namespace Zennysoft.Ma.Adapter; public partial class InGameAudioLogic { public static class Output { #region BGM public readonly record struct PlayOverworldMusic; public readonly record struct PlayDungeonThemeAMusic; #endregion #region SFX public readonly record struct PlayPlayerAttackSound; public readonly record struct PlayPlayerAttackWallSound; public readonly record struct PlayPlayerAttackEnemySound; public readonly record struct PlayMenuScrollSound; public readonly record struct PlayEquipSound; public readonly record struct PlayUnequipSound; public readonly record struct PlayInventorySortedSound; public readonly record struct PlayMenuBackSound; public readonly record struct PlayHealingItemSound; public readonly record struct PlayTeleportSound; #endregion public readonly record struct PlayGameMusic; public readonly record struct StopGameMusic; } }