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2 Commits

Author SHA1 Message Date
zenny fe0241ac88 update 2026-02-13 16:11:38 -08:00
zenny 0ab6ef1343 In progress item changes 2026-02-13 15:59:10 -08:00
7034 changed files with 83224 additions and 212387 deletions
@@ -1,54 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Zennysoft.Game.Abstractions.Audio
{
public enum SoundEffect
{
HealHP,
TakeDamage,
HealVT,
IncreaseStat,
DecreaseStat,
Crit,
PickupItem,
PickupFailure,
OpenInventory,
MoveUI,
Equip,
Unequip,
SortInventory,
SelectUI,
CancelUI,
LevelUp,
Transfer,
RecallEnemies,
KillHalfEnemies,
TeleportToRandomRoom,
TeleportToExit,
AbsorbHPFromAllEnemies,
SwapHPAndVT,
TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash,
WeaponSlowSlash,
WeaponPlasmaSword,
Eucharistia,
Buff,
Debuff,
Death,
Glue,
Identify,
IdentifyAll,
Rust,
FireDamage,
WaterDamage,
AirDamage,
EarthDamage,
HolyDamage,
CurseDamage,
AbsorbHP,
}
}
@@ -1,6 +0,0 @@
namespace Zennysoft.Game.Abstractions
{
public interface IFloorSpawnTable
{
}
}
@@ -6,9 +6,6 @@ using System.IO.Abstractions;
using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
using System.Threading.Tasks;
using System.IO;
using Zennysoft.Game.Ma;
namespace Zennysoft.Game.Implementation;
@@ -30,9 +27,9 @@ public class SaveFileManager : ISaveFileManager
public Task<T?> ReadFromFile<T>(params IJsonTypeInfoResolver?[] resolvers)
{
return !_fileSystem.File.Exists(_defaultSaveLocation)
? throw new FileNotFoundException()
: ReadFromFile<T>(_defaultSaveLocation, resolvers);
if (!_fileSystem.File.Exists(_defaultSaveLocation))
throw new FileNotFoundException();
return ReadFromFile<T>(_defaultSaveLocation, resolvers);
}
public async Task<T?> ReadFromFile<T>(string filePath, params IJsonTypeInfoResolver?[] resolvers)
@@ -8,7 +8,7 @@ public enum ElementType
Hydric,
Igneous,
Ferrum,
Sankta,
Shura,
Holy,
Curse,
All
}
@@ -15,6 +15,4 @@ public interface IAttackComponent : IEntityComponent
public void SetAttack(int attack);
public void RaiseMaximumAttack(int raiseAmount);
public void LowerMaximumAttack(int lowerAmount);
}
@@ -15,6 +15,4 @@ public interface IDefenseComponent : IEntityComponent
public void SetDefense(int attack);
public void RaiseMaximumDefense(int raiseAmount);
public void LowerMaximumDefense(int lowerAmount);
}
@@ -1,4 +1,5 @@
using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter;
@@ -16,13 +16,7 @@ public interface IExperiencePointsComponent : IEntityComponent
public void Gain(int baseExpGain);
public void GainUnmodified(int flateRateExpGain);
public void LevelUp();
public void LevelDown();
public event Action PlayerLevelUp;
public event Action PlayerLevelDown;
}
@@ -9,19 +9,17 @@ public interface IHealthComponent : IEntityComponent
public IAutoProp<int> MaximumHP { get; }
public event Action? HealthReachedZero;
public event Action<ElementType>? DamageTaken;
public event Action? DamageTaken;
public bool AtFullHealth { get; }
public void Heal(int healAmount);
public void Damage(int damageAmount, ElementType elementType);
public void Damage(int damageAmount);
public void SetCurrentHealth(int health);
public void SetMaximumHealth(int health);
public void RaiseMaximumHP(int raiseAmount, bool restoreHP = false);
public void LowerMaximumHP(int lowerAmount);
}
@@ -1,37 +0,0 @@
using Godot;
using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma;
public interface ISigil
{
[Export]
public double DamageModifier { get; }
[Export]
public double DefenseModifier { get; }
[Export]
public double MoveSpeedModifier { get; }
[Export]
public double HealAmountModifier { get; }
[Export]
public double VTDrainSpeedModifier { get; }
[Export]
public ElementType ElementType { get; }
[Export]
public ElementalResistanceSet ElementalResistanceSet { get; }
[Export] public SigilTag SigilTag { get; }
}
public enum SigilTag
{
None,
AutoRevive,
HPDrain,
}
@@ -1,8 +0,0 @@
namespace Zennysoft.Ma;
public interface ISigilComponent
{
ISigil Sigil { get; set; }
public void Reset();
}
@@ -1,13 +0,0 @@
using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter;
public interface IStatusEffectComponent : IEntityComponent
{
[Export] public double RustDuration { get; set; }
public AutoProp<bool> Rust { get; }
public bool ImmuneToRust { get; set; }
}
@@ -4,11 +4,7 @@ namespace Zennysoft.Ma.Adapter;
public interface ILuckComponent : IEntityComponent
{
public int InitialLuck { get; }
public IAutoProp<int> Luck { get; }
public void IncreaseLuck(int value);
void DecreaseLuck(int value);
}
@@ -18,7 +18,5 @@ public interface IVTComponent : IEntityComponent
public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true);
public void LowerMaximumVT(int lowerAmount);
public void SetMaximumVT(int vt);
}
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3]
[gd_scene load_steps=2 format=3 uid="uid://c7e5g8l6wuph"]
[ext_resource type="Script" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]
[ext_resource type="Script" uid="uid://87d8kluait8y" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]
[node name="NavigationAgent" type="NavigationAgent3D"]
avoidance_enabled = true
@@ -19,8 +19,8 @@ namespace Zennysoft.Ma.Adapter.Entity
{ ElementType.Igneous, igneousResistance },
{ ElementType.Ferrum, ferrumResistance },
{ ElementType.Telluric, telluricResistance },
{ ElementType.Sankta, holyResistance },
{ ElementType.Shura, curseResistance },
{ ElementType.Holy, holyResistance },
{ ElementType.Curse, curseResistance },
{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
};
}
@@ -33,8 +33,8 @@ namespace Zennysoft.Ma.Adapter.Entity
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
left.ElementalResistance[ElementType.Sankta] + right.ElementalResistance[ElementType.Sankta],
left.ElementalResistance[ElementType.Shura] + right.ElementalResistance[ElementType.Shura]);
left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
}
}
}
@@ -21,14 +21,6 @@ namespace Zennysoft.Ma.Adapter.Entity
public void OnMorph();
public void OnBuff();
public void OnDebuff();
public void OnHealed();
public int GetDefeatCount(IEnemy enemyType);
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
public void MoveEnemyToNewRoom(IDungeonRoom newRoom);
@@ -39,14 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
public IDefenseComponent DefenseComponent { get; }
public IStatusEffectComponent StatusEffectComponent { get; }
public ElementalResistanceSet ElementalResistanceSet { get; }
public void SetEnemySpeedByMultiplier(double multiplier);
public IEnemyLootTable LootTable { get; }
public int InitialHP { get; }
public int InitialAttack { get; }
@@ -1,6 +0,0 @@
namespace Zennysoft.Ma.Adapter.Entity;
public interface IEnemyLootTable
{
}
@@ -1,11 +0,0 @@
namespace Zennysoft.Ma.Adapter;
public enum SpellFXEnum
{
AnBradan,
DivinityRecall,
ItemBreak,
Kyuuketsuki,
Persiko,
Radial
}
@@ -1,26 +1,16 @@
using Godot;
using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter;
public class Augment
{
public JewelTags AugmentTag;
public Augment(JewelTags tag, IAugmentType augment, string name, string description, Texture2D augmentTexture)
public Augment(JewelTags tag, IAugmentType augment)
{
AugmentTag = tag;
AugmentName = name;
AugmentType = augment;
AugmentDescription = description;
AugmentTexture = augmentTexture;
}
public IAugmentType AugmentType { get; set; }
public string AugmentName { get; set; }
public string AugmentDescription { get; set; }
public Texture2D AugmentTexture { get; set; }
}
public class HPRecoverySpeedAugment : IAugmentType
@@ -104,33 +94,6 @@ public class LowerEXPRateAugment : IAugmentType
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
}
public class BoostStatsAugment : IAugmentType
{
private readonly IPlayer _player;
private readonly int _bonusLuck;
private readonly int _bonusHp;
private readonly int _bonusVt;
public BoostStatsAugment(IPlayer player, int bonusLuck, int bonusHp, int bonusVt)
{
_player = player;
_bonusLuck = bonusLuck;
_bonusHp = bonusHp;
_bonusVt = bonusVt;
}
public void Apply()
{
_player.HealthComponent.RaiseMaximumHP(_bonusHp);
_player.VTComponent.RaiseMaximumVT(_bonusVt);
_player.LuckComponent.IncreaseLuck(_bonusLuck);
}
public void Remove()
{
}
}
