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item_chang
...
7979d215cd
| Author | SHA1 | Date | |
|---|---|---|---|
| 7979d215cd |
8
Zennysoft.Game.Abstractions/Entity/IStackable.cs
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8
Zennysoft.Game.Abstractions/Entity/IStackable.cs
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@@ -0,0 +1,8 @@
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namespace Zennysoft.Game.Abstractions;
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public interface IStackable
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{
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int Count { get; }
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void SetCount(int count);
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}
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@@ -2,5 +2,5 @@
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public interface IHealthPack
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public interface IHealthPack
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{
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{
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public int RestoreAmount { get; }
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public double RestoreAmount { get; }
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}
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}
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@@ -47,8 +47,4 @@ public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmabl
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FADE_DURATION
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FADE_DURATION
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).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
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).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
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}
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}
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public override void _EnterTree() => FadeIn();
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public override void _ExitTree() => FadeOut();
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}
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}
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@@ -1,10 +0,0 @@
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using Chickensoft.Collections;
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namespace Zennysoft.Game.Implementation;
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public interface IStackable
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{
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AutoProp<int> Count { get; }
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void SetCount(int count);
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}
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@@ -25,7 +25,7 @@ namespace Zennysoft.Ma.Adapter
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int incomingDamage,
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int incomingDamage,
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double elementalResistance)
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double elementalResistance)
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{
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{
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var result = incomingDamage - (int)(incomingDamage * (elementalResistance / 100));
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var result = incomingDamage - (int)(incomingDamage * elementalResistance);
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return result;
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return result;
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}
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}
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}
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}
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@@ -9,6 +9,5 @@ public enum ElementType
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Igneous,
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Igneous,
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Ferrum,
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Ferrum,
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Holy,
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Holy,
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Curse,
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All
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All
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}
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}
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@@ -5,23 +5,17 @@ using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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namespace Zennysoft.Ma.Adapter;
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public interface IEquipmentComponent : IEntityComponent
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public interface IEquipmentComponent : IEntityComponent
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{
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{
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public IAutoProp<IWeapon> EquippedWeapon { get; }
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public IAutoProp<EquipableItem> EquippedWeapon { get; }
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public IAutoProp<IArmor> EquippedArmor { get; }
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public IAutoProp<EquipableItem> EquippedArmor { get; }
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public IAutoProp<IAccessory> EquippedAccessory { get; }
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public IAutoProp<EquipableItem> EquippedAccessory { get; }
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public IAutoProp<IEquipableItem> EquippedAmmo { get; }
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public void Equip(EquipableItem equipable);
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public void Equip(IEquipableItem equipable);
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public void Unequip(EquipableItem equipable);
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public void Unequip(IEquipableItem equipable);
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public bool IsItemEquipped(InventoryItem item);
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public bool IsItemEquipped(IEquipableItem item);
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public void UpdateEquipment(IEquipableItem equipable);
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public bool AugmentableEquipmentExists();
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public int BonusAttack { get; }
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public int BonusAttack { get; }
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@@ -35,5 +29,5 @@ public interface IEquipmentComponent : IEntityComponent
