[gd_resource type="AnimationNodeStateMachine" load_steps=22 format=3 uid="uid://cy2ngl55c0rws"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ivy74"] animation = &"idle_back_walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_x7uye"] animation = &"idle_front_walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_djeua"] animation = &"idle_left_walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8wbs7"] animation = &"idle_right_walk" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ivy74"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x7uye"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_djeua"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 2" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8wbs7"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 3" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mnr4r"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 2" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_l2wq1"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 1" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jwlar"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fdoul"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kpotx"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 3" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lfuuf"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 1" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dfvqa"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 2" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dnvt3"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 3" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_m7aft"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 1" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v537b"] break_loop_at_end = true reset = false switch_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_11ejb"] break_loop_at_end = true reset = false switch_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ear7g"] break_loop_at_end = true reset = false switch_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bxbbg"] break_loop_at_end = true reset = false switch_mode = 2 [resource] states/End/position = Vector2(910, 100) states/Start/position = Vector2(102, 111) states/back/node = SubResource("AnimationNodeAnimation_ivy74") states/back/position = Vector2(542, 276) states/forward/node = SubResource("AnimationNodeAnimation_x7uye") states/forward/position = Vector2(542, 67) states/left/node = SubResource("AnimationNodeAnimation_djeua") states/left/position = Vector2(378, 179) states/right/node = SubResource("AnimationNodeAnimation_8wbs7") states/right/position = Vector2(701, 179) transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_v537b"), "right", "End", SubResource("AnimationNodeStateMachineTransition_11ejb"), "left", "End", SubResource("AnimationNodeStateMachineTransition_ear7g"), "back", "End", SubResource("AnimationNodeStateMachineTransition_bxbbg")] graph_offset = Vector2(-372.546, -6.6914)