public class LowerHPRecoveryAugment : IAugmentType
{
private readonly IPlayer _player;
@@ -202,23 +165,3 @@ public class RevivePlayerAugment : IAugmentType
_player.AutoRevive = false;
}
}
public class KeyStaffAugment : IAugmentType
{
private readonly IPlayer _player;
public KeyStaffAugment(IPlayer player)
{
_player = player;
}
public void Apply()
{
_player.CanOpenDoors = true;
}
public void Remove()
{
_player.CanOpenDoors &= false;
}
}
@@ -4,6 +4,5 @@ public enum AccessoryTag
{
None,
HalfVTConsumption,
StatusEffectImmunity,
BoostEXPGainRate
StatusEffectImmunity
}
@@ -1,8 +0,0 @@
namespace Zennysoft.Ma.Adapter;
public enum ArmorTag
{
None,
DegradeOnHit,
ImmuneToRust
}
@@ -3,7 +3,7 @@
public enum ItemTag
{
None,
BreaksOnFloorExit,
BreaksOnChange,
MysteryItem,
DamagesPlayer,
ContainsRestorative,
@@ -20,9 +20,5 @@ public enum ItemTag
RestrictUnequip,
UnequipAllItems,
EjectAllItems,
UseAllItems,
GlueOnEquip,
BreaksOnUnequip,
ContainsJewel,
KeyItem
UseAllItems
}
@@ -17,6 +17,5 @@ public enum JewelTags
ReviveUserOnce,
TelluricElement,
IncreaseAtkDefLuck,
IncreaseLuck,
KeyStaff
IncreaseLuck
}
@@ -14,26 +14,11 @@ public enum UsableItemTag
DealElementalDamageToAllEnemiesInRoom,
RaiseCurrentWeaponAttack,
RaiseCurrentDefenseArmor,
LowerCurrentDefenseArmor,
RaiseLevel,
LowerLevel,
RandomEffect,
DoubleExp,
LowerTargetTo1HP,
CanChangeAffinity,
TeleportToRandomLocation,
WarpToExitIfFound,
IncreaseDefense,
IncreaseLuck,
IncreaseAttack,
DecreaseDefense,
DecreaseLuck,
DecreaseAttack,
DecreaseAllStats,
Clone,
MeltAllEquipment,
RestoreStats,
GlueAllEquipment,
DoubleStackedItems,
IdentifyRandomItem
WarpToExitIfFound
}
@@ -16,8 +16,18 @@ public interface IGameRepo : IDisposable
event Action<string>? AnnounceMessageInInventoryEvent;
event Action<int>? DoubleExpTimeStart;
event Action? DoubleExpTimeEnd;
event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
event Action? PlayerAttack;
event Action? PlayerAttackedWall;
event Action? PlayerAttackedEnemy;
event Action<IEquipableItem>? EquippedItem;
event Action<IEquipableItem>? UnequippedItem;
@@ -30,12 +40,20 @@ public interface IGameRepo : IDisposable
IAutoProp<bool> IsPaused { get; }
public void StartDoubleEXP(TimeSpan lengthOfEffect);
public void EndDoubleExp();
public void AnnounceMessageOnMainScreen(string message);
public void AnnounceMessageInInventory(string message);
public void RemoveItemFromInventory(IBaseInventoryItem item);
public void OnPlayerAttack();
public void OnPlayerAttackedWall();
public void CloseInventory();
public void GameEnded();
@@ -45,6 +63,8 @@ public interface IGameRepo : IDisposable
public void OnUnequippedItem(IEquipableItem item);
public void OnEnemyDied(IEnemy enemy);
public double ExpRate { get; }
}
public class GameRepo : IGameRepo
@@ -53,18 +73,26 @@ public class GameRepo : IGameRepo
public event Action? CloseInventoryEvent;
public event Action<string>? AnnounceMessageOnMainScreenEvent;
public event Action<string>? AnnounceMessageInInventoryEvent;
public event Action<int>? DoubleExpTimeStart;
public event Action? DoubleExpTimeEnd;
public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
public event Action? PlayerAttack;
public event Action? PlayerAttackedWall;
public event Action? PlayerAttackedEnemy;
public event Action<IEquipableItem>? EquippedItem;
public event Action<IEquipableItem>? UnequippedItem;
public event Action<IEnemy>? EnemyDied;
public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused;
public double ExpRate { get; private set; }
private bool _disposedValue;
public GameRepo()
{
_isPaused = new AutoProp<bool>(true);
ExpRate = 1;
}
public void Pause()
@@ -79,6 +107,20 @@ public class GameRepo : IGameRepo
GD.Print("Resume");
}
public void StartDoubleEXP(TimeSpan lengthOfEffect)
{
AnnounceMessageInInventory("Experience points temporarily doubled.");
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
ExpRate *= 2;
}
public void EndDoubleExp()
{
AnnounceMessageOnMainScreen("Experience points effect wore off.");
DoubleExpTimeEnd?.Invoke();
ExpRate /= 2;
}
public void AnnounceMessageOnMainScreen(string message)
{
AnnounceMessageOnMainScreenEvent?.Invoke(message);
@@ -94,6 +136,16 @@ public class GameRepo : IGameRepo
RemoveItemFromInventoryEvent?.Invoke(item);
}
public void OnPlayerAttack()
{
PlayerAttack?.Invoke();
}
public void OnPlayerAttackedWall()
{
PlayerAttackedWall?.Invoke();
}
public void CloseInventory()
{
CloseInventoryEvent?.Invoke();
@@ -12,8 +12,6 @@ public partial class GameState
public readonly record struct LoadNextFloor;
public readonly record struct ReturnToOverworld;
public readonly record struct InventoryButtonPressed;
public readonly record struct InteractButtonPressed;
@@ -20,8 +20,6 @@ public partial class GameState
public readonly record struct LoadNextFloor;
public readonly record struct ReturnToOverworld;
public readonly record struct OpenTeleportScreen;
public readonly record struct OpenFloorExitScreen;
@@ -8,12 +8,11 @@ public partial class GameState
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>, IGet<Input.ReturnToOverworld>
public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>
{
public FloorExitScreen()
{
OnAttach(() => Get<IGameRepo>().Pause());
OnDetach(() => Get<IGameRepo>().Resume());
}
public Transition On(in Input.LoadNextFloor input)
@@ -21,12 +20,6 @@ public partial class GameState
Output(new Output.LoadNextFloor());
return To<InGame>();
}
public Transition On(in Input.ReturnToOverworld input)
{
Output(new Output.ReturnToOverworld());
return To<InGame>();
}
}
}
}
@@ -2,9 +2,4 @@
public interface IArmor : IEquipableItem, IAugmentableItem
{
public void IncreaseArmorDefense(int bonus);
public void DecreaseArmorDefense(int lowerAmount);
public ArmorTag ArmorTag { get; }
}
@@ -1,22 +1,15 @@
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Adapter;
public interface IBaseInventoryItem
{
public string ItemName { get; }
public string StatDescription { get; }
public string FlavorText { get; }
public string Description { get; }
public float SpawnRate { get; }
public int ThrowDamage { get; }
public float ThrowSpeed { get; }
public ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
public float SpawnRate { get; }
public RarityTag RarityTag { get; }
public IFloorSpawnTable SpawnsOn { get; }
}
@@ -1,43 +1,16 @@
using Chickensoft.Serialization;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
namespace Zennysoft.Ma.Adapter;
public class RescuedItemDatabase
[Meta, Id("rescued_items")]
public partial class RescuedItemDatabase
{
[Save("rescued_item_list")]
private List<IBaseInventoryItem> _items { get; init; }
private int _maxSize { get; init; } = 20;
public List<IBaseInventoryItem> Items { get; init; }
public RescuedItemDatabase()
{
_items = [];
Items = new List<IBaseInventoryItem>();
}
public RescuedItemDatabase(int maxSize)
{
_items = [];
_maxSize = maxSize;
}
public RescuedItemDatabase(List<IBaseInventoryItem> items, int maxSize)
{
_items = items;
_maxSize = maxSize;
}
public bool TryAdd(IBaseInventoryItem item)
{
if (_items.Count >= _maxSize)
return false;
if (item is IEquipableItem equipable)
equipable.Glued = false;
_items.Add(item);
return true;
}
public void Remove(IBaseInventoryItem item) => _items.Remove(item);
public List<IBaseInventoryItem> GetItems() => _items;
public void Clear() => _items.Clear();
}
@@ -19,18 +19,3 @@ public partial class BoxItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(ElementType))]
public partial class ElementTypeEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(JewelTags))]
public partial class JewelTagsEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(IBaseInventoryItem))]
public partial class BaseInventoryItemContext : JsonSerializerContext
{
}
[JsonSerializable(typeof(RescuedItemDatabase))]
public partial class RescuedItemDatabaseContext : JsonSerializerContext
{
}
@@ -1,33 +0,0 @@
namespace Zennysoft.Ma.Adapter;
public enum FloorType
{
Overworld,
Altar,
Floor01,
Floor02,
Floor03,
Floor04,
Floor05,
Floor06,
Floor07,
Floor09,
Floor10,
Floor11,
Floor12,
Floor13,
Floor14,
Floor15,
BossFloorA,
BossFloorB,
GoddessOfGuidance,
TrueGoddessOfGuidance,
Cellular,
Grassland,
Platform,
River,
Server,
FinalFloor,
