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Author SHA1 Message Date
7979d215cd Reduce Sara sprite file size by 10x (30 MB -> 3MB) 2026-02-06 03:26:06 -08:00
7344 changed files with 43007 additions and 62241 deletions

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@@ -0,0 +1,8 @@
namespace Zennysoft.Game.Abstractions;
public interface IStackable
{
int Count { get; }
void SetCount(int count);
}

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@@ -2,5 +2,5 @@
public interface IHealthPack public interface IHealthPack
{ {
public int RestoreAmount { get; } public double RestoreAmount { get; }
} }

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@@ -47,8 +47,4 @@ public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmabl
FADE_DURATION FADE_DURATION
).SetTrans(Tween.TransitionType.Circ).SetEase(ease); ).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
} }
public override void _EnterTree() => FadeIn();
public override void _ExitTree() => FadeOut();
} }

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@@ -1,10 +0,0 @@
using Chickensoft.Collections;
namespace Zennysoft.Game.Implementation;
public interface IStackable
{
AutoProp<int> Count { get; }
void SetCount(int count);
}

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@@ -25,7 +25,7 @@ namespace Zennysoft.Ma.Adapter
int incomingDamage, int incomingDamage,
double elementalResistance) double elementalResistance)
{ {
var result = incomingDamage - (int)(incomingDamage * (elementalResistance / 100)); var result = incomingDamage - (int)(incomingDamage * elementalResistance);
return result; return result;
} }
} }

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@@ -9,6 +9,5 @@ public enum ElementType
Igneous, Igneous,
Ferrum, Ferrum,
Holy, Holy,
Curse,
All All
} }

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@@ -5,23 +5,17 @@ using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
public interface IEquipmentComponent : IEntityComponent public interface IEquipmentComponent : IEntityComponent
{ {
public IAutoProp<IWeapon> EquippedWeapon { get; } public IAutoProp<EquipableItem> EquippedWeapon { get; }
public IAutoProp<IArmor> EquippedArmor { get; } public IAutoProp<EquipableItem> EquippedArmor { get; }
public IAutoProp<IAccessory> EquippedAccessory { get; } public IAutoProp<EquipableItem> EquippedAccessory { get; }
public IAutoProp<IEquipableItem> EquippedAmmo { get; } public void Equip(EquipableItem equipable);
public void Equip(IEquipableItem equipable); public void Unequip(EquipableItem equipable);
public void Unequip(IEquipableItem equipable); public bool IsItemEquipped(InventoryItem item);
public bool IsItemEquipped(IEquipableItem item);
public void UpdateEquipment(IEquipableItem equipable);
public bool AugmentableEquipmentExists();
public int BonusAttack { get; } public int BonusAttack { get; }
@@ -35,5 +29,5 @@ public interface IEquipmentComponent : IEntityComponent
public ElementalResistanceSet ElementalResistance { get; } public ElementalResistanceSet ElementalResistance { get; }
public event Action<IEquipableItem> EquipmentChanged; public event Action<EquipableItem> EquipmentChanged;
} }

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@@ -12,12 +12,8 @@ public interface IExperiencePointsComponent : IEntityComponent
public IAutoProp<int> Level { get; } public IAutoProp<int> Level { get; }
public void ModifyExpGainRate(double newRate);
public void Gain(int baseExpGain); public void Gain(int baseExpGain);
public void GainUnmodified(int flateRateExpGain);
public void LevelUp(); public void LevelUp();
public event Action PlayerLevelUp; public event Action PlayerLevelUp;

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@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
[Save("elemental_resist_set")] [Save("elemental_resist_set")]
public Dictionary<ElementType, double> ElementalResistance { get; } public Dictionary<ElementType, double> ElementalResistance { get; }
public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0); public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance) public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance)
{ {
ElementalResistance = new Dictionary<ElementType, double> ElementalResistance = new Dictionary<ElementType, double>
{ {
@@ -20,8 +20,7 @@ namespace Zennysoft.Ma.Adapter.Entity
{ ElementType.Ferrum, ferrumResistance }, { ElementType.Ferrum, ferrumResistance },
{ ElementType.Telluric, telluricResistance }, { ElementType.Telluric, telluricResistance },
{ ElementType.Holy, holyResistance }, { ElementType.Holy, holyResistance },
{ ElementType.Curse, curseResistance }, { ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance },
{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
}; };
} }
@@ -33,8 +32,7 @@ namespace Zennysoft.Ma.Adapter.Entity
left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous], left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum], left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric], left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy], left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy]);
left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
} }
} }
} }

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@@ -1,167 +0,0 @@
using Zennysoft.Ma.Adapter;
public class Augment
{
public JewelTags AugmentTag;
public Augment(JewelTags tag, IAugmentType augment)
{
AugmentTag = tag;
AugmentType = augment;
}
public IAugmentType AugmentType { get; set; }
}
public class HPRecoverySpeedAugment : IAugmentType
{
private readonly IPlayer _player;
public HPRecoverySpeedAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.HealthTimerHPRate += 2;
public void Remove() => _player.HealthTimerHPRate -= 2;
}
public class BasicAugment : IAugmentType
{
public void Apply()
{
// do nothing
}
public void Remove()
{
// do nothing
}
}
public class HastenVTAugment : IAugmentType
{
private readonly IPlayer _player;
public HastenVTAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
}
public class SlowVTReductionAugment : IAugmentType
{
private readonly IPlayer _player;
public SlowVTReductionAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
}
public class IncreaseEXPRateAugment : IAugmentType
{
private readonly IPlayer _player;
public IncreaseEXPRateAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
}
public class LowerEXPRateAugment : IAugmentType
{
private readonly IPlayer _player;
public LowerEXPRateAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
}
public class LowerHPRecoveryAugment : IAugmentType
{
private readonly IPlayer _player;
public LowerHPRecoveryAugment(IPlayer player)
{
_player = player;
}
public void Apply() => _player.HealthTimerHPRate -= 1;
public void Remove() => _player.HealthTimerHPRate += 1;
}
public class IdentifyAllItemsAugment : IAugmentType
{
private readonly IPlayer _player;
public IdentifyAllItemsAugment(IPlayer player)
{
_player = player;
}
public void Apply()
{
_player.AutoIdentifyItems = true;
foreach (var item in _player.Inventory.Items.ToList())
{
if (item.ItemTag == ItemTag.MysteryItem)
_player.IdentifyItem(item);
}
}
public void Remove()
{
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
return;
else
_player.AutoIdentifyItems = false;
}
}
public class RevivePlayerAugment : IAugmentType
{
private readonly IPlayer _player;
public RevivePlayerAugment(IPlayer player)
{
_player = player;
}
public void Apply()
{
_player.AutoRevive = true;
}
public void Remove()
{
var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
return;
else
_player.AutoRevive = false;
}
}