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public ElementalResistanceSet ElementalResistance { get; }
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public ElementalResistanceSet ElementalResistance { get; }
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public event Action<IEquipableItem> EquipmentChanged;
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public event Action<EquipableItem> EquipmentChanged;
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}
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}
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@@ -12,12 +12,8 @@ public interface IExperiencePointsComponent : IEntityComponent
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public IAutoProp<int> Level { get; }
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public IAutoProp<int> Level { get; }
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public void ModifyExpGainRate(double newRate);
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public void Gain(int baseExpGain);
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public void Gain(int baseExpGain);
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public void GainUnmodified(int flateRateExpGain);
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public void LevelUp();
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public void LevelUp();
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public event Action PlayerLevelUp;
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public event Action PlayerLevelUp;
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@@ -7,9 +7,9 @@ namespace Zennysoft.Ma.Adapter.Entity
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[Save("elemental_resist_set")]
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[Save("elemental_resist_set")]
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public Dictionary<ElementType, double> ElementalResistance { get; }
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public Dictionary<ElementType, double> ElementalResistance { get; }
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public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
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public static ElementalResistanceSet None => new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
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public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance, double curseResistance)
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public ElementalResistanceSet(double aeolicResistance, double hydricResistance, double igneousResistance, double ferrumResistance, double telluricResistance, double holyResistance)
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{
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{
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ElementalResistance = new Dictionary<ElementType, double>
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ElementalResistance = new Dictionary<ElementType, double>
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{
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{
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@@ -20,8 +20,7 @@ namespace Zennysoft.Ma.Adapter.Entity
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{ ElementType.Ferrum, ferrumResistance },
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{ ElementType.Ferrum, ferrumResistance },
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{ ElementType.Telluric, telluricResistance },
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{ ElementType.Telluric, telluricResistance },
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{ ElementType.Holy, holyResistance },
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{ ElementType.Holy, holyResistance },
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{ ElementType.Curse, curseResistance },
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{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance },
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{ ElementType.All, aeolicResistance + hydricResistance + igneousResistance + ferrumResistance + telluricResistance + holyResistance + curseResistance },
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};
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};
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}
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}
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@@ -33,8 +32,7 @@ namespace Zennysoft.Ma.Adapter.Entity
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left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
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left.ElementalResistance[ElementType.Igneous] + right.ElementalResistance[ElementType.Igneous],
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left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
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left.ElementalResistance[ElementType.Ferrum] + right.ElementalResistance[ElementType.Ferrum],
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left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
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left.ElementalResistance[ElementType.Telluric] + right.ElementalResistance[ElementType.Telluric],
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left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy],
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left.ElementalResistance[ElementType.Holy] + right.ElementalResistance[ElementType.Holy]);
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left.ElementalResistance[ElementType.Curse] + right.ElementalResistance[ElementType.Curse]);
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}
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}
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}
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}
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}
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}
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@@ -1,167 +0,0 @@
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using Zennysoft.Ma.Adapter;
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public class Augment
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{
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public JewelTags AugmentTag;
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public Augment(JewelTags tag, IAugmentType augment)
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{
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AugmentTag = tag;
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AugmentType = augment;
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}
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public IAugmentType AugmentType { get; set; }
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}
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public class HPRecoverySpeedAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public HPRecoverySpeedAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.HealthTimerHPRate += 2;
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public void Remove() => _player.HealthTimerHPRate -= 2;