BadEnd,
HeartOfAllThings
}
@@ -11,7 +11,7 @@ public interface IDungeonFloor : INode3D
public ImmutableList<IDungeonRoom> Rooms { get; }
public IDungeonRoom GetPlayersCurrentRoom();
public void FadeOutAudio();
public bool FloorIsLoaded { get; set; }
}
@@ -1,12 +0,0 @@
using Godot.Collections;
namespace Zennysoft.Ma.Adapter;
public enum RarityTag
{
Common, // 50%
Uncommon, // 35%
Rare, // 14%
Legendary, // 1%
NotSpawnable
}
@@ -10,6 +10,8 @@ public class Module
public static void Bootstrap(Container container)
{
container.RegisterSingleton<IFileSystem, FileSystem>();
container.RegisterSingleton<ISaveFileManager, SaveFileManager>();
container.RegisterSingleton<IMaSaveFileManager, MaSaveFileManager>();
container.RegisterSingleton<IGameRepo, GameRepo>();
container.RegisterSingleton<IGameState, GameState>();
container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>();
@@ -1,9 +0,0 @@
namespace Zennysoft.Ma.Adapter;
public enum GroundType
{
Dirt,
Concrete,
Metal,
Marble
}
@@ -1,7 +1,6 @@
using Chickensoft.GodotNodeInterfaces;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Abstractions.Audio;
namespace Zennysoft.Ma.Adapter;
@@ -19,8 +18,6 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void LevelUp();
public void EnactBriefImmunity();
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
public void Equip(IEquipableItem equipable);
@@ -29,15 +26,9 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void PlayJumpScareAnimation();
public void SetSigil(ISigil sigil);
public void ShowCamera(bool showCamera);
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem);
public void ShakePlayerCamera(float shakeIntensity, float shakeAmount);
public void IdentifyItem(IBaseInventoryItem unidentifiedItem);
public IInventory Inventory { get; }
@@ -55,19 +46,10 @@ public interface IPlayer : IKillable, ICharacterBody3D
public IEquipmentComponent EquipmentComponent { get; }
public IStatusEffectComponent StatusEffectComponent { get; }
public ISigilComponent SigilComponent { get; }
public void SetHealthTimerStatus(bool isActive);
public void ModifyHealthTimerSpeed(float newModifier);
public void PlaySpellFX(SpellFXEnum spellEnum);
public void SetPlayerWalkSFX(GroundType groundType);
public bool AutoRevive { get; set; }
public int TotalAttack { get; }
@@ -80,10 +62,6 @@ public interface IPlayer : IKillable, ICharacterBody3D
public bool AutoIdentifyItems { get; set; }
public bool BriefImmunity { get; set; }
public bool CanOpenDoors { get; set; }
public event Action PlayerDied;
public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
}
@@ -1,11 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("npc_data")]
public partial record NpcData
{
[Save("stele_list")]
public required List<int> SteleDiscovered { get; set; }
}
@@ -1,29 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("sarco_data")]
public partial record SarcoData
{
[Save("aeolic_sarco")]
public bool AeolicSarcoAcquired { get; set; } = false;
[Save("igneous_sarco")]
public bool IgneousSarcoAcquired { get; set; } = false;
[Save("telluric_sarco")]
public bool TelluricSarcoAcquired { get; set; } = false;
[Save("hydric_sarco")]
public bool HydricSarcoAcquired { get; set; } = false;
[Save("ferrum_sarco")]
public bool FerrumSarcoAcquired { get; set; } = false;
[Save("sankta_sarco")]
public bool SanktaSarcoAcquired { get; set; } = false;
[Save("shura_sarco")]
public bool ShuraSarcoAcquired { get; set; } = false;
}
@@ -1,13 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("stat_data")]
public partial record StatData
{
[Save("enemies_defeated")]
public Dictionary<string, int> EnemiesDefeated { get; set; } = [];
public int TotalEnemiesDefeated => EnemiesDefeated.Values.Sum();
}
@@ -0,0 +1,31 @@
using System.Collections.Immutable;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Ma.Adapter;
public interface IMaSaveFileManager
{
Task Save<T>(T gameData);
Task<T?> Load<T>();
}
public sealed class MaSaveFileManager : IMaSaveFileManager
{
private readonly ISaveFileManager _saveFileManager;
private ImmutableList<IJsonTypeInfoResolver> _converters;
public MaSaveFileManager(ISaveFileManager saveFileManager)
{
_saveFileManager = saveFileManager;
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
}
public async Task Save<T>(T gameData)
{
await _saveFileManager.WriteToFile(gameData, [.. _converters]);
}
public async Task<T?> Load<T>() => await _saveFileManager.ReadFromFile<T>([.. _converters]);
}
@@ -31,8 +31,4 @@
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Save\" />
</ItemGroup>
</Project>
-61
View File
@@ -1,61 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Ma.csproj", "{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Implementation", "..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj", "{F6808C1C-EDFB-4602-BA01-34FB682A270C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Adapter", "..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj", "{CC55EDC3-B9EA-4393-BE4D-630C34393A94}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.Build.0 = Debug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.ActiveCfg = ExportRelease|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.Build.0 = ExportRelease|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.Build.0 = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.Build.0 = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {797FF6A1-5959-42C9-A7A2-A8D39F9AC1A4}
EndGlobalSection
EndGlobal
@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://ekf8y405ewyq"]
[gd_scene load_steps=4 format=3 uid="uid://civ6shmka5e8u"]
[ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="1_58cfo"]
[ext_resource type="Script" uid="uid://djeybvlb332mp" path="res://addons/dialogue_manager/components/code_edit.gd" id="1_g324i"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://cstps104wl17j"]
[gd_scene load_steps=3 format=3 uid="uid://qdxrxv3c3hxk"]
[ext_resource type="Script" uid="uid://kpwo418lb2t2" path="res://addons/dialogue_manager/components/download_update_panel.gd" id="1_4tm1k"]
[ext_resource type="Texture2D" uid="uid://d3baj6rygkb3f" path="res://addons/dialogue_manager/assets/update.svg" id="2_4o2m6"]
@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://bsal283gclopj"]
[gd_scene load_steps=4 format=3 uid="uid://ycn6uaj7dsrh"]
[ext_resource type="Script" uid="uid://dooe2pflnqtve" path="res://addons/dialogue_manager/components/editor_property/editor_property_control.gd" id="1_het12"]
[ext_resource type="PackedScene" path="res://addons/dialogue_manager/components/editor_property/resource_button.tscn" id="2_hh3d4"]
[ext_resource type="PackedScene" path="res://addons/dialogue_manager/components/files_list.tscn" id="3_l8fp6"]
[ext_resource type="PackedScene" uid="uid://b16uuqjuof3n5" path="res://addons/dialogue_manager/components/editor_property/resource_button.tscn" id="2_hh3d4"]
[ext_resource type="PackedScene" uid="uid://dnufpcdrreva3" path="res://addons/dialogue_manager/components/files_list.tscn" id="3_l8fp6"]
[node name="PropertyEditorButton" type="HBoxContainer"]
offset_right = 40.0
@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://bylecer7aexlb"]
[gd_scene load_steps=2 format=3 uid="uid://b16uuqjuof3n5"]
[ext_resource type="Script" uid="uid://damhqta55t67c" path="res://addons/dialogue_manager/components/editor_property/resource_button.gd" id="1_7u2i7"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://c3pniua1enw8v"]
[gd_scene load_steps=4 format=3 uid="uid://cs8pwrxr5vxix"]
[ext_resource type="Script" uid="uid://d2l8nlb6hhrfp" path="res://addons/dialogue_manager/components/errors_panel.gd" id="1_nfm3c"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://b21h8gsbo60xg"]
[gd_scene load_steps=3 format=3 uid="uid://dnufpcdrreva3"]
[ext_resource type="Script" uid="uid://dqa4a4wwoo0aa" path="res://addons/dialogue_manager/components/files_list.gd" id="1_cytii"]
[ext_resource type="Texture2D" uid="uid://d3lr2uas6ax8v" path="res://addons/dialogue_manager/assets/icon.svg" id="2_3ijx1"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://c5to0aeerreb4"]
[gd_scene load_steps=3 format=3 uid="uid://0n7hwviyyly4"]
