using Zennysoft.Ma.Adapter.Entity; public interface IEquipableItem : IBaseInventoryItem { public int BonusAttack { get; } public int BonusDefense { get; } public int BonusHP { get; } public int BonusVT { get; } public int BonusLuck { get; } public bool Glued { get; set; } public ElementalResistanceSet ElementalResistance { get; } }