using Chickensoft.GodotNodeInterfaces; using Godot; namespace Zennysoft.Game.Ma; public interface IEnemyModelView : INode3D { void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection); public void PlayIdleAnimation(); public void PlayWalkAnimation(); public void PlayPrimaryAttackAnimation(); public void PlaySecondaryAttackAnimation(); public void PlayPrimarySkillAnimation(); public void PlayHitAnimation(); public void PlayDeathAnimation(); }