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@@ -0,0 +1,22 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("equipable_item")]
public abstract partial class EquipableItem : InventoryItem
{
[Save("bonus_attack_stats")]
public virtual int BonusAttack { get; }
[Save("bonus_defense_stats")]
public virtual int BonusDefense { get; }
[Save("bonus_hp_stats")]
public virtual int BonusHP { get; }
[Save("bonus_vt_stats")]
public virtual int BonusVT { get; }
[Save("bonus_luck_stats")]
public virtual int BonusLuck { get; }
[Save("bonus_elemental_resist_stats")]
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
}

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@@ -1,6 +0,0 @@
public interface IAugmentType
{
void Apply();
void Remove();
}

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@@ -0,0 +1,26 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("inventory_item")]
public abstract partial class InventoryItem : Node3D
{
[Save("inventory_item_id")]
public Guid ID => Guid.NewGuid();
[Save("inventory_item_name")]
public abstract string ItemName { get; }
[Save("inventory_item_description")]
public abstract string Description { get; }
[Save("inventory_item_spawn_rate")]
public abstract float SpawnRate { get; }
[Save("inventory_item_throw_damage")]
public abstract int ThrowDamage { get; }
[Save("inventory_item_throw_speed")]
public abstract float ThrowSpeed { get; }
[Save("inventory_item_tag")]
public abstract ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}

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@@ -1,21 +0,0 @@
public enum JewelTags
{
None,
AeolicElement,
IncreaseHPRecovery,
HastenVT,
LowerEXPGain,
Glue,
ItemRescue,
HydricElement,
IgneousElement,
IncreaseEXPGain,
LowerHPRecovery,
SlowVTReduction,
AutoIdentifyAllItems,
ReviveUserOnce,
TelluricElement,
IncreaseAtkDefLuck,
IncreaseLuck
}

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@@ -0,0 +1,11 @@
namespace Zennysoft.Ma.Adapter;
public enum ThrowableItemTag
{
None,
DoubleExp,
LowerTargetTo1HP,
CanChangeAffinity,
TeleportToRandomLocation,
WarpToExitIfFound
}

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@@ -16,9 +16,4 @@ public enum UsableItemTag
RaiseCurrentDefenseArmor, RaiseCurrentDefenseArmor,
RaiseLevel, RaiseLevel,
RandomEffect, RandomEffect,
DoubleExp,
LowerTargetTo1HP,
CanChangeAffinity,
TeleportToRandomLocation,
WarpToExitIfFound
} }

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@@ -8,11 +8,5 @@ public enum WeaponTag
IgnoreDefense, IgnoreDefense,
Knockback, Knockback,
InverseHPAttackPower, InverseHPAttackPower,
RustChanceSelfAndEnemy, RustChanceSelfAndEnemy
Instakill,
DegradeOnSwing,
DoubleAttack,
TripleAttack,
ElementalProjectile,
KineticProjectile
} }