[ext_resource type="Script" uid="uid://q368fmxxa8sd" path="res://addons/dialogue_manager/components/find_in_files.gd" id="1_3xicy"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://xnv1ojlgiss3"]
[gd_scene load_steps=2 format=3 uid="uid://gr8nakpbrhby"]
[ext_resource type="Script" uid="uid://cijsmjkq21cdq" path="res://addons/dialogue_manager/components/search_and_replace.gd" id="1_8oj1f"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://b7v2agbddgaoi"]
[gd_scene load_steps=2 format=3 uid="uid://ctns6ouwwd68i"]
[ext_resource type="Script" uid="uid://d0k2wndjj0ifm" path="res://addons/dialogue_manager/components/title_list.gd" id="1_5qqmd"]
@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://c1dliyrsif5jj"]
[gd_scene load_steps=3 format=3 uid="uid://co8yl23idiwbi"]
[ext_resource type="Script" uid="uid://cr1tt12dh5ecr" path="res://addons/dialogue_manager/components/update_button.gd" id="1_d2tpb"]
[ext_resource type="PackedScene" uid="uid://cstps104wl17j" path="res://addons/dialogue_manager/components/download_update_panel.tscn" id="2_iwm7r"]
[ext_resource type="PackedScene" uid="uid://qdxrxv3c3hxk" path="res://addons/dialogue_manager/components/download_update_panel.tscn" id="2_iwm7r"]
[node name="UpdateButton" type="Button"]
visible = false
@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://b0sflwm2j27gu"]
[gd_scene load_steps=2 format=3 uid="uid://ckvgyvclnwggo"]
[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"]
@@ -1,7 +1,7 @@
[gd_scene load_steps=9 format=3 uid="uid://bs44fggx87t73"]
[gd_scene load_steps=9 format=3 uid="uid://73jm5qjy52vq"]
[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_36de5"]
[ext_resource type="PackedScene" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"]
@@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://c4tqvq4mjcfv2"]
[gd_scene load_steps=10 format=3 uid="uid://13s5spsk34qu"]
[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"]
[ext_resource type="PackedScene" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_235ry"]
@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://c3ty75yb1un26"]
[gd_scene load_steps=2 format=3 uid="uid://ugd552efvil0"]
[ext_resource type="Script" uid="uid://c8e16qdgu40wo" path="res://addons/dialogue_manager/test_scene.gd" id="1_yupoh"]
@@ -1,15 +1,15 @@
[gd_scene load_steps=16 format=3 uid="uid://b2lot8kdw2snd"]
[gd_scene load_steps=16 format=3 uid="uid://cbuf1q3xsse3q"]
[ext_resource type="Script" uid="uid://cipjcc7bkh1pc" path="res://addons/dialogue_manager/views/main_view.gd" id="1_h6qfq"]
[ext_resource type="PackedScene" uid="uid://ekf8y405ewyq" path="res://addons/dialogue_manager/components/code_edit.tscn" id="2_f73fm"]
[ext_resource type="PackedScene" uid="uid://b21h8gsbo60xg" path="res://addons/dialogue_manager/components/files_list.tscn" id="2_npj2k"]
[ext_resource type="PackedScene" uid="uid://b7v2agbddgaoi" path="res://addons/dialogue_manager/components/title_list.tscn" id="2_onb4i"]
[ext_resource type="PackedScene" uid="uid://c1dliyrsif5jj" path="res://addons/dialogue_manager/components/update_button.tscn" id="2_ph3vs"]
[ext_resource type="PackedScene" uid="uid://xnv1ojlgiss3" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"]
[ext_resource type="PackedScene" uid="uid://c3pniua1enw8v" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"]
[ext_resource type="PackedScene" uid="uid://civ6shmka5e8u" path="res://addons/dialogue_manager/components/code_edit.tscn" id="2_f73fm"]
[ext_resource type="PackedScene" uid="uid://dnufpcdrreva3" path="res://addons/dialogue_manager/components/files_list.tscn" id="2_npj2k"]
[ext_resource type="PackedScene" uid="uid://ctns6ouwwd68i" path="res://addons/dialogue_manager/components/title_list.tscn" id="2_onb4i"]
[ext_resource type="PackedScene" uid="uid://co8yl23idiwbi" path="res://addons/dialogue_manager/components/update_button.tscn" id="2_ph3vs"]
[ext_resource type="PackedScene" uid="uid://gr8nakpbrhby" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"]
[ext_resource type="PackedScene" uid="uid://cs8pwrxr5vxix" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"]
[ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="7_necsa"]
[ext_resource type="Texture2D" uid="uid://cnm67htuohhlo" path="res://addons/dialogue_manager/assets/banner.png" id="9_y6rqu"]
[ext_resource type="PackedScene" uid="uid://c5to0aeerreb4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"]
[ext_resource type="PackedScene" uid="uid://0n7hwviyyly4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"]
[sub_resource type="Image" id="Image_y6rqu"]
data = {
@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://bf5kpeg711bo8"]
[gd_scene load_steps=3 format=3 uid="uid://b7mst0qu7vjk1"]
[ext_resource type="Script" uid="uid://dcff0mowkn6km" path="res://addons/input_helper/components/download_update_panel.gd" id="1_4tm1k"]
[ext_resource type="Texture2D" uid="uid://ddixs2ish5bi6" path="res://addons/input_helper/assets/update.svg" id="2_j7shv"]
@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bsi3bm7ig32p"]
[gd_scene load_steps=3 format=3 uid="uid://bownbkcmm43gn"]
[ext_resource type="PackedScene" uid="uid://bf5kpeg711bo8" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"]
[ext_resource type="PackedScene" uid="uid://b7mst0qu7vjk1" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"]
[ext_resource type="Script" uid="uid://1t3qhgrro2es" path="res://addons/input_helper/views/download_dialog.gd" id="1_ltktf"]
[node name="DownloadDialog" type="AcceptDialog"]
+8 -43
View File
@@ -1,45 +1,26 @@
[gd_resource type="AudioBusLayout" load_steps=7 format=3 uid="uid://c2mk6c27y0mdf"]
[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c2mk6c27y0mdf"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
resource_name = "Limiter"
soft_clip_db = 1.0
[sub_resource type="AudioEffectHardLimiter" id="AudioEffectHardLimiter_j3pel"]
resource_name = "HardLimiter"
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "Reverb"
room_size = 0.64
damping = 0.47
hipass = 0.15
room_size = 0.5
damping = 0.9
dry = 0.99
wet = 0.06
wet = 0.05
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_g28q7"]
resource_name = "Limiter"
ceiling_db = -2.0
threshold_db = -0.4
soft_clip_db = 1.1
[sub_resource type="AudioEffectDelay" id="AudioEffectDelay_j3pel"]
resource_name = "Delay"
dry = 0.7
tap1_delay_ms = 198.0
tap1_level_db = -8.99
tap1_pan = 1.0
tap2_delay_ms = 182.0
tap2_level_db = -14.09
tap2_pan = -0.87
[sub_resource type="AudioEffectLowPassFilter" id="AudioEffectLowPassFilter_j3pel"]
resource_name = "LowPassFilter"
ceiling_db = -0.5
threshold_db = -0.6
soft_clip_db = 1.5
[resource]
bus/0/volume_db = -0.130497
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
bus/0/effect/0/enabled = true
bus/0/effect/1/effect = SubResource("AudioEffectHardLimiter_j3pel")
bus/0/effect/1/enabled = true
bus/1/name = &"AMBIENT"
bus/1/solo = false
bus/1/mute = false
@@ -50,7 +31,7 @@ bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -0.923751
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/2/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
bus/2/effect/0/enabled = true
@@ -62,19 +43,3 @@ bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"
bus/4/name = &"DELAY SFX"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = &"SFX"
bus/4/effect/0/effect = SubResource("AudioEffectDelay_j3pel")
bus/4/effect/0/enabled = true
bus/5/name = &"AMB Filter Sweeps"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = &"AMBIENT"
bus/5/effect/0/effect = SubResource("AudioEffectLowPassFilter_j3pel")
bus/5/effect/0/enabled = true
+1 -1
View File
@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Demo/Export.exe"
export_path="Export/Ma.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
+6 -15
View File
@@ -8,10 +8,6 @@
config_version=5
[animation]
warnings/check_invalid_track_paths=false
[application]
config/name="Ma"
@@ -40,7 +36,6 @@ runtime/advanced/uses_dotnet=true
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
@@ -87,7 +82,6 @@ import/blender/enabled=false
[global_group]
DimmableAudio=""
enemy=""
[importer_defaults]
@@ -260,15 +254,11 @@ AltAttack={