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}
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public class BasicAugment : IAugmentType
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{
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public void Apply()
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{
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// do nothing
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}
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public void Remove()
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{
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// do nothing
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}
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}
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public class HastenVTAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public HastenVTAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
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public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
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}
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public class SlowVTReductionAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public SlowVTReductionAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier - 0.25f);
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public void Remove() => _player.ModifyHealthTimerSpeed(_player.HealthTimerSpeedModifier + 0.25f);
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}
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public class IncreaseEXPRateAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public IncreaseEXPRateAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
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public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
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}
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public class LowerEXPRateAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public LowerEXPRateAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value - 0.25f);
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public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
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}
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public class LowerHPRecoveryAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public LowerHPRecoveryAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply() => _player.HealthTimerHPRate -= 1;
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public void Remove() => _player.HealthTimerHPRate += 1;
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}
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public class IdentifyAllItemsAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public IdentifyAllItemsAugment(IPlayer player)
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{
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_player = player;
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}
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public void Apply()
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{
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_player.AutoIdentifyItems = true;
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foreach (var item in _player.Inventory.Items.ToList())
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{
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if (item.ItemTag == ItemTag.MysteryItem)
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_player.IdentifyItem(item);
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}
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}
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public void Remove()
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{
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var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
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var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
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var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
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var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
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if (augments.Count(x => x != null && x.AugmentTag == JewelTags.AutoIdentifyAllItems) > 1)
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return;
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else
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_player.AutoIdentifyItems = false;
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}
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}
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public class RevivePlayerAugment : IAugmentType
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{
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private readonly IPlayer _player;
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public RevivePlayerAugment(IPlayer player)
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|
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{
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_player = player;
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}
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public void Apply()
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|
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{
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|
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_player.AutoRevive = true;
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}
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|
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public void Remove()
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|
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{
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|
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var weaponAugment = _player.EquipmentComponent.EquippedWeapon.Value.Augment;
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|
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var armorAugment = _player.EquipmentComponent.EquippedArmor.Value.Augment;
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var accessoryAugment = _player.EquipmentComponent.EquippedAccessory.Value.Augment;
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var augments = new List<Augment?>() { weaponAugment, armorAugment, accessoryAugment };
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if (augments.Count(x => x != null && x.AugmentTag == JewelTags.ReviveUserOnce) > 1)
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return;
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else
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_player.AutoRevive = false;
|
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}
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}
|
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22
Zennysoft.Game.Ma.Implementation/Equipment/EquipableItem.cs