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@@ -2,7 +2,6 @@
using Godot; using Godot;
using Zennysoft.Game.Abstractions; using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Implementation; using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
@@ -20,7 +19,7 @@ public interface IGameRepo : IDisposable
event Action? DoubleExpTimeEnd; event Action? DoubleExpTimeEnd;
event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent; event Action<InventoryItem>? RemoveItemFromInventoryEvent;
event Action? PlayerAttack; event Action? PlayerAttack;
@@ -28,11 +27,11 @@ public interface IGameRepo : IDisposable
event Action? PlayerAttackedEnemy; event Action? PlayerAttackedEnemy;
event Action<IEquipableItem>? EquippedItem; event Action<EquipableItem>? EquippedItem;
event Action<IEquipableItem>? UnequippedItem; event Action<EquipableItem>? UnequippedItem;
event Action<IEnemy>? EnemyDied; event Action<IHealthPack>? RestorativePickedUp;
void Pause(); void Pause();
@@ -48,21 +47,21 @@ public interface IGameRepo : IDisposable
public void AnnounceMessageInInventory(string message); public void AnnounceMessageInInventory(string message);
public void RemoveItemFromInventory(IBaseInventoryItem item); public void RemoveItemFromInventory(InventoryItem item);
public void OnPlayerAttack(); public void OnPlayerAttack();
public void OnPlayerAttackedWall(); public void OnPlayerAttackedWall();
public void OnRestorativePickedUp(IHealthPack restorative);
public void CloseInventory(); public void CloseInventory();
public void GameEnded(); public void GameEnded();
public void OnEquippedItem(IEquipableItem item); public void OnEquippedItem(EquipableItem item);
public void OnUnequippedItem(IEquipableItem item); public void OnUnequippedItem(EquipableItem item);
public void OnEnemyDied(IEnemy enemy);
public double ExpRate { get; } public double ExpRate { get; }
} }
@@ -75,13 +74,13 @@ public class GameRepo : IGameRepo
public event Action<string>? AnnounceMessageInInventoryEvent; public event Action<string>? AnnounceMessageInInventoryEvent;
public event Action<int>? DoubleExpTimeStart; public event Action<int>? DoubleExpTimeStart;
public event Action? DoubleExpTimeEnd; public event Action? DoubleExpTimeEnd;
public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent; public event Action<InventoryItem>? RemoveItemFromInventoryEvent;
public event Action? PlayerAttack; public event Action? PlayerAttack;
public event Action? PlayerAttackedWall; public event Action? PlayerAttackedWall;
public event Action? PlayerAttackedEnemy; public event Action? PlayerAttackedEnemy;
public event Action<IEquipableItem>? EquippedItem; public event Action<EquipableItem>? EquippedItem;
public event Action<IEquipableItem>? UnequippedItem; public event Action<EquipableItem>? UnequippedItem;
public event Action<IEnemy>? EnemyDied; public event Action<IHealthPack>? RestorativePickedUp;
public IAutoProp<bool> IsPaused => _isPaused; public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused; private readonly AutoProp<bool> _isPaused;
@@ -111,14 +110,14 @@ public class GameRepo : IGameRepo
{ {
AnnounceMessageInInventory("Experience points temporarily doubled."); AnnounceMessageInInventory("Experience points temporarily doubled.");
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds); DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
ExpRate *= 2; ExpRate = 2;
} }
public void EndDoubleExp() public void EndDoubleExp()
{ {
AnnounceMessageOnMainScreen("Experience points effect wore off."); AnnounceMessageOnMainScreen("Experience points effect wore off.");
DoubleExpTimeEnd?.Invoke(); DoubleExpTimeEnd?.Invoke();
ExpRate /= 2; ExpRate = 1;
} }
public void AnnounceMessageOnMainScreen(string message) public void AnnounceMessageOnMainScreen(string message)
@@ -131,7 +130,7 @@ public class GameRepo : IGameRepo
AnnounceMessageInInventoryEvent?.Invoke(message); AnnounceMessageInInventoryEvent?.Invoke(message);
} }
public void RemoveItemFromInventory(IBaseInventoryItem item) public void RemoveItemFromInventory(InventoryItem item)
{ {
RemoveItemFromInventoryEvent?.Invoke(item); RemoveItemFromInventoryEvent?.Invoke(item);
} }
@@ -146,16 +145,19 @@ public class GameRepo : IGameRepo
PlayerAttackedWall?.Invoke(); PlayerAttackedWall?.Invoke();
} }
public void OnRestorativePickedUp(IHealthPack restorative)
{
RestorativePickedUp?.Invoke(restorative);
}
public void CloseInventory() public void CloseInventory()
{ {
CloseInventoryEvent?.Invoke(); CloseInventoryEvent?.Invoke();
} }
public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item); public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item);
public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item); public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
public void GameEnded() public void GameEnded()
{ {

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@@ -8,20 +8,13 @@ public partial class GameState
public partial record State public partial record State
{ {
[Meta, LogicBlock(typeof(State), Diagram = true)] [Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame> public partial record GameOver : State, IGet<Input.NewGame>
{ {
public Transition On(in Input.NewGame input) public Transition On(in Input.NewGame input)
{ {
Output(new Output.InitializeGame()); Output(new Output.InitializeGame());
return To<InGame>(); return To<InGame>();
} }
public Transition On(in Input.ExitGame input)
{
Output(new Output.ClosePauseScreen());
Output(new Output.ExitGame());
return To<State>();
}
} }
} }
} }

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@@ -1,5 +0,0 @@
using Zennysoft.Ma.Adapter;
public interface IAccessory : IEquipableItem, IAugmentableItem
{
}

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@@ -1,5 +0,0 @@
using Zennysoft.Ma.Adapter;
public interface IArmor : IEquipableItem, IAugmentableItem
{
}

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@@ -1,5 +0,0 @@
public interface IAugmentItem : IBaseInventoryItem
{
public IAugmentType Augment { get; }
}

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@@ -1,7 +0,0 @@
namespace Zennysoft.Ma.Adapter
{
public interface IAugmentableItem
{
public Augment? Augment { get; }
}
}

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@@ -1,15 +0,0 @@
using Godot;
using Zennysoft.Ma.Adapter;
public interface IBaseInventoryItem
{
public string ItemName { get; }
public string Description { get; }
public float SpawnRate { get; }
public int ThrowDamage { get; }
public float ThrowSpeed { get; }
public ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}

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@@ -4,6 +4,6 @@
{ {
void RescueItem(); void RescueItem();
public IBaseInventoryItem Item { get; } public InventoryItem Item { get; }
} }
} }

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@@ -1,14 +0,0 @@
using Zennysoft.Ma.Adapter.Entity;
public interface IEquipableItem : IBaseInventoryItem
{
public int BonusAttack { get; }
public int BonusDefense { get; }
public int BonusHP { get; }
public int BonusVT { get; }
public int BonusLuck { get; }
public bool Glued { get; set; }
public ElementalResistanceSet ElementalResistance { get; }
}

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@@ -2,19 +2,17 @@
public interface IInventory public interface IInventory
{ {
public bool PickUpItem(IBaseInventoryItem item); public bool PickUpItem(InventoryItem item);
public List<IBaseInventoryItem> Items { get; } public List<InventoryItem> Items { get; }
public bool TryAdd(IBaseInventoryItem inventoryItem); public bool TryAdd(InventoryItem inventoryItem);
public bool TryInsert(IBaseInventoryItem inventoryItem, int index); public bool TryInsert(InventoryItem inventoryItem, int index);
public void Remove(IBaseInventoryItem inventoryItem); public void Remove(InventoryItem inventoryItem);
public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo); public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
public bool AtCapacity();
public event Action<string> BroadcastMessage; public event Action<string> BroadcastMessage;
public event Action InventoryChanged; public event Action InventoryChanged;

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@@ -2,5 +2,5 @@
public interface IThrownItem public interface IThrownItem
{ {
public IBaseInventoryItem ItemThatIsThrown { get; set; } public InventoryItem ItemThatIsThrown { get; set; }
} }

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@@ -1,5 +0,0 @@
using Zennysoft.Ma.Adapter;
public interface IWeapon : IEquipableItem, IAugmentableItem
{
}

