extends DialogueEngine enum { DEFAULT_TOPIC = 0, # this is the branch used by default unless set_branch_id() is used GO_BACK_TO_SLEEP = 1, KEEP_WORKING = 2 } func _setup() -> void: var entry : DialogueEntry = add_text_entry("The storm rages right outside the window. I should...") var option_id_1 : int = entry.add_option("Go back to sleep.") var option_id_2 : int = entry.add_option("Get back to work.") var option_id_1_entry : DialogueEntry = add_text_entry("That's right, sleep is for the strong 💪.", GO_BACK_TO_SLEEP) entry.set_option_goto_id(option_id_1, option_id_1_entry.get_id()) var option_id_2_entry : DialogueEntry = add_text_entry("That's right, let's get back to work 🫡", KEEP_WORKING) entry.set_option_goto_id(option_id_2, option_id_2_entry.get_id()) # Join branches into the default topic (i.e. branch id 0) var default_topic : DialogueEntry = add_text_entry("Some time passes...") option_id_1_entry.set_goto_id(default_topic.get_id()) option_id_2_entry.set_goto_id(default_topic.get_id()) # None of the following entries will be connected on the graph and won't be shown when advancing the dialogue add_text_entry("A sleep entry skipped due to missing goto against this entry.", GO_BACK_TO_SLEEP) add_text_entry("A working entry due to missing goto against this entry.", KEEP_WORKING) add_text_entry("")