Normal file
22
Zennysoft.Game.Ma.Implementation/Equipment/EquipableItem.cs
Normal file
@@ -0,0 +1,22 @@
|
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|
using Chickensoft.Introspection;
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|
using Chickensoft.Serialization;
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using Zennysoft.Ma.Adapter.Entity;
|
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|
|
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|
namespace Zennysoft.Ma.Adapter;
|
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|
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[Meta, Id("equipable_item")]
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public abstract partial class EquipableItem : InventoryItem
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{
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|
[Save("bonus_attack_stats")]
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public virtual int BonusAttack { get; }
|
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|
[Save("bonus_defense_stats")]
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|
public virtual int BonusDefense { get; }
|
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[Save("bonus_hp_stats")]
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|
public virtual int BonusHP { get; }
|
||||||
|
[Save("bonus_vt_stats")]
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|
public virtual int BonusVT { get; }
|
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|
[Save("bonus_luck_stats")]
|
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|
public virtual int BonusLuck { get; }
|
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|
[Save("bonus_elemental_resist_stats")]
|
||||||
|
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
|
||||||
|
}
|
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@@ -1,6 +0,0 @@
|
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public interface IAugmentType
|
|
||||||
{
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|
||||||
void Apply();
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|
||||||
|
|
||||||
void Remove();
|
|
||||||
}
|
|
||||||
26
Zennysoft.Game.Ma.Implementation/Equipment/InventoryItem.cs
Normal file
26
Zennysoft.Game.Ma.Implementation/Equipment/InventoryItem.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using Chickensoft.Introspection;
|
||||||
|
using Chickensoft.Serialization;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
[Meta, Id("inventory_item")]
|
||||||
|
public abstract partial class InventoryItem : Node3D
|
||||||
|
{
|
||||||
|
[Save("inventory_item_id")]
|
||||||
|
public Guid ID => Guid.NewGuid();
|
||||||
|
[Save("inventory_item_name")]
|
||||||
|
public abstract string ItemName { get; }
|
||||||
|
[Save("inventory_item_description")]
|
||||||
|
public abstract string Description { get; }
|
||||||
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[Save("inventory_item_spawn_rate")]
|
||||||
|
public abstract float SpawnRate { get; }
|
||||||
|
[Save("inventory_item_throw_damage")]
|
||||||
|
public abstract int ThrowDamage { get; }
|
||||||
|
[Save("inventory_item_throw_speed")]
|
||||||
|
public abstract float ThrowSpeed { get; }
|
||||||
|
[Save("inventory_item_tag")]
|
||||||
|
public abstract ItemTag ItemTag { get; }
|
||||||
|
|
||||||
|
public abstract Texture2D GetTexture();
|
||||||
|
}
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
|
|
||||||
public enum JewelTags
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
AeolicElement,
|
|
||||||
IncreaseHPRecovery,
|
|
||||||
HastenVT,
|
|
||||||
LowerEXPGain,
|
|
||||||
Glue,
|
|
||||||
ItemRescue,
|
|
||||||
HydricElement,
|
|
||||||
IgneousElement,
|
|
||||||
IncreaseEXPGain,
|
|
||||||
LowerHPRecovery,
|
|
||||||
SlowVTReduction,
|
|
||||||
AutoIdentifyAllItems,
|
|
||||||
ReviveUserOnce,
|
|
||||||
TelluricElement,
|
|
||||||
IncreaseAtkDefLuck,
|
|
||||||
IncreaseLuck
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
namespace Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
|
public enum ThrowableItemTag
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
DoubleExp,
|
||||||
|
LowerTargetTo1HP,
|
||||||
|
CanChangeAffinity,
|
||||||
|
TeleportToRandomLocation,
|
||||||
|
WarpToExitIfFound
|
||||||
|
}
|
||||||
@@ -16,9 +16,4 @@ public enum UsableItemTag
|
|||||||
RaiseCurrentDefenseArmor,
|
RaiseCurrentDefenseArmor,
|
||||||
RaiseLevel,
|
RaiseLevel,
|
||||||
RandomEffect,
|
RandomEffect,
|
||||||
DoubleExp,
|
|
||||||
LowerTargetTo1HP,
|
|
||||||
CanChangeAffinity,
|
|
||||||
TeleportToRandomLocation,
|
|
||||||
WarpToExitIfFound
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,11 +8,5 @@ public enum WeaponTag
|
|||||||
IgnoreDefense,
|
IgnoreDefense,
|
||||||
Knockback,
|
Knockback,
|
||||||
InverseHPAttackPower,
|
InverseHPAttackPower,
|
||||||
RustChanceSelfAndEnemy,
|
RustChanceSelfAndEnemy
|
||||||
Instakill,
|
|
||||||
DegradeOnSwing,
|
|
||||||
DoubleAttack,
|
|
||||||
TripleAttack,
|
|
||||||
ElementalProjectile,
|
|
||||||
KineticProjectile
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
using Zennysoft.Game.Abstractions;
|
using Zennysoft.Game.Abstractions;
|
||||||
using Zennysoft.Game.Implementation;
|
using Zennysoft.Game.Implementation;
|
||||||
using Zennysoft.Ma.Adapter.Entity;
|
|
||||||
|
|
||||||
namespace Zennysoft.Ma.Adapter;
|
namespace Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
@@ -20,7 +19,7 @@ public interface IGameRepo : IDisposable
|
|||||||
|
|
||||||
event Action? DoubleExpTimeEnd;
|
event Action? DoubleExpTimeEnd;
|
||||||
|
|
||||||
event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
||||||
|
|
||||||
event Action? PlayerAttack;
|
event Action? PlayerAttack;
|
||||||
|
|
||||||
@@ -28,11 +27,11 @@ public interface IGameRepo : IDisposable
|
|||||||
|
|
||||||
event Action? PlayerAttackedEnemy;
|
event Action? PlayerAttackedEnemy;
|
||||||
|
|
||||||
event Action<IEquipableItem>? EquippedItem;
|
event Action<EquipableItem>? EquippedItem;
|
||||||
|
|
||||||
event Action<IEquipableItem>? UnequippedItem;
|
event Action<EquipableItem>? UnequippedItem;
|
||||||
|
|
||||||
event Action<IEnemy>? EnemyDied;
|
event Action<IHealthPack>? RestorativePickedUp;
|
||||||
|
|
||||||
void Pause();
|
void Pause();
|
||||||
|
|
||||||
@@ -48,21 +47,21 @@ public interface IGameRepo : IDisposable
|
|||||||
|
|
||||||
public void AnnounceMessageInInventory(string message);
|
public void AnnounceMessageInInventory(string message);
|
||||||
|
|
||||||
public void RemoveItemFromInventory(IBaseInventoryItem item);
|
public void RemoveItemFromInventory(InventoryItem item);
|
||||||
|
|
||||||
public void OnPlayerAttack();
|
public void OnPlayerAttack();
|
||||||
|
|
||||||
public void OnPlayerAttackedWall();
|
public void OnPlayerAttackedWall();
|
||||||
|
|
||||||
|
public void OnRestorativePickedUp(IHealthPack restorative);
|
||||||
|
|
||||||
public void CloseInventory();
|
public void CloseInventory();
|
||||||
|
|
||||||
public void GameEnded();
|
public void GameEnded();
|
||||||
|
|
||||||
public void OnEquippedItem(IEquipableItem item);
|
public void OnEquippedItem(EquipableItem item);
|
||||||
|
|
||||||