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@@ -7,10 +7,10 @@ namespace Zennysoft.Ma.Adapter;
public partial class RescuedItemDatabase public partial class RescuedItemDatabase
{ {
[Save("rescued_item_list")] [Save("rescued_item_list")]
public List<IBaseInventoryItem> Items { get; init; } public List<InventoryItem> Items { get; init; }
public RescuedItemDatabase() public RescuedItemDatabase()
{ {
Items = new List<IBaseInventoryItem>(); Items = new List<InventoryItem>();
} }
} }

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@@ -11,6 +11,9 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(AccessoryTag))] [JsonSerializable(typeof(AccessoryTag))]
public partial class AccessoryTagEnumContext : JsonSerializerContext; public partial class AccessoryTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(ThrowableItemTag))]
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(UsableItemTag))] [JsonSerializable(typeof(UsableItemTag))]
public partial class UsableItemTagEnumContext : JsonSerializerContext; public partial class UsableItemTagEnumContext : JsonSerializerContext;

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@@ -20,16 +20,12 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform); public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
public void Equip(IEquipableItem equipable); public void Equip(EquipableItem equipable);
public void Unequip(IEquipableItem equipable); public void Unequip(EquipableItem equipable);
public void PlayJumpScareAnimation(); public void PlayJumpScareAnimation();
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
public void IdentifyItem(IBaseInventoryItem unidentifiedItem);
public IInventory Inventory { get; } public IInventory Inventory { get; }
public IHealthComponent HealthComponent { get; } public IHealthComponent HealthComponent { get; }
@@ -48,20 +44,8 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void SetHealthTimerStatus(bool isActive); public void SetHealthTimerStatus(bool isActive);
public void ModifyHealthTimerSpeed(float newModifier); public bool CanEquipState { get; set; }
public bool AutoRevive { get; set; }
public int TotalAttack { get; }
public int TotalDefense { get; }
public int TotalLuck { get; }
public int HealthTimerHPRate { get; set; }
public float HealthTimerSpeedModifier { get; }
public bool AutoIdentifyItems { get; set; }
public event Action PlayerDied; public event Action PlayerDied;
public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item); public delegate InventoryItem RerollItem(InventoryItem item);
} }

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@@ -8,6 +8,8 @@ public partial class PlayerLogic
{ {
public readonly record struct PhysicsTick(double Delta); public readonly record struct PhysicsTick(double Delta);
public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
public readonly record struct Enable; public readonly record struct Enable;
public readonly record struct Attack; public readonly record struct Attack;

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@@ -19,7 +19,7 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
public MaSaveFileManager(ISaveFileManager saveFileManager) public MaSaveFileManager(ISaveFileManager saveFileManager)
{ {
_saveFileManager = saveFileManager; _saveFileManager = saveFileManager;
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default]; _converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
} }
public async Task Save<T>(T gameData) public async Task Save<T>(T gameData)

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@@ -38,7 +38,7 @@ public partial class InGameUILogic
Output(new Output.AnnounceMessageInInventory(message)); Output(new Output.AnnounceMessageInInventory(message));
} }
private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item)); private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
} }
} }

View File

@@ -8,7 +8,7 @@ public partial class InGameUILogic
{ {
public readonly record struct AnnounceMessageOnMainScreen(string Message); public readonly record struct AnnounceMessageOnMainScreen(string Message);
public readonly record struct AnnounceMessageInInventory(string Message); public readonly record struct AnnounceMessageInInventory(string Message);
public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item); public readonly record struct RemoveItemFromInventory(InventoryItem Item);
public readonly record struct ShowInventory; public readonly record struct ShowInventory;
public readonly record struct HideInventory; public readonly record struct HideInventory;
} }

View File

@@ -0,0 +1,51 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<!-- Use NativeAOT. -->
<PublishAot>true</PublishAot>
</PropertyGroup>
<ItemGroup>
<Compile Remove="src\items\weapons\models\**" />
<EmbeddedResource Remove="src\items\weapons\models\**" />
</ItemGroup>
<ItemGroup>
<!-- Root the assemblies to avoid trimming. -->
<TrimmerRootAssembly Include="GodotSharp" />
<TrimmerRootAssembly Include="$(TargetName)" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\ui\dialogue\" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,38 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,38 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,38 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,38 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,38 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -1,22 +1,23 @@
[preset.0] [preset.0]
name="Windows Desktop" name="Steamdeck"
platform="Windows Desktop" platform="Linux"
runnable=true runnable=true
advanced_options=true advanced_options=false
dedicated_server=false dedicated_server=false
custom_features="" custom_features=""
export_filter="all_resources" export_filter="exclude"
export_files=PackedStringArray()
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="Export/Ma.exe" export_path=""
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
seed=0 seed=0
encrypt_pck=false encrypt_pck=false
encrypt_directory=false encrypt_directory=false
script_export_mode=1 script_export_mode=2
[preset.0.options] [preset.0.options]
@@ -27,6 +28,51 @@ binary_format/embed_pck=false
texture_format/s3tc_bptc=true texture_format/s3tc_bptc=true
texture_format/etc2_astc=false texture_format/etc2_astc=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="Output/Ma.zip"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=0
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false codesign/enable=false
codesign/timestamp=true codesign/timestamp=true
codesign/timestamp_server_url="" codesign/timestamp_server_url=""
@@ -65,5 +111,5 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'" Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true dotnet/include_debug_symbols=false
dotnet/embed_build_outputs=false dotnet/embed_build_outputs=false

