extends DialogueEngine var player_name : String # will be set by the UI code func _setup() -> void: add_text_entry("Welcome adventurer. May I know you name?").set_metadata(&"get_player_name", "The UI code will act accordingly and inject player_name into DialogueEngine.") add_text_entry("The legendary {player_name}!? Please, follow me this way. I will personally show you our guild.").set_format({"player_name" : get.bind("player_name")}, DialogueEntry.FORMAT_FUNCTION) add_text_entry("Press or to exit.")