CameraForward={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194446,"key_label":0,"unicode":56,"location":0,"echo":false,"script":null)
]
}
CameraBack={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
]
}
EnemyViewerIdle={
@@ -284,7 +274,7 @@ EnemyViewerWalk={
[internationalization]
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://src/map/Placeables/sarco.dialogue")
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://tutorialstone.dialogue")
[layer_names]
@@ -320,18 +310,19 @@ textures/canvas_textures/default_texture_filter=0
textures/lossless_compression/force_png=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/atlas_16_bits=false
global_illumination/voxel_gi/quality=1
textures/default_filters/anisotropic_filtering_level=0
anti_aliasing/quality/msaa_2d=2
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
environment/screen_space_reflection/roughness_quality=2
environment/subsurface_scattering/subsurface_scattering_quality=2
global_illumination/sdfgi/probe_ray_count=2
global_illumination/sdfgi/frames_to_update_lights=1
lights_and_shadows/tighter_shadow_caster_culling=false
anti_aliasing/quality/screen_space_aa=1
mesh_lod/lod_change/threshold_pixels=0.0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true
lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=3
lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=3
@@ -1,5 +1,4 @@
using Chickensoft.Collections;
using Godot;
using System;
using Zennysoft.Ma.Adapter;
@@ -50,14 +49,7 @@ public class AttackComponent : IAttackComponent
public void RaiseMaximumAttack(int raiseAmount)
{
_maximumAttack.OnNext(_maximumAttack.Value + raiseAmount);
_maximumAttack.OnNext(raiseAmount);
Restore(raiseAmount);
}
public void LowerMaximumAttack(int lowerAmount)
{
_maximumAttack.OnNext(Mathf.Max(_maximumAttack.Value - lowerAmount, 1));
if (_currentAttack.Value > _maximumAttack.Value)
_currentAttack.OnNext(_maximumAttack.Value);
}
}
@@ -1,5 +1,4 @@
using Chickensoft.Collections;
using Godot;
using System;
using Zennysoft.Ma.Adapter;
@@ -50,14 +49,7 @@ public class DefenseComponent : IDefenseComponent
public void RaiseMaximumDefense(int raiseAmount)
{
_maximumDefense.OnNext(_maximumDefense.Value + raiseAmount);
_maximumDefense.OnNext(raiseAmount);
Restore(raiseAmount);
}
public void LowerMaximumDefense(int lowerAmount)
{
_maximumDefense.OnNext(Mathf.Max(_maximumDefense.Value - lowerAmount, 1));
if (_currentDefense.Value > _maximumDefense.Value)
_currentDefense.OnNext(_maximumDefense.Value);
}
}
@@ -1,7 +1,5 @@
using Chickensoft.Collections;
using Godot;
using System;
using Zennysoft.Game.Abstractions.Audio;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
@@ -26,8 +24,6 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
public event Action PlayerLevelUp;
public event Action PlayerLevelDown;
public ExperiencePointsComponent()
{
var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
@@ -49,19 +45,12 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
public void Gain(int baseExpGain)
{
var modifiedExpGain = baseExpGain * _expGainRate.Value;
_currentExp.OnNext(Mathf.RoundToInt(modifiedExpGain + _currentExp.Value));
while (_currentExp.Value >= _expToNextLevel.Value)
var newCurrentExpTotal = modifiedExpGain + _currentExp.Value;
while (modifiedExpGain + _currentExp.Value >= _expToNextLevel.Value)
LevelUp();
var cappedAmount = Math.Min(baseExpGain + _currentExp.Value, _expToNextLevel.Value);
_currentExp.OnNext(cappedAmount);
}
public void GainUnmodified(int flatRateExp)
{
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
_currentExp.OnNext(newCurrentExpTotal);
while (_currentExp.Value >= _expToNextLevel.Value)
LevelUp();
}
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
public void LevelUp()
@@ -74,21 +63,6 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
PlayerLevelUp?.Invoke();
}
public void LevelDown()
{
SfxDatabase.Instance.Play(SoundEffect.DecreaseStat);
_currentExp.OnNext(0);
if (_level.Value == 1)
return;
var newLevel = Mathf.Max(_level.Value - 1, 1);
_level.OnNext(newLevel);
var expToNextLevel = ExpToNextLevelCalculation(newLevel);
_expToNextLevel.OnNext(expToNextLevel);
PlayerLevelDown.Invoke();
}
private int ExpToNextLevelCalculation(int nextLevel)
{
return (int)(6.5 * nextLevel + 4.5 * Math.Pow(nextLevel, 2) + Math.Pow(nextLevel, 3));
@@ -1,5 +1,4 @@
using Chickensoft.Collections;
using Godot;
using System;
using Zennysoft.Ma.Adapter;
@@ -16,7 +15,7 @@ public class HealthComponent : IHealthComponent
private readonly AutoProp<int> _maximumHP;
public event Action? HealthReachedZero;
public event Action<ElementType>? DamageTaken;
public event Action? DamageTaken;
public bool AtFullHealth => CurrentHP.Value == MaximumHP.Value;
@@ -44,7 +43,7 @@ public class HealthComponent : IHealthComponent
_currentHP.OnNext(cappedAmount);
}
public void Damage(int damageAmount, ElementType elementType)
public void Damage(int damageAmount)
{
if (CurrentHP.Value <= 0)
return;
@@ -55,7 +54,7 @@ public class HealthComponent : IHealthComponent
if (cappedAmount == 0)
HealthReachedZero?.Invoke();
else
DamageTaken?.Invoke(elementType);
DamageTaken?.Invoke();
}
public void SetCurrentHealth(int health)
@@ -78,11 +77,4 @@ public class HealthComponent : IHealthComponent
if (restoreHP)
Heal(raiseAmount);
}
public void LowerMaximumHP(int lowerAmount)
{
_maximumHP.OnNext(Mathf.Max(_maximumHP.Value - lowerAmount, 1));
if (_currentHP.Value > _maximumHP.Value)
_currentHP.OnNext(_maximumHP.Value);
}
}
@@ -1,5 +1,4 @@
using Chickensoft.Collections;
using System;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
@@ -7,14 +6,12 @@ namespace Zennysoft.Game.Ma;
public class LuckComponent : ILuckComponent
{
public IAutoProp<int> Luck => _luck;
public int InitialLuck { get; }
private readonly AutoProp<int> _luck;
private AutoProp<int> _luck;
private readonly int _initialValue;
public LuckComponent(int initialLuck)
{
InitialLuck = initialLuck;
_luck = new AutoProp<int>(initialLuck);
_initialValue = initialLuck;
}
@@ -25,6 +22,4 @@ public class LuckComponent : ILuckComponent
}
public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value);
public void DecreaseLuck(int value) => _luck.OnNext(Godot.Mathf.Max(_luck.Value - value, 0));
}
@@ -1,20 +0,0 @@
using Chickensoft.Collections;
public class StatusEffectComponent : IStatusEffectComponent
{
public StatusEffectComponent(double rustDuration)
{
RustDuration = rustDuration;
}
public double RustDuration { get; set; }
public AutoProp<bool> Rust { get; } = new AutoProp<bool>(false);
public bool ImmuneToRust { get; set; } = false;
public void Reset()
{
Rust.OnNext(false);
}
}
@@ -1 +0,0 @@
uid://chhmivq4bntxf
@@ -1,5 +1,4 @@
using Chickensoft.Collections;
using Godot;
using System;
using Zennysoft.Ma.Adapter;
@@ -57,13 +56,6 @@ public class VTComponent : IVTComponent
Restore(raiseAmount);
}
public void LowerMaximumVT(int lowerAmount)
{
_maximumVT.OnNext(Mathf.Max(_maximumVT.Value - lowerAmount, 1));
if (_currentVT.Value > _maximumVT.Value)
_currentVT.OnNext(_maximumVT.Value);
}
public void SetMaximumVT(int vt)
{
_maximumVT.OnNext(vt);
+19 -142
View File
@@ -1,12 +1,9 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Chickensoft.SaveFileBuilder;
using Chickensoft.Serialization;
using Godot;
using NathanHoad;
using SimpleInjector.Lifestyles;
using System.IO;
using System.IO.Abstractions;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
@@ -15,19 +12,16 @@ using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IApp : INode, IProvide<IAppRepo>, IProvide<IApp>
{
public GalleryData GalleryData { get; }
}
public interface IApp : INode, IProvide<IAppRepo>;
[Meta(typeof(IAutoNode))]
public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
public partial class App : Node, IApp
{
public override void _Notification(int what) => this.Notify(what);
public const string GAME_SCENE_PATH = "res://src/game/Game.tscn";
public const string ENEMY_VIEWER_PATH = "res://src/enemy_viewer/EnemyViewer.tscn";
public const string ENEMY_VIEWER_PATH = "res://src/data_viewer/DataViewer.tscn";
[Node] private MainMenu MainMenu { get; set; } = default!;
@@ -39,30 +33,21 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
IApp IProvide<IApp>.Value() => this;