public void OnUnequippedItem(IEquipableItem item);
|
public void OnUnequippedItem(EquipableItem item);
|
||||||
|
|
||||||
public void OnEnemyDied(IEnemy enemy);
|
|
||||||
|
|
||||||
public double ExpRate { get; }
|
public double ExpRate { get; }
|
||||||
}
|
}
|
||||||
@@ -75,13 +74,13 @@ public class GameRepo : IGameRepo
|
|||||||
public event Action<string>? AnnounceMessageInInventoryEvent;
|
public event Action<string>? AnnounceMessageInInventoryEvent;
|
||||||
public event Action<int>? DoubleExpTimeStart;
|
public event Action<int>? DoubleExpTimeStart;
|
||||||
public event Action? DoubleExpTimeEnd;
|
public event Action? DoubleExpTimeEnd;
|
||||||
public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
|
public event Action<InventoryItem>? RemoveItemFromInventoryEvent;
|
||||||
public event Action? PlayerAttack;
|
public event Action? PlayerAttack;
|
||||||
public event Action? PlayerAttackedWall;
|
public event Action? PlayerAttackedWall;
|
||||||
public event Action? PlayerAttackedEnemy;
|
public event Action? PlayerAttackedEnemy;
|
||||||
public event Action<IEquipableItem>? EquippedItem;
|
public event Action<EquipableItem>? EquippedItem;
|
||||||
public event Action<IEquipableItem>? UnequippedItem;
|
public event Action<EquipableItem>? UnequippedItem;
|
||||||
public event Action<IEnemy>? EnemyDied;
|
public event Action<IHealthPack>? RestorativePickedUp;
|
||||||
public IAutoProp<bool> IsPaused => _isPaused;
|
public IAutoProp<bool> IsPaused => _isPaused;
|
||||||
private readonly AutoProp<bool> _isPaused;
|
private readonly AutoProp<bool> _isPaused;
|
||||||
|
|
||||||
@@ -111,14 +110,14 @@ public class GameRepo : IGameRepo
|
|||||||
{
|
{
|
||||||
AnnounceMessageInInventory("Experience points temporarily doubled.");
|
AnnounceMessageInInventory("Experience points temporarily doubled.");
|
||||||
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
|
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
|
||||||
ExpRate *= 2;
|
ExpRate = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndDoubleExp()
|
public void EndDoubleExp()
|
||||||
{
|
{
|
||||||
AnnounceMessageOnMainScreen("Experience points effect wore off.");
|
AnnounceMessageOnMainScreen("Experience points effect wore off.");
|
||||||
DoubleExpTimeEnd?.Invoke();
|
DoubleExpTimeEnd?.Invoke();
|
||||||
ExpRate /= 2;
|
ExpRate = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AnnounceMessageOnMainScreen(string message)
|
public void AnnounceMessageOnMainScreen(string message)
|
||||||
@@ -131,7 +130,7 @@ public class GameRepo : IGameRepo
|
|||||||
AnnounceMessageInInventoryEvent?.Invoke(message);
|
AnnounceMessageInInventoryEvent?.Invoke(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveItemFromInventory(IBaseInventoryItem item)
|
public void RemoveItemFromInventory(InventoryItem item)
|
||||||
{
|
{
|
||||||
RemoveItemFromInventoryEvent?.Invoke(item);
|
RemoveItemFromInventoryEvent?.Invoke(item);
|
||||||
}
|
}
|
||||||
@@ -146,16 +145,19 @@ public class GameRepo : IGameRepo
|
|||||||
PlayerAttackedWall?.Invoke();
|
PlayerAttackedWall?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnRestorativePickedUp(IHealthPack restorative)
|
||||||
|
{
|
||||||
|
RestorativePickedUp?.Invoke(restorative);
|
||||||
|
}
|
||||||
|
|
||||||
public void CloseInventory()
|
public void CloseInventory()
|
||||||
{
|
{
|
||||||
CloseInventoryEvent?.Invoke();
|
CloseInventoryEvent?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item);
|
public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item);
|
||||||
|
|
||||||
public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item);
|
public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item);
|
||||||
|
|
||||||
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);
|
|
||||||
|
|
||||||
public void GameEnded()
|
public void GameEnded()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -8,20 +8,13 @@ public partial class GameState
|
|||||||
public partial record State
|
public partial record State
|
||||||
{
|
{
|
||||||
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
[Meta, LogicBlock(typeof(State), Diagram = true)]
|
||||||
public partial record GameOver : InGame, IGet<Input.NewGame>, IGet<Input.ExitGame>
|
public partial record GameOver : State, IGet<Input.NewGame>
|
||||||
{
|
{
|
||||||
public Transition On(in Input.NewGame input)
|
public Transition On(in Input.NewGame input)
|
||||||
{
|
{
|
||||||
Output(new Output.InitializeGame());
|
Output(new Output.InitializeGame());
|
||||||
return To<InGame>();
|
return To<InGame>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Transition On(in Input.ExitGame input)
|
|
||||||
{
|
|
||||||
Output(new Output.ClosePauseScreen());
|
|
||||||
Output(new Output.ExitGame());
|
|
||||||
return To<State>();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +0,0 @@
|
|||||||
using Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public interface IAccessory : IEquipableItem, IAugmentableItem
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
using Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public interface IArmor : IEquipableItem, IAugmentableItem
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
public interface IAugmentItem : IBaseInventoryItem
|
|
||||||
{
|
|
||||||
|
|
||||||
public IAugmentType Augment { get; }
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
namespace Zennysoft.Ma.Adapter
|
|
||||||
{
|
|
||||||
public interface IAugmentableItem
|
|
||||||
{
|
|
||||||
public Augment? Augment { get; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
|
|
||||||
using Godot;
|
|
||||||
using Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public interface IBaseInventoryItem
|
|
||||||
{
|
|
||||||
public string ItemName { get; }
|
|
||||||
public string Description { get; }
|
|
||||||
public float SpawnRate { get; }
|
|
||||||
public int ThrowDamage { get; }
|
|
||||||
public float ThrowSpeed { get; }
|
|
||||||
public ItemTag ItemTag { get; }
|
|
||||||
|
|
||||||
public abstract Texture2D GetTexture();
|
|
||||||
}
|
|
||||||
@@ -4,6 +4,6 @@
|
|||||||
{
|
{
|
||||||
void RescueItem();
|
void RescueItem();
|
||||||
|
|
||||||
public IBaseInventoryItem Item { get; }
|
public InventoryItem Item { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +0,0 @@
|
|||||||
using Zennysoft.Ma.Adapter.Entity;
|
|
||||||
|
|
||||||
public interface IEquipableItem : IBaseInventoryItem
|
|
||||||
{
|
|
||||||
public int BonusAttack { get; }
|
|
||||||
public int BonusDefense { get; }
|
|
||||||
public int BonusHP { get; }
|
|
||||||
public int BonusVT { get; }
|
|
||||||
public int BonusLuck { get; }
|
|
||||||
|
|
||||||
public bool Glued { get; set; }
|
|
||||||
|
|
||||||
public ElementalResistanceSet ElementalResistance { get; }
|
|
||||||
}
|
|
||||||
@@ -2,19 +2,17 @@
|
|||||||
|
|
||||||
public interface IInventory
|
public interface IInventory
|
||||||
{
|
{
|
||||||
public bool PickUpItem(IBaseInventoryItem item);
|
public bool PickUpItem(InventoryItem item);
|
||||||
|
|
||||||
public List<IBaseInventoryItem> Items { get; }
|
public List<InventoryItem> Items { get; }
|
||||||
|
|
||||||
public bool TryAdd(IBaseInventoryItem inventoryItem);
|
public bool TryAdd(InventoryItem inventoryItem);
|
||||||
|
|
||||||
