using Zennysoft.Game.Implementation; using Zennysoft.Game.Ma; namespace Zennysoft.Ma.Adapter; public partial class InGameUILogic { public static class Output { public readonly record struct AnnounceMessageOnMainScreen(string Message); public readonly record struct AnnounceMessageInInventory(string Message); public readonly record struct RemoveItemFromInventory(InventoryItem Item); public readonly record struct ShowInventory; public readonly record struct HideInventory; } }