public IAppRepo AppRepo { get; set; } = default!;
public IAppLogic AppLogic { get; set; } = default!;
public AppLogic.IBinding AppBinding { get; set; } = default!;
private Godot.Collections.Array _progress;
private SimpleInjector.Container _container;
private IMaSaveFileManager _gallerySaveDataManager;
private EnemyViewer _dataViewer;
private DataViewer _dataViewer;
private bool _loadingGame = false;
private bool _loadingEnemyViewer = false;
private string _optionsSavePath = string.Empty;
private string _controllerSavePath = string.Empty;
private string _gallerySavePath = string.Empty;
private ISaveFileManager _saveFileManager;
private IGame _game;
private IEnemyViewer _enemyViewer;
public ISaveChunk<GalleryData> GameChunk { get; set; } = default!;
ISaveChunk<GalleryData> IProvide<ISaveChunk<GalleryData>>.Value() => GameChunk;
public ISaveFile<GalleryData> GallerySaveFile { get; set; } = default!;
public GalleryData GalleryData { get; private set; }
private IDataViewer _enemyViewer;
private double _reportedProgress = 0;
@@ -78,64 +63,6 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
_saveFileManager = _container.GetInstance<ISaveFileManager>();
_optionsSavePath = $"{OS.GetUserDataDir()}/options.json";
_controllerSavePath = $"{OS.GetUserDataDir()}/controls.json";
_gallerySavePath = $"{OS.GetUserDataDir()}/gallery.json";
GalleryData = new GalleryData();
GameChunk = new SaveChunk<GalleryData>(
(chunk) =>
{
var galleryData = new GalleryData()
{
SproingyFifty = GalleryData.SproingyFifty,
MichaelFifty = GalleryData.MichaelFifty,
FilthEaterFifty = GalleryData.FilthEaterFifty,
SaraFifty = GalleryData.SaraFifty,
BallosFifty = GalleryData.BallosFifty,
PlanterFifty = GalleryData.PlanterFifty,
ChintheFifty = GalleryData.ChintheFifty,
AmbassadorGreenFifty = GalleryData.AmbassadorGreenFifty,
AmbassadorRedFifty = GalleryData.AmbassadorRedFifty,
AmbassadorSteelFifty = GalleryData.AmbassadorSteelFifty,
AgniDemonFifty = GalleryData.AgniDemonFifty,
AqueousDemonFifty = GalleryData.AqueousDemonFifty,
EdenPillarFifty = GalleryData.EdenPillarFifty,
PalanFifty = GalleryData.PalanFifty,
ShieldOfHeavenFifty = GalleryData.ShieldOfHeavenFifty,
GoldSproingFifty = GalleryData.GoldSproingFifty,
TotalEnemiesFifty = GalleryData.TotalEnemiesFifty,
TotalEnemiesHundred = GalleryData.TotalEnemiesHundred,
NormalEnd = GalleryData.NormalEnd,
TrueEnd = GalleryData.TrueEnd,
BadEnd = GalleryData.BadEnd,
StelesTen = GalleryData.StelesTen
};
return galleryData;
},
onLoad:
(chunk, data) =>
{
GalleryData = data ?? new GalleryData();
});
_gallerySaveDataManager = new MaSaveFileManager(_gallerySavePath);
GallerySaveFile = new SaveFile<GalleryData>(
root: GameChunk,
onSave: _gallerySaveDataManager.Save,
onLoad: async () =>
{
try
{
var galleryData = await _gallerySaveDataManager.Load<GalleryData>();
return galleryData;
}
catch (FileNotFoundException)
{
GD.Print("No save file found.");
}
return null;
}
);
MainMenu.StartGame += OnStartGame;
MainMenu.EnemyViewer += OnEnemyViewer;
@@ -192,7 +119,7 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
MainMenu.OptionsButton.GrabFocus();
}
private async void GalleryExited()
private void GalleryExited()
{
GalleryMenu.Hide();
MainMenu.GalleryButton.GrabFocus();
@@ -219,7 +146,7 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
})
.Handle((in AppLogic.Output.SetupGameScene _) =>
{
LoadingScreen.ShowLoadingScreen();
LoadingScreen.Show();
LoadGame(GAME_SCENE_PATH);
})
.Handle((in AppLogic.Output.ShowMainMenu _) =>
@@ -228,7 +155,7 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
})
.Handle((in AppLogic.Output.CloseGame _) =>
{
LoadingScreen.HideLoadingScreen();
LoadingScreen.Hide();
_game.GameExitRequested -= GameExitRequested;
MainMenu.StartGameButton.GrabFocus();
_game.CallDeferred(MethodName.QueueFree, []);
@@ -239,14 +166,14 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
})
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{
LoadingScreen.ShowLoadingScreen();
LoadingScreen.Show();
MainMenu.Hide();
LoadEnemyViewer(ENEMY_VIEWER_PATH);
})
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
{
LoadingScreen.HideLoadingScreen();
if (_enemyViewer != null && _enemyViewer is EnemyViewer enemyViewer)
LoadingScreen.Hide();
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
enemyViewer.CallDeferred(MethodName.QueueFree);
MainMenu.Show();
MainMenu.EnemyViewerButton.GrabFocus();
@@ -276,74 +203,24 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
_game = scene as IGame;
_game.GameLoaded += OnGameLoaded;
_game.GameExitRequested += GameExitRequested;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene);
_game.UnlockGalleryItem += UnlockGalleryItem;
}
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
private void OnGameLoaded() => LoadingScreen.Hide();
private async void LoadEnemyViewer(string sceneName)
{
var scene = await LoadSceneInternal(sceneName);
_enemyViewer = scene as IEnemyViewer;
_enemyViewer = scene as IDataViewer;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene);
LoadingScreen.HideLoadingScreen();
}
private void UnlockGalleryItem(string obj)
{
if (obj == nameof(GalleryData.SproingyFifty))
GalleryData.SproingyFifty = true;
if (obj == nameof(GalleryData.MichaelFifty))
GalleryData.MichaelFifty = true;
if (obj == nameof(GalleryData.FilthEaterFifty))
GalleryData.FilthEaterFifty = true;
if (obj == nameof(GalleryData.SaraFifty))
GalleryData.SaraFifty = true;
if (obj == nameof(GalleryData.BallosFifty))
GalleryData.BallosFifty = true;
if (obj == nameof(GalleryData.PlanterFifty))
GalleryData.PlanterFifty = true;
if (obj == nameof(GalleryData.ChintheFifty))
GalleryData.ChintheFifty = true;
if (obj == nameof(GalleryData.AmbassadorGreenFifty))
GalleryData.AmbassadorGreenFifty = true;
if (obj == nameof(GalleryData.AmbassadorRedFifty))
GalleryData.AmbassadorRedFifty = true;
if (obj == nameof(GalleryData.AmbassadorSteelFifty))
GalleryData.AmbassadorSteelFifty = true;
if (obj == nameof(GalleryData.AgniDemonFifty))
GalleryData.AgniDemonFifty = true;
if (obj == nameof(GalleryData.AqueousDemonFifty))
GalleryData.AqueousDemonFifty = true;
if (obj == nameof(GalleryData.EdenPillarFifty))
GalleryData.EdenPillarFifty = true;
if (obj == nameof(GalleryData.PalanFifty))
GalleryData.PalanFifty = true;
if (obj == nameof(GalleryData.ShieldOfHeavenFifty))
GalleryData.ShieldOfHeavenFifty = true;
if (obj == nameof(GalleryData.GoldSproingFifty))
GalleryData.GoldSproingFifty = true;
if (obj == nameof(GalleryData.TotalEnemiesFifty))
GalleryData.TotalEnemiesFifty = true;
if (obj == nameof(GalleryData.TotalEnemiesHundred))
GalleryData.TotalEnemiesHundred = true;
if (obj == nameof(GalleryData.NormalEnd))
GalleryData.NormalEnd = true;
if (obj == nameof(GalleryData.TrueEnd))
GalleryData.TrueEnd = true;
if (obj == nameof(GalleryData.BadEnd))
GalleryData.BadEnd = true;
if (obj == nameof(GalleryData.StelesTen))
GalleryData.StelesTen = true;
GallerySaveFile.Save();
LoadingScreen.Hide();
}
private async Task<Node> LoadSceneInternal(string sceneName)
{
LoadingScreen.ShowLoadingScreen();
MainMenu.Hide();
LoadingScreen.Show();
LoadingScreen.ProgressBar.Value = 0;
var sceneLoader = new SceneLoader();
CallDeferred(MethodName.AddChild, sceneLoader);
@@ -365,8 +242,8 @@ public partial class App : Node, IApp, IProvide<ISaveChunk<GalleryData>>
private async void OnGallery()
{
GalleryData = await _gallerySaveDataManager.Load<GalleryData>();
GalleryMenu.Show();
GalleryMenu.ItemButton1.GrabFocus();
}
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
+2 -10
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://bkhaksn82ws6h"]
[gd_scene load_steps=6 format=3 uid="uid://cagfc5ridmteu"]
[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"]
@@ -10,16 +10,9 @@
process_mode = 3
script = ExtResource("1_rt73h")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
unique_name_in_owner = true
visible = false
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
unique_name_in_owner = true
@@ -31,6 +24,5 @@ visible = false
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true
visible = false
top_level = true
z_index = 999
Binary file not shown.
Binary file not shown.
Binary file not shown.
