using Godot; using Zennysoft.Ma.Adapter; namespace Zennysoft.Ma; public interface ISigil : IEntityComponent { public double AttackModifier { get; set; } [Export] public double DefenseModifier { get; set; } [Export] public int HealthModifier { get; set; } [Export] public int VTModifier { get; set; } [Export] public double LuckModifier { get; set; } [Export] public double ElementalModifier { get; set; } [Export] public ElementType ElementType { get; set; } }