using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using System.Collections.Immutable; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [Meta(typeof(IAutoNode))] public partial class Overworld : Node3D, IDungeonFloor { public override void _Notification(int what) => this.Notify(what); [Dependency] protected IGame Game => this.DependOn(); [Dependency] protected IPlayer Player => this.DependOn(); [Node] public Marker3D PlayerSpawnPoint { get; set; } = default!; [Node] private Area3D Exit { get; set; } = default!; [Node] private RescuedItems RescuedItems { get; set; } = default!; [Node] private Area3D RestoreArea { get; set; } = default!; public ImmutableList Rooms => []; public bool FloorIsLoaded { get; set; } private Timer RestoreTimer { get; set; } public void InitializeDungeon() { Show(); Exit.AreaEntered += Exit_AreaEntered; RescuedItems.SpawnRescuedItems(); RestoreArea.AreaEntered += RestoreArea_AreaEntered; RestoreArea.AreaExited += RestoreArea_AreaExited; RestoreTimer = new Timer(); RestoreTimer.WaitTime = 0.3f; RestoreTimer.Timeout += RestoreTimer_Timeout; AddChild(RestoreTimer); FloorIsLoaded = true; } private void RestoreTimer_Timeout() { if (!Player.HealthComponent.AtFullHealth) Player.HealthComponent.Heal(1); if (!Player.VTComponent.AtFullVT) Player.VTComponent.Restore(1); } private void RestoreArea_AreaExited(Area3D area) { if (area.GetOwner() is IPlayer) { RestoreTimer.Stop(); Player.SetHealthTimerStatus(true); } } private void RestoreArea_AreaEntered(Area3D area) { if (area.GetOwner() is IPlayer) { RestoreTimer.Start(); Player.SetHealthTimerStatus(false); } } private void Exit_AreaEntered(Area3D area) { if (area.GetOwner() is IPlayer) ExitReached(); } public void ExitReached() => Game.FloorExitReached(); public Transform3D GetPlayerSpawnPoint() { return PlayerSpawnPoint.GlobalTransform; } }