[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://x2bv1q51mcjq"] [ext_resource type="Shader" path="res://src/vfx/shaders/PixelMelt.gdshader" id="1_fbp5a"] [resource] shader = ExtResource("1_fbp5a") shader_parameter/progress = 0.0 shader_parameter/meltiness = 1.0