using System.Text.Json.Serialization; namespace Zennysoft.Game.Ma.Implementation; [JsonSerializable(typeof(WeaponTag))] public partial class WeaponTagEnumContext : JsonSerializerContext; [JsonSerializable(typeof(ItemTag))] public partial class ItemTagEnumContext : JsonSerializerContext; [JsonSerializable(typeof(AccessoryTag))] public partial class AccessoryTagEnumContext : JsonSerializerContext; [JsonSerializable(typeof(ThrowableItemTag))] public partial class ThrowableItemTagEnumContext : JsonSerializerContext; [JsonSerializable(typeof(UsableItemTag))] public partial class UsableItemTagEnumContext : JsonSerializerContext; [JsonSerializable(typeof(BoxItemTag))] public partial class BoxItemTagEnumContext : JsonSerializerContext; [JsonSerializable(typeof(ElementType))] public partial class ElementTypeEnumContext : JsonSerializerContext;