View File

@@ -12,8 +12,9 @@ config_version=5
config/name="Ma" config/name="Ma"
run/main_scene="uid://d1gjaijijd5ot" run/main_scene="uid://d1gjaijijd5ot"
run/print_header=false
config/features=PackedStringArray("4.4", "C#", "GL Compatibility") config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
run/max_fps=60 run/delta_smoothing=false
boot_splash/show_image=false boot_splash/show_image=false
[autoload] [autoload]
@@ -41,10 +42,6 @@ window/stretch/mode="canvas_items"
project/assembly_name="Ma" project/assembly_name="Ma"
[editor]
export/convert_text_resources_to_binary=false
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg") enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
@@ -79,16 +76,10 @@ folder_colors={
import/blender/enabled=false import/blender/enabled=false
[global_group]
DimmableAudio=""
[importer_defaults] [importer_defaults]
texture={ texture={
&"compress/high_quality": true, "detect_3d/compress_to": 0
&"compress/mode": 2,
&"detect_3d/compress_to": 0
} }
[input] [input]
@@ -274,7 +265,7 @@ EnemyViewerWalk={
[internationalization] [internationalization]
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://tutorialstone.dialogue") locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue")
[layer_names] [layer_names]
@@ -302,7 +293,6 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
3d/run_on_separate_thread=true 3d/run_on_separate_thread=true
common/physics_ticks_per_second=144 common/physics_ticks_per_second=144
jolt_physics_3d/simulation/areas_detect_static_bodies=true
[rendering] [rendering]

View File

@@ -1 +0,0 @@
uid://bevfcpew3kket

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity; using Zennysoft.Ma.Adapter.Entity;
@@ -6,23 +7,19 @@ using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
public class EquipmentComponent : IEquipmentComponent public class EquipmentComponent : IEquipmentComponent
{ {
public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon; public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon;
public IAutoProp<IArmor> EquippedArmor => _equippedArmor; public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor;
public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory; public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory;
public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo; public AutoProp<EquipableItem> _equippedWeapon;
public AutoProp<IWeapon> _equippedWeapon; public AutoProp<EquipableItem> _equippedArmor;
public AutoProp<IArmor> _equippedArmor; public AutoProp<EquipableItem> _equippedAccessory;
public AutoProp<IAccessory> _equippedAccessory; public event Action<EquipableItem> EquipmentChanged;
public AutoProp<IEquipableItem> _equippedAmmo;
public event Action<IEquipableItem> EquipmentChanged;
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack; public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
@@ -38,10 +35,9 @@ public class EquipmentComponent : IEquipmentComponent
public EquipmentComponent() public EquipmentComponent()
{ {
_equippedWeapon = new AutoProp<IWeapon>(new Weapon()); _equippedWeapon = new AutoProp<EquipableItem>(new Weapon());
_equippedArmor = new AutoProp<IArmor>(new Armor()); _equippedArmor = new AutoProp<EquipableItem>(new Armor());
_equippedAccessory = new AutoProp<IAccessory>(new Accessory()); _equippedAccessory = new AutoProp<EquipableItem>(new Accessory());
_equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
} }
public void Reset() public void Reset()
@@ -49,10 +45,9 @@ public class EquipmentComponent : IEquipmentComponent
_equippedWeapon.OnNext(new Weapon()); _equippedWeapon.OnNext(new Weapon());
_equippedArmor.OnNext(new Armor()); _equippedArmor.OnNext(new Armor());
_equippedAccessory.OnNext(new Accessory()); _equippedAccessory.OnNext(new Accessory());
_equippedAmmo.OnNext(new Ammo());
} }
public void Equip(IEquipableItem equipable) public void Equip(EquipableItem equipable)
{ {
if (equipable is Weapon weapon) if (equipable is Weapon weapon)
_equippedWeapon.OnNext(weapon); _equippedWeapon.OnNext(weapon);
@@ -60,12 +55,10 @@ public class EquipmentComponent : IEquipmentComponent
_equippedArmor.OnNext(armor); _equippedArmor.OnNext(armor);
if (equipable is Accessory accessory) if (equipable is Accessory accessory)
_equippedAccessory.OnNext(accessory); _equippedAccessory.OnNext(accessory);
if (equipable is Ammo ammo)
_equippedAmmo.OnNext(ammo);
EquipmentChanged?.Invoke(equipable); EquipmentChanged?.Invoke(equipable);
} }
public void Unequip(IEquipableItem equipable) public void Unequip(EquipableItem equipable)
{ {
if (equipable is Weapon weapon) if (equipable is Weapon weapon)
_equippedWeapon.OnNext(new Weapon()); _equippedWeapon.OnNext(new Weapon());
@@ -73,20 +66,14 @@ public class EquipmentComponent : IEquipmentComponent
_equippedArmor.OnNext(new Armor()); _equippedArmor.OnNext(new Armor());
if (equipable is Accessory accessory) if (equipable is Accessory accessory)
_equippedAccessory.OnNext(new Accessory()); _equippedAccessory.OnNext(new Accessory());
if (equipable is Ammo ammo)
_equippedAmmo.OnNext(new Ammo());
EquipmentChanged?.Invoke(equipable); EquipmentChanged?.Invoke(equipable);
} }
public bool IsItemEquipped(IEquipableItem item) public bool IsItemEquipped(InventoryItem item)
{ {
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value; if (item is not EquipableItem)
} return false;
public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable); return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value;
public bool AugmentableEquipmentExists()
{
return (_equippedWeapon.Value.ItemName != null && _equippedWeapon.Value.Augment == null) || (_equippedArmor.Value.ItemName != null && _equippedArmor.Value.Augment == null) || (_equippedAccessory.Value.ItemName != null && _equippedAccessory.Value.Augment == null);
} }
} }

View File

@@ -52,17 +52,6 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
_currentExp.OnNext(cappedAmount); _currentExp.OnNext(cappedAmount);
} }
public void GainUnmodified(int flatRateExp)
{
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
while (flatRateExp + _currentExp.Value >= _expToNextLevel.Value)
LevelUp();
var cappedAmount = Math.Min(flatRateExp + _currentExp.Value, _expToNextLevel.Value);
_currentExp.OnNext(cappedAmount);
}
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
public void LevelUp() public void LevelUp()
{ {
SfxDatabase.Instance.Play(SoundEffect.LevelUp); SfxDatabase.Instance.Play(SoundEffect.LevelUp);