public bool TryInsert(IBaseInventoryItem inventoryItem, int index);
|
public bool TryInsert(InventoryItem inventoryItem, int index);
|
||||||
|
|
||||||
public void Remove(IBaseInventoryItem inventoryItem);
|
public void Remove(InventoryItem inventoryItem);
|
||||||
|
|
||||||
public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo);
|
public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory);
|
||||||
|
|
||||||
public bool AtCapacity();
|
|
||||||
|
|
||||||
public event Action<string> BroadcastMessage;
|
public event Action<string> BroadcastMessage;
|
||||||
public event Action InventoryChanged;
|
public event Action InventoryChanged;
|
||||||
|
|||||||
@@ -2,5 +2,5 @@
|
|||||||
|
|
||||||
public interface IThrownItem
|
public interface IThrownItem
|
||||||
{
|
{
|
||||||
public IBaseInventoryItem ItemThatIsThrown { get; set; }
|
public InventoryItem ItemThatIsThrown { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +0,0 @@
|
|||||||
using Zennysoft.Ma.Adapter;
|
|
||||||
|
|
||||||
public interface IWeapon : IEquipableItem, IAugmentableItem
|
|
||||||
{
|
|
||||||
}
|
|
||||||
@@ -7,10 +7,10 @@ namespace Zennysoft.Ma.Adapter;
|
|||||||
public partial class RescuedItemDatabase
|
public partial class RescuedItemDatabase
|
||||||
{
|
{
|
||||||
[Save("rescued_item_list")]
|
[Save("rescued_item_list")]
|
||||||
public List<IBaseInventoryItem> Items { get; init; }
|
public List<InventoryItem> Items { get; init; }
|
||||||
|
|
||||||
public RescuedItemDatabase()
|
public RescuedItemDatabase()
|
||||||
{
|
{
|
||||||
Items = new List<IBaseInventoryItem>();
|
Items = new List<InventoryItem>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,9 @@ public partial class ItemTagEnumContext : JsonSerializerContext;
|
|||||||
[JsonSerializable(typeof(AccessoryTag))]
|
[JsonSerializable(typeof(AccessoryTag))]
|
||||||
public partial class AccessoryTagEnumContext : JsonSerializerContext;
|
public partial class AccessoryTagEnumContext : JsonSerializerContext;
|
||||||
|
|
||||||
|
[JsonSerializable(typeof(ThrowableItemTag))]
|
||||||
|
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
|
||||||
|
|
||||||
[JsonSerializable(typeof(UsableItemTag))]
|
[JsonSerializable(typeof(UsableItemTag))]
|
||||||
public partial class UsableItemTagEnumContext : JsonSerializerContext;
|
public partial class UsableItemTagEnumContext : JsonSerializerContext;
|
||||||
|
|
||||||
|
|||||||
@@ -20,16 +20,12 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
|||||||
|
|
||||||
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
|
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
|
||||||
|
|
||||||
public void Equip(IEquipableItem equipable);
|
public void Equip(EquipableItem equipable);
|
||||||
|
|
||||||
public void Unequip(IEquipableItem equipable);
|
public void Unequip(EquipableItem equipable);
|
||||||
|
|
||||||
public void PlayJumpScareAnimation();
|
public void PlayJumpScareAnimation();
|
||||||
|
|
||||||
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
|
|
||||||
|
|
||||||
public void IdentifyItem(IBaseInventoryItem unidentifiedItem);
|
|
||||||
|
|
||||||
public IInventory Inventory { get; }
|
public IInventory Inventory { get; }
|
||||||
|
|
||||||
public IHealthComponent HealthComponent { get; }
|
public IHealthComponent HealthComponent { get; }
|
||||||
@@ -48,20 +44,8 @@ public interface IPlayer : IKillable, ICharacterBody3D
|
|||||||
|
|
||||||
public void SetHealthTimerStatus(bool isActive);
|
public void SetHealthTimerStatus(bool isActive);
|
||||||
|
|
||||||
public void ModifyHealthTimerSpeed(float newModifier);
|
public bool CanEquipState { get; set; }
|
||||||
|
|
||||||
public bool AutoRevive { get; set; }
|
|
||||||
|
|
||||||
public int TotalAttack { get; }
|
|
||||||
public int TotalDefense { get; }
|
|
||||||
public int TotalLuck { get; }
|
|
||||||
|
|
||||||
public int HealthTimerHPRate { get; set; }
|
|
||||||
|
|
||||||
public float HealthTimerSpeedModifier { get; }
|
|
||||||
|
|
||||||
public bool AutoIdentifyItems { get; set; }
|
|
||||||
|
|
||||||
public event Action PlayerDied;
|
public event Action PlayerDied;
|
||||||
public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
|
public delegate InventoryItem RerollItem(InventoryItem item);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ public partial class PlayerLogic
|
|||||||
{
|
{
|
||||||
public readonly record struct PhysicsTick(double Delta);
|
public readonly record struct PhysicsTick(double Delta);
|
||||||
|
|
||||||
|
public readonly record struct Moved(Vector3 GlobalPosition, Transform3D GlobalTransform);
|
||||||
|
|
||||||
public readonly record struct Enable;
|
public readonly record struct Enable;
|
||||||
|
|
||||||
public readonly record struct Attack;
|
public readonly record struct Attack;
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ public sealed class MaSaveFileManager : IMaSaveFileManager
|
|||||||
public MaSaveFileManager(ISaveFileManager saveFileManager)
|
public MaSaveFileManager(ISaveFileManager saveFileManager)
|
||||||
{
|
{
|
||||||
_saveFileManager = saveFileManager;
|
_saveFileManager = saveFileManager;
|
||||||
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task Save<T>(T gameData)
|
public async Task Save<T>(T gameData)
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public partial class InGameUILogic
|
|||||||
Output(new Output.AnnounceMessageInInventory(message));
|
Output(new Output.AnnounceMessageInInventory(message));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ public partial class InGameUILogic
|
|||||||
{
|
{
|
||||||
public readonly record struct AnnounceMessageOnMainScreen(string Message);
|
public readonly record struct AnnounceMessageOnMainScreen(string Message);
|
||||||
public readonly record struct AnnounceMessageInInventory(string Message);
|
public readonly record struct AnnounceMessageInInventory(string Message);
|
||||||
public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
|
public readonly record struct RemoveItemFromInventory(InventoryItem Item);
|
||||||
public readonly record struct ShowInventory;
|
public readonly record struct ShowInventory;
|
||||||
public readonly record struct HideInventory;
|
public readonly record struct HideInventory;
|
||||||
}
|
}
|
||||||
|
|||||||
51
Zennysoft.Game.Ma/Ma.csproj.old
Normal file
51
Zennysoft.Game.Ma/Ma.csproj.old
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<!-- Use NativeAOT. -->
|
||||||
|
<PublishAot>true</PublishAot>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Remove="src\items\weapons\models\**" />
|
||||||
|
<EmbeddedResource Remove="src\items\weapons\models\**" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<!-- Root the assemblies to avoid trimming. -->
|
||||||
|
<TrimmerRootAssembly Include="GodotSharp" />
|
||||||
|
<TrimmerRootAssembly Include="$(TargetName)" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||||
|
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||||
|
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||||
|
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||||
|
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||||
|
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||||
|
