using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Zennysoft.Game.Abstractions.Audio { public enum SoundEffect { HealHP, TakeDamage, HealVT, IncreaseStat, DecreaseStat, Crit, PickupItem, PickupFailure, OpenInventory, MoveUI, Equip, Unequip, SortInventory, SelectUI, CancelUI, LevelUp, Transfer, RecallEnemies, KillHalfEnemies, TeleportToRandomRoom, TeleportToExit, AbsorbHPFromAllEnemies, SwapHPAndVT, TurnAllEnemiesIntoHealingItems, WeaponQuickSlash, WeaponSlowSlash, WeaponPlasmaSword, Eucharistia, Buff, Debuff, Death, Glue, Identify, IdentifyAll, Rust, FireDamage, WaterDamage, AirDamage, EarthDamage, HolyDamage, CurseDamage, AbsorbHP, } }