View File

@@ -31,6 +31,8 @@ public partial class App : Node, IApp
[Node] private GalleryMenu GalleryMenu { get; set; } [Node] private GalleryMenu GalleryMenu { get; set; }
[Node] private VideoStreamPlayer VideoStreamPlayer { get; set; }
IAppRepo IProvide<IAppRepo>.Value() => AppRepo; IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
public IAppRepo AppRepo { get; set; } = default!; public IAppRepo AppRepo { get; set; } = default!;
@@ -146,7 +148,7 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.SetupGameScene _) => .Handle((in AppLogic.Output.SetupGameScene _) =>
{ {
LoadingScreen.ShowLoadingScreen(); LoadingScreen.Show();
LoadGame(GAME_SCENE_PATH); LoadGame(GAME_SCENE_PATH);
}) })
.Handle((in AppLogic.Output.ShowMainMenu _) => .Handle((in AppLogic.Output.ShowMainMenu _) =>
@@ -155,7 +157,7 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.CloseGame _) => .Handle((in AppLogic.Output.CloseGame _) =>
{ {
LoadingScreen.HideLoadingScreen(); LoadingScreen.Hide();
_game.GameExitRequested -= GameExitRequested; _game.GameExitRequested -= GameExitRequested;
MainMenu.StartGameButton.GrabFocus(); MainMenu.StartGameButton.GrabFocus();
_game.CallDeferred(MethodName.QueueFree, []); _game.CallDeferred(MethodName.QueueFree, []);
@@ -166,13 +168,13 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.EnemyViewerOpened _) => .Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{ {
LoadingScreen.ShowLoadingScreen(); LoadingScreen.Show();
MainMenu.Hide(); MainMenu.Hide();
LoadEnemyViewer(ENEMY_VIEWER_PATH); LoadEnemyViewer(ENEMY_VIEWER_PATH);
}) })
.Handle((in AppLogic.Output.EnemyViewerExited _) => .Handle((in AppLogic.Output.EnemyViewerExited _) =>
{ {
LoadingScreen.HideLoadingScreen(); LoadingScreen.Hide();
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer) if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
enemyViewer.CallDeferred(MethodName.QueueFree); enemyViewer.CallDeferred(MethodName.QueueFree);
MainMenu.Show(); MainMenu.Show();
@@ -203,22 +205,24 @@ public partial class App : Node, IApp
_game = scene as IGame; _game = scene as IGame;
_game.GameLoaded += OnGameLoaded; _game.GameLoaded += OnGameLoaded;
_game.GameExitRequested += GameExitRequested; _game.GameExitRequested += GameExitRequested;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene); CallDeferred(MethodName.AddChild, scene);
} }
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen(); private void OnGameLoaded() => LoadingScreen.Hide();
private async void LoadEnemyViewer(string sceneName) private async void LoadEnemyViewer(string sceneName)
{ {
var scene = await LoadSceneInternal(sceneName); var scene = await LoadSceneInternal(sceneName);
_enemyViewer = scene as IDataViewer; _enemyViewer = scene as IDataViewer;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene); CallDeferred(MethodName.AddChild, scene);
LoadingScreen.HideLoadingScreen(); LoadingScreen.Hide();
} }
private async Task<Node> LoadSceneInternal(string sceneName) private async Task<Node> LoadSceneInternal(string sceneName)
{ {
LoadingScreen.ShowLoadingScreen(); LoadingScreen.Show();
LoadingScreen.ProgressBar.Value = 0; LoadingScreen.ProgressBar.Value = 0;
var sceneLoader = new SceneLoader(); var sceneLoader = new SceneLoader();
CallDeferred(MethodName.AddChild, sceneLoader); CallDeferred(MethodName.AddChild, sceneLoader);
@@ -259,13 +263,6 @@ public partial class App : Node, IApp
MainMenu.StartGame -= OnStartGame; MainMenu.StartGame -= OnStartGame;
MainMenu.EnemyViewer -= OnEnemyViewer; MainMenu.EnemyViewer -= OnEnemyViewer;
MainMenu.Gallery -= OnGallery;
MainMenu.Options -= OnOptions;
MainMenu.Quit -= OnQuit; MainMenu.Quit -= OnQuit;
GalleryMenu.GalleryExited -= GalleryExited;
OptionsMenu.OptionsMenuExited -= OptionsMenu_OptionsMenuExited;
OptionsMenu.DeleteSaveData -= DeleteSaveData;
} }
} }

View File

@@ -10,16 +10,9 @@
process_mode = 3 process_mode = 3
script = ExtResource("1_rt73h") script = ExtResource("1_rt73h")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")] [node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")] [node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
unique_name_in_owner = true unique_name_in_owner = true
@@ -29,6 +22,12 @@ visible = false
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="."]
unique_name_in_owner = true
visible = false
offset_right = 40.0
offset_bottom = 40.0
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")] [node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false

View File

@@ -2,5 +2,4 @@
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
{ {
public override void _EnterTree() => FadeIn();
} }

View File

@@ -2,5 +2,4 @@
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
{ {
public override void _EnterTree() => FadeIn();
} }

View File

@@ -39,7 +39,6 @@ bus = &"SFX"
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"] [node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("6_r16t0") stream = ExtResource("6_r16t0")
max_polyphony = 5
bus = &"SFX" bus = &"SFX"
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"] [node name="SelectSound" type="AudioStreamPlayer" parent="UI"]

View File

@@ -106,6 +106,6 @@ public enum SoundEffect
SwapHPAndVT, SwapHPAndVT,
TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash, WeaponQuickSlash,
WeaponSlowSlash, WeaponSlowSlash
} }