+9 -10
View File
@@ -8,22 +8,21 @@ namespace Zennysoft.Game.Ma;
public partial class BGMPlayer : DimmableAudioStreamPlayer
{
private static readonly string _bgmPath = $"res://src/audio/bgm/";
private Dictionary<BackgroundMusic, AudioStream> _bgmDictionary;
private static string _bgmPath = $"res://src/audio/bgm/";
private IDictionary<BackgroundMusic, AudioStream> _bgmDictionary;
public override void _Ready()
{
_bgmDictionary = [];
var backgroundMusic = Enum.GetValues(typeof(BackgroundMusic));
foreach (var bgm in backgroundMusic)
_bgmDictionary.Add((BackgroundMusic)bgm, GD.Load<AudioStream>(_bgmPath + bgm + ".ogg"));
_bgmDictionary = new Dictionary<BackgroundMusic, AudioStream>();
var backgroundMusic = Enum.GetValues(typeof(BackgroundMusic));
foreach (var bgm in backgroundMusic)
_bgmDictionary.Add((BackgroundMusic)bgm, GD.Load<AudioStream>(_bgmPath + bgm + ".ogg"));
}
public void Play(BackgroundMusic backgroundMusic)
{
FadeOut();
_bgmDictionary.TryGetValue(backgroundMusic, out var stream);
Stream = stream;
FadeIn();
_bgmDictionary.TryGetValue(backgroundMusic, out var stream);
Stream = stream;
FadeIn();
}
}
+5 -148
View File
@@ -1,46 +1,30 @@
[gd_scene load_steps=42 format=3 uid="uid://brgi35xj3b4ud"]
[gd_scene load_steps=26 format=3 uid="uid://brgi35xj3b4ud"]
[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
[ext_resource type="AudioStream" uid="uid://1nuk6xpkwujl" path="res://src/audio/sfx/player_gain_VT.ogg" id="3_kac56"]
[ext_resource type="AudioStream" uid="uid://bfrp34y2m8b1l" path="res://src/audio/sfx/item_number_increase.ogg" id="4_fa8i8"]
[ext_resource type="AudioStream" uid="uid://xjdv23q5cqhm" path="res://src/audio/sfx/UI_PAUSE.ogg" id="5_p5cio"]
[ext_resource type="AudioStream" uid="uid://clhdcrs4dxt6h" path="res://src/audio/sfx/UI_MOVE.ogg" id="6_r16t0"]
[ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"]
[ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"]
[ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"]
[ext_resource type="AudioStream" uid="uid://cyae4bt60m7p4" path="res://src/audio/sfx/item_plasma_sword.ogg" id="10_7th20"]
[ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"]
[ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"]
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"]
[ext_resource type="AudioStream" uid="uid://oslvh60ec5gc" path="res://src/audio/sfx/UI_CANCEL_BACK.ogg" id="11_rloay"]
[ext_resource type="AudioStream" uid="uid://bo2u1ceci6k1i" path="res://src/audio/sfx/PLAYER_quicker_slash.ogg" id="13_fa8i8"]
[ext_resource type="AudioStream" uid="uid://d1ugsv7abo0jb" path="res://src/audio/sfx/player_misc.ogg" id="14_bi4v5"]
[ext_resource type="AudioStream" uid="uid://b0l5a8lg6wtig" path="res://src/audio/sfx/UI_FAILURE TO PICK UP.ogg" id="14_k25ba"]
[ext_resource type="AudioStream" uid="uid://na0lxb1lib11" path="res://src/audio/sfx/player_crit.ogg" id="14_p5cio"]
[ext_resource type="AudioStream" uid="uid://bsc83jkt7uisg" path="res://src/audio/sfx/PLAYER_GET_ITEM.ogg" id="15_r16t0"]
[ext_resource type="AudioStream" uid="uid://ckf3md1ujxhvm" path="res://src/audio/sfx/player_levelup.ogg" id="16_sew62"]
[ext_resource type="AudioStream" uid="uid://borq41t2u5jhe" path="res://src/audio/sfx/PLAYER_BUFF.ogg" id="17_rcwkk"]
[ext_resource type="AudioStream" uid="uid://brb8xj4vsgcw4" path="res://src/audio/sfx/player_DEBUFF.ogg" id="18_bi4v5"]
[ext_resource type="AudioStream" uid="uid://coeynqnn61c43" path="res://src/audio/sfx/environment_ITEM_TRANSFER.ogg" id="18_l6w22"]
[ext_resource type="AudioStream" uid="uid://coeynqnn61c43" path="res://src/audio/sfx/ITEM_TRANSFER.ogg" id="18_l6w22"]
[ext_resource type="AudioStream" uid="uid://bfrmm07vthpwt" path="res://src/audio/sfx/item_divine_recall.ogg" id="19_nerso"]
[ext_resource type="AudioStream" uid="uid://dl6svxp5ow2vk" path="res://src/audio/sfx/player_death_1.ogg" id="19_uv31i"]
[ext_resource type="AudioStream" uid="uid://bu8akh5uh3ioo" path="res://src/audio/sfx/item_devic_balance_element1.ogg" id="20_rloay"]
[ext_resource type="AudioStream" uid="uid://nk8m8xwqpfho" path="res://src/audio/sfx/general_RUST.ogg" id="21_6auhl"]
[ext_resource type="AudioStream" uid="uid://bjkn6s2xjxuji" path="res://src/audio/sfx/item_gospel_dimension.ogg" id="21_6hsck"]
[ext_resource type="AudioStream" uid="uid://droe1wrqv7oau" path="res://src/audio/sfx/general_fire_damage.ogg" id="21_8d214"]
[ext_resource type="AudioStream" uid="uid://c3ur4bgvmsidi" path="res://src/audio/sfx/item_gospel_escape.ogg" id="22_3wq6u"]
[ext_resource type="AudioStream" uid="uid://4fx3xkjgffsq" path="res://src/audio/sfx/generaL_water_damage.ogg" id="22_rrmug"]
[ext_resource type="AudioStream" uid="uid://bc2pe0l5nr5ro" path="res://src/audio/sfx/ITEM_kyuu_hit.ogg" id="23_aaerj"]
[ext_resource type="AudioStream" uid="uid://bdb2wp6hc8dvh" path="res://src/audio/sfx/generaL_wind_damage.ogg" id="23_gcy74"]
[ext_resource type="AudioStream" uid="uid://ck0nc757t0jq5" path="res://src/audio/sfx/ITEM_PERSPECTIVE.ogg" id="23_jdwj3"]
[ext_resource type="AudioStream" uid="uid://dblijlgm8njjv" path="res://src/audio/sfx/item_sine_morphization.ogg" id="24_jdwj3"]
[ext_resource type="AudioStream" uid="uid://bfpxwnxn2o0cy" path="res://src/audio/sfx/general_telluric_damage.ogg" id="24_vn70h"]
[ext_resource type="AudioStream" uid="uid://n8anuovfoqmp" path="res://src/audio/sfx/general_holy_damage_2.ogg" id="25_153g4"]
[ext_resource type="AudioStream" uid="uid://b4ks6pgrqn0gh" path="res://src/audio/sfx/general_curse_damage.ogg" id="26_je0ug"]
[ext_resource type="AudioStream" uid="uid://ba8xendacec6" path="res://src/audio/sfx/item_kyuu_layer_2.ogg" id="28_ur8ax"]
[ext_resource type="AudioStream" uid="uid://d2h4l0gxcs5i2" path="res://src/audio/sfx/item_glued.ogg" id="30_cx2n8"]
[ext_resource type="AudioStream" uid="uid://dcfqkapxwvmdd" path="res://src/audio/sfx/iTEM_identify_ALL.ogg" id="31_vpeit"]
[ext_resource type="AudioStream" uid="uid://bio3xjbanwas1" path="res://src/audio/sfx/player_item_identified.ogg" id="40_rqu44"]
[node name="SfxDatabase" type="Node"]
script = ExtResource("1_ojkqd")
@@ -49,26 +33,21 @@ script = ExtResource("1_ojkqd")
[node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("5_p5cio")
bus = &"SFX"
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("6_r16t0")
max_polyphony = 5
bus = &"SFX"
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_nerso")
bus = &"SFX"
[node name="CancelSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("11_rloay")
bus = &"SFX"
@@ -76,224 +55,102 @@ bus = &"SFX"
[node name="HealHPSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("2_158j8")
bus = &"SFX"
[node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_kac56")
bus = &"SFX"
[node name="HealVTSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("16_sew62")
stream = ExtResource("3_kac56")
bus = &"SFX"
[node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("13_fa8i8")
bus = &"SFX"
[node name="WeaponPlasmaSword" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_7th20")
bus = &"SFX"
[node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_vyvit")
bus = &"SFX"
[node name="CritSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("14_p5cio")
bus = &"SFX"
[node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("15_r16t0")
bus = &"SFX"
[node name="PickupFailureSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("14_k25ba")
bus = &"SFX"
[node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("14_bi4v5")
stream = ExtResource("16_sew62")
bus = &"SFX"
[node name="EquipSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("7_sew62")
bus = &"SFX"
[node name="UnequipSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("8_rf1la")
bus = &"SFX"
[node name="BuffSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("17_rcwkk")
bus = &"SFX"
[node name="DebuffSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("18_bi4v5")
bus = &"SFX"
[node name="DeathSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("19_uv31i")
bus = &"SFX"
[node name="RustSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("21_6auhl")
bus = &"SFX"
[node name="FireDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("21_8d214")
bus = &"SFX"
[node name="WaterDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("22_rrmug")
bus = &"SFX"
[node name="AirDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_gcy74")
bus = &"SFX"
[node name="EarthDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("24_vn70h")
bus = &"SFX"
[node name="HolyDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("25_153g4")
bus = &"SFX"
[node name="CurseDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("26_je0ug")
bus = &"SFX"
[node name="AbsorbHPSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("28_ur8ax")
bus = &"SFX"
[node name="Item" type="Node" parent="."]
