[gd_scene load_steps=4 format=3 uid="uid://dcvvckbseem5x"] [ext_resource type="Script" uid="uid://bxvre2y2caa3h" path="res://src/items/armor/Armor.cs" id="1_cmjpq"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_e2a3b"] height = 0.725098 [sub_resource type="BoxShape3D" id="BoxShape3D_qdeu2"] size = Vector3(0.898941, 2.34974, 0.86676) [node name="Armor" type="RigidBody3D"] collision_layer = 0 axis_lock_linear_x = true axis_lock_linear_z = true axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true script = ExtResource("1_cmjpq") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.00908482, 0) shape = SubResource("CylinderShape3D_e2a3b") [node name="Pickup" type="Area3D" parent="."] unique_name_in_owner = true collision_layer = 4 collision_mask = 0 [node name="Sprite" type="Sprite3D" parent="Pickup"] unique_name_in_owner = true billboard = 2 double_sided = false alpha_cut = 1 texture_filter = 0 render_priority = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965) shape = SubResource("BoxShape3D_qdeu2")