using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; using Zennysoft.Ma.Adapter.Entity; namespace Zennysoft.Game.Ma; [GlobalClass] [Meta, Id("armor_stats")] public partial class ArmorStats : InventoryItemStats { [Export] [Save("armor_telluric_resistance")] private double _telluricResistance { get; set; } = 0; [Export] [Save("armor_aeolic_resistance")] private double _aeolicResistance { get; set; } = 0; [Export] [Save("armor_hydric_resistance")] private double _hydricResistance { get; set; } = 0; [Export] [Save("armor_igneous_resistance")] private double _igneousResistance { get; set; } = 0; [Export] [Save("armor_ferrum_resistance")] private double _ferrumResistance { get; set; } = 0; [Export] [Save("armor_holy_resistance")] private double _holyResistance { get; set; } = 0; [Export] [Save("armor_curse_resistance")] private double _curseResistance { get; set; } = 0; public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(_aeolicResistance, _hydricResistance, _igneousResistance, _ferrumResistance, _telluricResistance, _holyResistance, _curseResistance); }