using Zennysoft.Game.Abstractions; namespace Zennysoft.Game.Ma.Implementation; public partial class InGameUILogic { public static class Output { public readonly record struct AnnounceMessageOnMainScreen(string Message); public readonly record struct AnnounceMessageInInventory(string Message); public readonly record struct RemoveItemFromInventory(IInventoryItem Item); public readonly record struct DisplayMinimap; public readonly record struct HideMinimap; public readonly record struct ShowInventory; public readonly record struct HideInventory; } }