extends Node func _ready() -> void: if !OS.has_feature("editor"): ## remove plugin autoloads in exported builds queue_free() EngineDebugger.send_message("transmit_handle:",[DisplayServer.window_get_native_handle(DisplayServer.WINDOW_HANDLE, self.get_window().get_window_id())]) func _input(event: InputEvent) -> void: if event is InputEventKey: if event.ctrl_pressed and event.pressed: if event.keycode >= KEY_F1 and event.keycode <= KEY_F9: EngineDebugger.send_message("return_focus:", [event.keycode])