View File

@@ -54,118 +54,111 @@ public partial class DataViewer : Control, IDataViewer
public void OnReady() public void OnReady()
{ {
BackButton.Pressed += BackButton_Pressed; BackButton.Pressed += BackButton_Pressed;
_enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()]; _enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()];
_currentModel = _enemies.First(); _currentModel = _enemies.First();
DisplayEnemy(); DisplayEnemy();
} }
public void OnEnterTree() public void OnEnterTree() => GetTree().Paused = false;
{
GetTree().Paused = false;
}
public void OnExitTree() public void OnExitTree() => GetTree().Paused = false;
{
GetTree().Paused = false;
BackButton.Pressed -= BackButton_Pressed;
}
private void BackButton_Pressed() => AppRepo.OnDataViewerExited(); private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact)) if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact))
{ {
GetTree().Paused = false; GetTree().Paused = false;
BackButton.ReleaseFocus(); BackButton.ReleaseFocus();
return; return;
} }
if (_currentModel == null || BackButton.HasFocus()) if (_currentModel == null || BackButton.HasFocus())
return; return;
if (@event.IsActionPressed(GameInputs.Attack)) if (@event.IsActionPressed(GameInputs.Attack))
_currentModel.PlayPrimaryAttackAnimation(); _currentModel.PlayPrimaryAttackAnimation();
if (@event.IsActionPressed(GameInputs.InventorySort)) if (@event.IsActionPressed(GameInputs.InventorySort))
_currentModel.PlaySecondaryAttackAnimation(); _currentModel.PlaySecondaryAttackAnimation();
if (Input.IsActionJustPressed(GameInputs.Inventory)) if (Input.IsActionJustPressed(GameInputs.Inventory))
_currentModel.PlayActivateAnimation(); _currentModel.PlayActivateAnimation();
if (@event.IsActionPressed(GameInputs.EnemyViewerWalk)) if (@event.IsActionPressed(GameInputs.EnemyViewerWalk))
_currentModel.PlayWalkAnimation(); _currentModel.PlayWalkAnimation();
if (@event.IsActionReleased(GameInputs.EnemyViewerWalk)) if (@event.IsActionReleased(GameInputs.EnemyViewerWalk))
_currentModel.PlayIdleAnimation(); _currentModel.PlayIdleAnimation();
if (@event.IsActionPressed(GameInputs.Interact)) if (@event.IsActionPressed(GameInputs.Interact))
{ {
GetTree().Paused = true; GetTree().Paused = true;
BackButton.GrabFocus(); BackButton.GrabFocus();
} }
if (@event.IsActionPressed(GameInputs.StrafeRight)) if (@event.IsActionPressed(GameInputs.StrafeRight))
{ {
// Load next model // Load next model
_enemies[_currentIndex].Hide(); _enemies[_currentIndex].Hide();
if (_currentIndex == _enemies.Count - 1) if (_currentIndex == _enemies.Count - 1)
_currentIndex = 0; _currentIndex = 0;
else else
_currentIndex++; _currentIndex++;
DisplayEnemy(); DisplayEnemy();
} }
if (@event.IsActionPressed(GameInputs.StrafeLeft)) if (@event.IsActionPressed(GameInputs.StrafeLeft))
{ {
_enemies[_currentIndex].Hide(); _enemies[_currentIndex].Hide();
// Load previous model // Load previous model
if (_currentIndex == 0) if (_currentIndex == 0)
_currentIndex = _enemies.Count - 1; _currentIndex = _enemies.Count - 1;
else else
_currentIndex--; _currentIndex--;
DisplayEnemy(); DisplayEnemy();
} }
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (_currentModel == null || BackButton.HasFocus()) if (_currentModel == null || BackButton.HasFocus())
return; return;
var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward); var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward);
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10)); Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10));
var backStrength = Input.GetActionStrength(GameInputs.CameraBack); var backStrength = Input.GetActionStrength(GameInputs.CameraBack);
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10)); Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10));
var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft); var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft);
CameraPivot.RotateY(_cameraSpeed * leftStrength); CameraPivot.RotateY(_cameraSpeed * leftStrength);
var rightStrength = Input.GetActionStrength(GameInputs.MoveRight); var rightStrength = Input.GetActionStrength(GameInputs.MoveRight);
CameraPivot.RotateY(-_cameraSpeed * rightStrength); CameraPivot.RotateY(-_cameraSpeed * rightStrength);
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint)); Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint));
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60)); ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
if (_currentModel is EnemyModelView2D enemyModelView2D) if (_currentModel is EnemyModelView2D enemyModelView2D)
enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z); enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
} }
private void DisplayEnemy() private void DisplayEnemy()
{ {
_currentModel = _enemies[_currentIndex]; _currentModel = _enemies[_currentIndex];
var size = _currentModel.GetSize(); var size = _currentModel.GetSize();
if (_currentModel is EnemyModelView2D) if (_currentModel is EnemyModelView2D)
_cameraStartingPoint = size.X / 50; _cameraStartingPoint = size.X / 50;
else else
_cameraStartingPoint = size.X * 2; _cameraStartingPoint = size.X * 2;
Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint); Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint);
EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text"; EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text";
Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text"; Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text";
HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text"; HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text"; ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text"; DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text"; Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text"; Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text"; AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text"; WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
_enemies[_currentIndex].Show(); _enemies[_currentIndex].Show();
} }
} }

View File

@@ -1,40 +0,0 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Ma;
using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity;
[Meta(typeof(IAutoNode)), Id("debug")]
public partial class DebugInfo : Control
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] private IGame _game => this.DependOn<IGame>();
[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
[Dependency] private IMap _map => this.DependOn<IMap>();
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
[Node] public Label MapName { get; set; }
[Node] public Label EnemyCount { get; set; }
[Node] public Label DeathCount { get; set; }
public void OnResolved()
{
_map.FloorLoaded += _map_FloorLoaded;
_gameRepo.EnemyDied += _gameRepo_EnemyDied;
_player.PlayerDied += _player_PlayerDied;
DeathCount.Text = _game.QuestData.DeathCount.ToString();
}
private void _gameRepo_EnemyDied(IEnemy obj) => EnemyCount.Text = (EnemyCount.Text.ToInt() - 1).ToString();
private void _map_FloorLoaded()
{
MapName.Text = _map.CurrentFloor.SceneFilePath.GetFile().TrimSuffix(".tscn");
EnemyCount.Text = _map.CurrentFloor.GetChild(0).GetChildren().OfType<IDungeonRoom>().Select(x => x.GetChildren().OfType<IEnemy>()).Count().ToString();
}
private void _player_PlayerDied() => DeathCount.Text = _game.QuestData.DeathCount.ToString();
}

