class_name RandomNumberMultiplayer extends Node ## Can be used to seed the DungeonGenerator to sync the seed with all clients on multiplayer # Connect to DungeonGenerator generate(seed) function signal got_random_int(num : int) var random_number : int func _ready(): if is_multiplayer_authority(): random_number = randi() emit_random_number(random_number) else: request_random_number.rpc_id(get_multiplayer_authority()) @rpc("authority", "call_remote", "reliable", 0) func emit_random_number(num : int): got_random_int.emit(num) @rpc("any_peer", "call_remote", "reliable", 0) func request_random_number(): emit_random_number.rpc_id(multiplayer.get_remote_sender_id(), random_number)