[gd_scene load_steps=6 format=3 uid="uid://xneiqls2cte6"] [ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_2rl20"] [ext_resource type="PackedScene" uid="uid://bs25ojrv57lvf" path="res://dungeon_test/dungeon_room.tscn" id="2_gw3xb"] [ext_resource type="PackedScene" uid="uid://cf3eviiwpqb5r" path="res://dungeon_test/node_3d.tscn" id="3_08u4w"] [ext_resource type="Script" path="res://CharacterBody3d.cs" id="4_02x0n"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1hq3o"] height = 1.5 [node name="DungeonGenerator3D" type="Node3D"] script = ExtResource("1_2rl20") room_scenes = Array[PackedScene]([ExtResource("2_gw3xb")]) corridor_room_scene = ExtResource("3_08u4w") dungeon_size = Vector3i(10, 1, 10) voxel_scale = Vector3(2, 2, 4) generate_on_ready = false [node name="CharacterBody3D" type="CharacterBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.710277, -0.335599, 2.8987) axis_lock_linear_x = true axis_lock_linear_y = true axis_lock_linear_z = true axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true motion_mode = 1 platform_on_leave = 2 script = ExtResource("4_02x0n") [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] shape = SubResource("CapsuleShape3D_1hq3o") [node name="OmniLight3D" type="OmniLight3D" parent="CharacterBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.43104, 0, 0.890184) [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.710277, -0.0942499, 2.5558)