using Godot; namespace Zennysoft.Game.Ma; [GlobalClass] public partial class EnemyLoreInfo : Resource { [Export] public string Name { get; set; } [Export] public string Description { get; set; } [Export] public string MaximumHP { get; set; } [Export] public string ATK { get; set; } [Export] public string DEF { get; set; } [Export] public string Affinity { get; set; } [Export] public string Weakness { get; set; } [Export] public string Drop1 { get; set; } [Export] public string Drop2 { get; set; } }