[node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("18_l6w22")
bus = &"SFX"
[node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("4_fa8i8")
bus = &"SFX"
[node name="DecreaseStatSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("4_fa8i8")
bus = &"SFX"
[node name="SortSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("9_l6w22")
bus = &"SFX"
[node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("19_nerso")
bus = &"SFX"
[node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("20_rloay")
bus = &"SFX"
[node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("21_6hsck")
bus = &"SFX"
[node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("22_3wq6u")
bus = &"SFX"
[node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_aaerj")
bus = &"SFX"
[node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_jdwj3")
bus = &"SFX"
[node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("24_jdwj3")
bus = &"SFX"
[node name="GlueSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("30_cx2n8")
bus = &"SFX"
[node name="IdentifyAllSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("31_vpeit")
bus = &"SFX"
[node name="IdentifySound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("40_rqu44")
bus = &"SFX"
+30 -33
View File
@@ -2,7 +2,6 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using Zennysoft.Game.Abstractions.Audio;
[Meta(typeof(IAutoNode)), Id("sfx_database")]
public partial class SfxDatabase : Node
@@ -25,17 +24,12 @@ public partial class SfxDatabase : Node
{SoundEffect.TakeDamage, TakeDamageSound },
{SoundEffect.HealVT, HealVTSound },
{SoundEffect.IncreaseStat, IncreaseStatSound },
{SoundEffect.DecreaseStat, DecreaseStatSound },
{SoundEffect.Crit, CritSound },
{SoundEffect.PickupItem, PickupItemSound },
{SoundEffect.PickupFailure, PickupFailureSound },
{SoundEffect.OpenInventory, OpenInventorySound },
{SoundEffect.MoveUI, MoveSound },
{SoundEffect.Equip, EquipSound },
{SoundEffect.Unequip, UnequipSound },
{SoundEffect.Buff, BuffSound },
{SoundEffect.Debuff, DebuffSound },
{SoundEffect.Death, DeathSound },
{SoundEffect.SortInventory, SortSound },
{SoundEffect.SelectUI, SelectSound },
{SoundEffect.CancelUI, CancelSound },
@@ -47,17 +41,8 @@ public partial class SfxDatabase : Node
{SoundEffect.TeleportToExit, TeleportToExitSound},
{SoundEffect.AbsorbHPFromAllEnemies, AbsorbHPFromAllEnemiesSound},
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
{SoundEffect.Glue, GlueSound },
{SoundEffect.Identify, IdentifySound},
{SoundEffect.IdentifyAll, IdentifyAllSound},
{SoundEffect.Rust, RustSound },
{SoundEffect.FireDamage, FireDamageSound},
{SoundEffect.AirDamage, AirDamageSound},
{SoundEffect.WaterDamage, WaterDamageSound},
{SoundEffect.EarthDamage, EarthDamageSound},
{SoundEffect.HolyDamage, HolyDamageSound},
{SoundEffect.CurseDamage, CurseDamageSound },
{SoundEffect.AbsorbHP, AbsorbHPSound},
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
};
}
@@ -65,19 +50,14 @@ public partial class SfxDatabase : Node
[Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!;
[Node] private AudioStreamPlayer HealVTSound { get; set; } = default!;
[Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer DecreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer CritSound { get; set; } = default!;
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
[Node] private AudioStreamPlayer PickupFailureSound { get; set; } = default!;
[Node] private AudioStreamPlayer OpenInventorySound { get; set; }
[Node] private AudioStreamPlayer MoveSound { get; set; }
[Node] private AudioStreamPlayer EquipSound { get; set; }
[Node] private AudioStreamPlayer UnequipSound { get; set; }
[Node] private AudioStreamPlayer BuffSound { get; set; }
[Node] private AudioStreamPlayer DebuffSound { get; set; }
[Node] private AudioStreamPlayer DeathSound { get; set; }
[Node] private AudioStreamPlayer SortSound { get; set; }
[Node] private AudioStreamPlayer SelectSound { get; set; }
[Node] private AudioStreamPlayer CancelSound { get; set; }
@@ -90,17 +70,6 @@ public partial class SfxDatabase : Node
[Node] private AudioStreamPlayer AbsorbHPFromAllEnemiesSound { get; set; }
[Node] private AudioStreamPlayer SwapHPAndVTSound { get; set; }
[Node] private AudioStreamPlayer TurnAllEnemiesIntoHealingItemsSound { get; set; }
[Node] private AudioStreamPlayer GlueSound { get; set; }
[Node] private AudioStreamPlayer IdentifySound { get; set; }
[Node] private AudioStreamPlayer IdentifyAllSound { get; set; }
[Node] private AudioStreamPlayer RustSound { get; set; }
[Node] private AudioStreamPlayer FireDamageSound { get; set; }
[Node] private AudioStreamPlayer AirDamageSound { get; set; }
[Node] private AudioStreamPlayer WaterDamageSound { get; set; }
[Node] private AudioStreamPlayer EarthDamageSound { get; set; }
[Node] private AudioStreamPlayer HolyDamageSound { get; set; }
[Node] private AudioStreamPlayer CurseDamageSound { get; set; }
[Node] private AudioStreamPlayer AbsorbHPSound { get; set; }
private Dictionary<SoundEffect, AudioStreamPlayer> _sfxMap;
@@ -112,3 +81,31 @@ public partial class SfxDatabase : Node
}
}
public enum SoundEffect
{
HealHP,
TakeDamage,
HealVT,
IncreaseStat,
Crit,
PickupItem,
OpenInventory,
MoveUI,
Equip,
Unequip,
SortInventory,
SelectUI,
CancelUI,
LevelUp,
Transfer,
RecallEnemies,
KillHalfEnemies,
TeleportToRandomRoom,
TeleportToExit,
AbsorbHPFromAllEnemies,
SwapHPAndVT,
TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash,
WeaponSlowSlash,
}
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://7esvkguxl3cb"
path="res://.godot/imported/AMB_BAD_END_EARTHQUAKE.ogg-03e817303decd8b8e41745609f87f10c.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/AMB_BAD_END_EARTHQUAKE.ogg"
dest_files=["res://.godot/imported/AMB_BAD_END_EARTHQUAKE.ogg-03e817303decd8b8e41745609f87f10c.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b5vhghigr263m"
path="res://.godot/imported/amb_ATMOSTPHERE.ogg-45d9a9c09d45b233375d8c723e42c852.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_ATMOSTPHERE.ogg"
dest_files=["res://.godot/imported/amb_ATMOSTPHERE.ogg-45d9a9c09d45b233375d8c723e42c852.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dun1mdjlmv2iy"
path="res://.godot/imported/amb_CRICKETS.ogg-ee8db802e6163ca5c5e3101e3337d9d3.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_CRICKETS.ogg"
dest_files=["res://.godot/imported/amb_CRICKETS.ogg-ee8db802e6163ca5c5e3101e3337d9d3.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cstt5t4tspgll"
path="res://.godot/imported/amb_RIVER.ogg-a5ed08fd6d161ef0a5f38f804143c9f8.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_RIVER.ogg"
dest_files=["res://.godot/imported/amb_RIVER.ogg-a5ed08fd6d161ef0a5f38f804143c9f8.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://db0e4p4b11tyf"
path="res://.godot/imported/amb_beach.ogg-8f340d18fd5888c59c80580ed33b86be.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_beach.ogg"
dest_files=["res://.godot/imported/amb_beach.ogg-8f340d18fd5888c59c80580ed33b86be.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://btkbelic75ecn"
path="res://.godot/imported/amb_cellular.ogg-58bcb88de2f576fd0d8bea7152aba8e8.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_cellular.ogg"
dest_files=["res://.godot/imported/amb_cellular.ogg-58bcb88de2f576fd0d8bea7152aba8e8.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b306wov6yfaan"
path="res://.godot/imported/amb_flame_burning.ogg-9ffba7ace9b30cdc0b929e1ee4bc8717.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_flame_burning.ogg"
dest_files=["res://.godot/imported/amb_flame_burning.ogg-9ffba7ace9b30cdc0b929e1ee4bc8717.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cgk17d8erskht"
path="res://.godot/imported/amb_ocean.ogg-f4ee3d30caf9194f7881a02c6507d38a.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_ocean.ogg"
dest_files=["res://.godot/imported/amb_ocean.ogg-f4ee3d30caf9194f7881a02c6507d38a.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
Binary file not shown.
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://60hn13ryqn88"
path="res://.godot/imported/amb_perlin.ogg-369d474f40ce79fe9f5b6c639a907e11.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_perlin.ogg"
dest_files=["res://.godot/imported/amb_perlin.ogg-369d474f40ce79fe9f5b6c639a907e11.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4
@@ -1,19 +0,0 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bxrlehky1833a"
path="res://.godot/imported/amb_pipe_loop_brokenloop.ogg-01835f0cb823262b3486e1d51b3fabed.oggvorbisstr"
[deps]
source_file="res://src/audio/AMB/amb_pipe_loop_brokenloop.ogg"
dest_files=["res://.godot/imported/amb_pipe_loop_brokenloop.ogg-01835f0cb823262b3486e1d51b3fabed.oggvorbisstr"]
[params]
loop=true
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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