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="src\ui\dialogue\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
38
Zennysoft.Game.Ma/Ma.csproj.old.1
Normal file
38
Zennysoft.Game.Ma/Ma.csproj.old.1
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||||
|
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||||
|
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||||
|
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||||
|
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||||
|
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||||
|
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
38
Zennysoft.Game.Ma/Ma.csproj.old.2
Normal file
38
Zennysoft.Game.Ma/Ma.csproj.old.2
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||||
|
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||||
|
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||||
|
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||||
|
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||||
|
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||||
|
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
38
Zennysoft.Game.Ma/Ma.csproj.old.3
Normal file
38
Zennysoft.Game.Ma/Ma.csproj.old.3
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.4.1">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||||
|
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||||
|
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||||
|
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||||
|
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||||
|
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||||
|
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
38
Zennysoft.Game.Ma/Ma.csproj.old.4
Normal file
38
Zennysoft.Game.Ma/Ma.csproj.old.4
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||||
|
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||||
|
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||||
|
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||||
|
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||||
|
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||||
|
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
38
Zennysoft.Game.Ma/Ma.csproj.old.5
Normal file
38
Zennysoft.Game.Ma/Ma.csproj.old.5
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
<Project Sdk="Godot.NET.Sdk/4.4.0">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
|
||||||
|
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
|
||||||
|
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||||
|
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
|
||||||
|
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
|
||||||
|
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||||
|
<PackageReference Include="SSH.NET" Version="2024.2.0" />
|
||||||
|
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
|
||||||
|
<PackageReference Include="Zeroconf" Version="3.7.16" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include=".editorconfig" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
|
||||||
|
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
@@ -1,22 +1,23 @@
|
|||||||
[preset.0]
|
[preset.0]
|
||||||
|
|
||||||
name="Windows Desktop"
|
name="Steamdeck"
|
||||||
platform="Windows Desktop"
|
platform="Linux"
|
||||||
runnable=true
|
runnable=true
|
||||||
advanced_options=true
|
advanced_options=false
|
||||||
dedicated_server=false
|
dedicated_server=false
|
||||||
custom_features=""
|
custom_features=""
|
||||||
export_filter="all_resources"
|
export_filter="exclude"
|
||||||
|
export_files=PackedStringArray()
|
||||||
include_filter=""
|
include_filter=""
|
||||||
exclude_filter=""
|
exclude_filter=""
|
||||||
export_path="Export/Ma.exe"
|
export_path=""
|
||||||
patches=PackedStringArray()
|
patches=PackedStringArray()
|
||||||
encryption_include_filters=""
|
encryption_include_filters=""
|
||||||
encryption_exclude_filters=""
|
encryption_exclude_filters=""
|
||||||
seed=0
|
seed=0
|
||||||
encrypt_pck=false
|
encrypt_pck=false
|
||||||
encrypt_directory=false
|
encrypt_directory=false
|
||||||
script_export_mode=1
|
script_export_mode=2
|
||||||
|
|
||||||
[preset.0.options]
|
[preset.0.options]
|
||||||
|
|
||||||
@@ -27,6 +28,51 @@ binary_format/embed_pck=false
|
|||||||
texture_format/s3tc_bptc=true
|
texture_format/s3tc_bptc=true
|
||||||
texture_format/etc2_astc=false
|
texture_format/etc2_astc=false
|
||||||
binary_format/architecture="x86_64"
|
binary_format/architecture="x86_64"
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||||
|
export DISPLAY=:0
|
||||||
|
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||||
|
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||||
|
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||||
|
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||||
|
rm -rf \"{temp_dir}\""
|
||||||
|
dotnet/include_scripts_content=false
|
||||||
|
dotnet/include_debug_symbols=true
|
||||||
|
dotnet/embed_build_outputs=false
|
||||||
|
|
||||||
|
[preset.1]
|
||||||
|
|
||||||
|
name="Windows Desktop"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
advanced_options=false
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="Output/Ma.zip"
|
||||||
|
patches=PackedStringArray()
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
seed=0
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_export_mode=2
|
||||||
|
|
||||||
|
[preset.1.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_wrapper=0
|
||||||
|
binary_format/embed_pck=true
|
||||||
|
texture_format/s3tc_bptc=true
|
||||||
|
texture_format/etc2_astc=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
codesign/enable=false
|
codesign/enable=false
|
||||||
codesign/timestamp=true
|
codesign/timestamp=true
|
||||||
codesign/timestamp_server_url=""
|
codesign/timestamp_server_url=""
|
||||||
@@ -65,5 +111,5 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
|
|||||||
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||||
Remove-Item -Recurse -Force '{temp_dir}'"
|
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||||
dotnet/include_scripts_content=false
|
dotnet/include_scripts_content=false
|
||||||
dotnet/include_debug_symbols=true
|
dotnet/include_debug_symbols=false
|
||||||
dotnet/embed_build_outputs=false
|
dotnet/embed_build_outputs=false
|
||||||
|
|||||||
@@ -12,8 +12,9 @@ config_version=5
|
|||||||
|
|
||||||
config/name="Ma"
|
config/name="Ma"
|
||||||
run/main_scene="uid://d1gjaijijd5ot"
|
run/main_scene="uid://d1gjaijijd5ot"
|
||||||
|
run/print_header=false
|
||||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||||
run/max_fps=60
|
run/delta_smoothing=false
|
||||||
boot_splash/show_image=false
|
boot_splash/show_image=false
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
@@ -41,10 +42,6 @@ window/stretch/mode="canvas_items"
|
|||||||
|
|
||||||
project/assembly_name="Ma"
|
project/assembly_name="Ma"
|
||||||
|
|
||||||
[editor]
|
|
||||||
|
|
||||||
export/convert_text_resources_to_binary=false
|
|
||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
||||||
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
|
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/input_helper/plugin.cfg")
|
||||||
@@ -79,16 +76,10 @@ folder_colors={
|
|||||||
|
|
||||||
