using Chickensoft.AutoInject; using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; using Zennysoft.Game.Ma; using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter.Entity; [Meta(typeof(IAutoNode))] public partial class Plastique : Node3D, IBaseInventoryItem { public override void _Notification(int what) => this.Notify(what); [Node] private Sprite3D _sprite { get; set; } public string ItemName => Stats.Name; public string Description => Stats.Description; public float SpawnRate => Stats.SpawnRate; public int ThrowDamage => Stats.ThrowDamage; public float ThrowSpeed => Stats.ThrowSpeed; public ItemTag ItemTag => Stats.ItemTag; public void OnResolved() { _sprite.Texture = Stats.Texture; } public Texture2D GetTexture() => Stats.Texture; [Export] [Save("inventory_stats")] public EffectItemStats Stats { get; set; } = new EffectItemStats(); }