View File

@@ -1 +0,0 @@
uid://c4g3frcpt0h36

View File

@@ -1,82 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://t22s2y1t8ktc"]
[ext_resource type="Script" uid="uid://c4g3frcpt0h36" path="res://src/debug_info/DebugInfo.cs" id="1_6tk84"]
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="1_i766g"]
[ext_resource type="Script" uid="uid://3fpuxsgdl8xe" path="res://src/utils/FpsCounter.cs" id="3_rco7p"]
[node name="DebugInfo" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6tk84")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VFlowContainer" type="VFlowContainer" parent="MarginContainer"]
layout_mode = 2
alignment = 2
[node name="FPS" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="FPSLabel" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
layout_mode = 2
text = "FPS:"
label_settings = ExtResource("1_i766g")
[node name="FPSCounter" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
layout_mode = 2
label_settings = ExtResource("1_i766g")
script = ExtResource("3_rco7p")
[node name="MapInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="Map Name Label" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
layout_mode = 2
text = "Map Name:"
label_settings = ExtResource("1_i766g")
[node name="MapName" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
unique_name_in_owner = true
layout_mode = 2
label_settings = ExtResource("1_i766g")
[node name="EnemyInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="Enemy Count Label" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
layout_mode = 2
text = "Number of enemies:"
label_settings = ExtResource("1_i766g")
[node name="EnemyCount" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
unique_name_in_owner = true
layout_mode = 2
label_settings = ExtResource("1_i766g")
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="DeathCountLabel" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
layout_mode = 2
text = "Player Death Count:"
label_settings = ExtResource("1_i766g")
[node name="DeathCount" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
label_settings = ExtResource("1_i766g")

View File

@@ -39,10 +39,4 @@ public partial class BossAModelView : EnemyModelView3D, INode3D
ExplodingModel.Show(); ExplodingModel.Show();
DeathAnimation.Play("Animation"); DeathAnimation.Play("Animation");
} }
public void OnExitTree()
{
Hitbox.AreaEntered -= Hitbox_AreaEntered;
DeathAnimation.AnimationFinished -= DeathAnimation_AnimationFinished;
}
} }

View File

@@ -1,9 +1,8 @@
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -181,6 +180,5 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
EngagePlayerBehavior.TakeAction -= PerformAction; EngagePlayerBehavior.TakeAction -= PerformAction;
PlayerDetector.BodyEntered -= PlayerDetector_BodyEntered; PlayerDetector.BodyEntered -= PlayerDetector_BodyEntered;
PlayerDetector.BodyExited -= PlayerDetector_BodyExited; PlayerDetector.BodyExited -= PlayerDetector_BodyExited;
(EnemyModelView as BossAModelView).OnDeathAnimationCompleted -= EnemyModelView3D_OnDeathAnimationCompleted;
} }
} }

View File

@@ -24,8 +24,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
#region Dependencies #region Dependencies
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single()); [Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
[Dependency] protected IGameRepo _gameRepo => this.DependOn<IGameRepo>();
#endregion #endregion
public IHealthComponent HealthComponent { get; private set; } public IHealthComponent HealthComponent { get; private set; }
@@ -59,9 +57,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
[Export] public double HolyResistance { get; set; } [Export] public double HolyResistance { get; set; }
[Export] public double CurseResistance { get; set; } public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance);
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance, CurseResistance);
[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
@@ -165,7 +161,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
EnemyModelView.PlayDeathAnimation(); EnemyModelView.PlayDeathAnimation();
_hitSFX.Play(); _hitSFX.Play();
_dieSFX.Play(); _dieSFX.Play();
_gameRepo.OnEnemyDied(this);
var tweener = CreateTween(); var tweener = CreateTween();
tweener.TweenInterval(1.0f); tweener.TweenInterval(1.0f);
tweener.TweenCallback(Callable.From(QueueFree)); tweener.TweenCallback(Callable.From(QueueFree));

View File

@@ -69,10 +69,4 @@ public abstract partial class Enemy2D : Enemy
if (body is IPlayer) if (body is IPlayer)
_enemyLogic.Input(new EnemyLogic.Input.Alert()); _enemyLogic.Input(new EnemyLogic.Input.Alert());
} }
public new void OnExitTree()
{
base.OnExitTree();
LineOfSight.BodyEntered -= LineOfSight_BodyEntered;
}
} }

View File

@@ -129,6 +129,5 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
{ {
if (AnimationTree != null) if (AnimationTree != null)
AnimationTree.Get(_parametersPlayback).As<AnimationNodeStateMachinePlayback>().Stop(); AnimationTree.Get(_parametersPlayback).As<AnimationNodeStateMachinePlayback>().Stop();
AnimationTree.AnimationFinished -= AnimationTree_AnimationFinished;
} }
} }

View File

@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using System.Linq; using System.Linq;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))] [Meta(typeof(IAutoNode))]
@@ -50,7 +51,6 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
public override void PlayDeathAnimation() public override void PlayDeathAnimation()
{ {
AnimationPlayer.Stop();
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
var tweener = GetTree().CreateTween(); var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f); tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f);

View File

@@ -1,7 +1,6 @@
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using System.Linq;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;

View File

@@ -101,14 +101,15 @@ _followSpeed = 150.0
[node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("5_drfkj")] [node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("5_drfkj")]
unique_name_in_owner = true unique_name_in_owner = true
_minimumAttackTime = 1.0 _minimumAttackTime = 3.0
_maximumAttackTime = 3.0 _maximumAttackTime = 7.0
_acquireTargetTime = 2.0 _acquireTargetTime = 2.0
[node name="NavigationAgent" type="NavigationAgent3D" parent="Components"] [node name="NavigationAgent" type="NavigationAgent3D" parent="Components"]
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dest_files=["res://.godot/imported/Layer 4.png-b056eb2e1553caa85cdf5fda5d0acad6.s3tc.ctex"] dest_files=["res://.godot/imported/Layer 4.png-b056eb2e1553caa85cdf5fda5d0acad6.ctex"]
[params] [params]
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compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_compression=1 compress/hdr_compression=1

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