using GameJamDungeon; using Godot; [GlobalClass] public partial class WeaponStats : InventoryItemStats { [Export] public int Damage { get; set; } = 0; [Export] public double Luck { get; set; } = 0.05; [Export] public double AttackSpeed { get; set; } = 1; [Export] public double TelluricDamageBonus { get; set; } = 0; [Export] public double AeolicDamageBonus { get; set; } = 0; [Export] public double BaseHydricDamageBonus { get; set; } = 0; [Export] public double IgneousDamageBonus { get; set; } = 0; [Export] public double FerrumDamageBonus { get; set; } = 0; [Export] public Godot.Collections.Array WeaponTags { get; set; } = new Godot.Collections.Array(); }