import/blender/enabled=false
|
import/blender/enabled=false
|
||||||
|
|
||||||
[global_group]
|
|
||||||
|
|
||||||
DimmableAudio=""
|
|
||||||
|
|
||||||
[importer_defaults]
|
[importer_defaults]
|
||||||
|
|
||||||
texture={
|
texture={
|
||||||
&"compress/high_quality": true,
|
"detect_3d/compress_to": 0
|
||||||
&"compress/mode": 2,
|
|
||||||
&"detect_3d/compress_to": 0
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
@@ -274,7 +265,7 @@ EnemyViewerWalk={
|
|||||||
|
|
||||||
[internationalization]
|
[internationalization]
|
||||||
|
|
||||||
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://tutorialstone.dialogue")
|
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue")
|
||||||
|
|
||||||
[layer_names]
|
[layer_names]
|
||||||
|
|
||||||
@@ -302,7 +293,6 @@ locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialo
|
|||||||
|
|
||||||
3d/run_on_separate_thread=true
|
3d/run_on_separate_thread=true
|
||||||
common/physics_ticks_per_second=144
|
common/physics_ticks_per_second=144
|
||||||
jolt_physics_3d/simulation/areas_detect_static_bodies=true
|
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
uid://bevfcpew3kket
|
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using Chickensoft.Collections;
|
using Chickensoft.Collections;
|
||||||
|
using Godot;
|
||||||
using System;
|
using System;
|
||||||
using Zennysoft.Ma.Adapter;
|
using Zennysoft.Ma.Adapter;
|
||||||
using Zennysoft.Ma.Adapter.Entity;
|
using Zennysoft.Ma.Adapter.Entity;
|
||||||
@@ -6,23 +7,19 @@ using Zennysoft.Ma.Adapter.Entity;
|
|||||||
namespace Zennysoft.Game.Ma;
|
namespace Zennysoft.Game.Ma;
|
||||||
public class EquipmentComponent : IEquipmentComponent
|
public class EquipmentComponent : IEquipmentComponent
|
||||||
{
|
{
|
||||||
public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon;
|
public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon;
|
||||||
|
|
||||||
public IAutoProp<IArmor> EquippedArmor => _equippedArmor;
|
public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor;
|
||||||
|
|
||||||
public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory;
|
public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory;
|
||||||
|
|
||||||
public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo;
|
public AutoProp<EquipableItem> _equippedWeapon;
|
||||||
|
|
||||||
public AutoProp<IWeapon> _equippedWeapon;
|
public AutoProp<EquipableItem> _equippedArmor;
|
||||||
|
|
||||||
public AutoProp<IArmor> _equippedArmor;
|
public AutoProp<EquipableItem> _equippedAccessory;
|
||||||
|
|
||||||
public AutoProp<IAccessory> _equippedAccessory;
|
public event Action<EquipableItem> EquipmentChanged;
|
||||||
|
|
||||||
public AutoProp<IEquipableItem> _equippedAmmo;
|
|
||||||
|
|
||||||
public event Action<IEquipableItem> EquipmentChanged;
|
|
||||||
|
|
||||||
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
|
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
|
||||||
|
|
||||||
@@ -38,10 +35,9 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
|
|
||||||
public EquipmentComponent()
|
public EquipmentComponent()
|
||||||
{
|
{
|
||||||
_equippedWeapon = new AutoProp<IWeapon>(new Weapon());
|
_equippedWeapon = new AutoProp<EquipableItem>(new Weapon());
|
||||||
_equippedArmor = new AutoProp<IArmor>(new Armor());
|
_equippedArmor = new AutoProp<EquipableItem>(new Armor());
|
||||||
_equippedAccessory = new AutoProp<IAccessory>(new Accessory());
|
_equippedAccessory = new AutoProp<EquipableItem>(new Accessory());
|
||||||
_equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
@@ -49,10 +45,9 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
_equippedWeapon.OnNext(new Weapon());
|
_equippedWeapon.OnNext(new Weapon());
|
||||||
_equippedArmor.OnNext(new Armor());
|
_equippedArmor.OnNext(new Armor());
|
||||||
_equippedAccessory.OnNext(new Accessory());
|
_equippedAccessory.OnNext(new Accessory());
|
||||||
_equippedAmmo.OnNext(new Ammo());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Equip(IEquipableItem equipable)
|
public void Equip(EquipableItem equipable)
|
||||||
{
|
{
|
||||||
if (equipable is Weapon weapon)
|
if (equipable is Weapon weapon)
|
||||||
_equippedWeapon.OnNext(weapon);
|
_equippedWeapon.OnNext(weapon);
|
||||||
@@ -60,12 +55,10 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
_equippedArmor.OnNext(armor);
|
_equippedArmor.OnNext(armor);
|
||||||
if (equipable is Accessory accessory)
|
if (equipable is Accessory accessory)
|
||||||
_equippedAccessory.OnNext(accessory);
|
_equippedAccessory.OnNext(accessory);
|
||||||
if (equipable is Ammo ammo)
|
|
||||||
_equippedAmmo.OnNext(ammo);
|
|
||||||
EquipmentChanged?.Invoke(equipable);
|
EquipmentChanged?.Invoke(equipable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unequip(IEquipableItem equipable)
|
public void Unequip(EquipableItem equipable)
|
||||||
{
|
{
|
||||||
if (equipable is Weapon weapon)
|
if (equipable is Weapon weapon)
|
||||||
_equippedWeapon.OnNext(new Weapon());
|
_equippedWeapon.OnNext(new Weapon());
|
||||||
@@ -73,20 +66,14 @@ public class EquipmentComponent : IEquipmentComponent
|
|||||||
_equippedArmor.OnNext(new Armor());
|
_equippedArmor.OnNext(new Armor());
|
||||||
if (equipable is Accessory accessory)
|
if (equipable is Accessory accessory)
|
||||||
_equippedAccessory.OnNext(new Accessory());
|
_equippedAccessory.OnNext(new Accessory());
|
||||||
if (equipable is Ammo ammo)
|
|
||||||
_equippedAmmo.OnNext(new Ammo());
|
|
||||||
EquipmentChanged?.Invoke(equipable);
|
EquipmentChanged?.Invoke(equipable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsItemEquipped(IEquipableItem item)
|
public bool IsItemEquipped(InventoryItem item)
|
||||||
{
|
{
|
||||||
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value;
|
if (item is not EquipableItem)
|
||||||
}
|
return false;
|
||||||
|
|
||||||
public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
|
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value;
|
||||||
|
|
||||||
public bool AugmentableEquipmentExists()
|
|
||||||
{
|
|
||||||
return (_equippedWeapon.Value.ItemName != null && _equippedWeapon.Value.Augment == null) || (_equippedArmor.Value.ItemName != null && _equippedArmor.Value.Augment == null) || (_equippedAccessory.Value.ItemName != null && _equippedAccessory.Value.Augment == null);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,17 +52,6 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
|
|||||||
_currentExp.OnNext(cappedAmount);
|
_currentExp.OnNext(cappedAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GainUnmodified(int flatRateExp)
|
|
||||||
{
|
|
||||||
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
|
|
||||||
while (flatRateExp + _currentExp.Value >= _expToNextLevel.Value)
|
|
||||||
LevelUp();
|
|
||||||
var cappedAmount = Math.Min(flatRateExp + _currentExp.Value, _expToNextLevel.Value);
|
|
||||||
_currentExp.OnNext(cappedAmount);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
|
|
||||||
|
|
||||||
public void LevelUp()
|
public void LevelUp()
|
||||||
{
|
{
|
||||||
SfxDatabase.Instance.Play(SoundEffect.LevelUp);
|
SfxDatabase.Instance.Play(SoundEffect.LevelUp);
|
||||||
|
|||||||
@@ -31,6 +31,8 @@ public partial class App : Node, IApp
|
|||||||
|
|
||||||
[Node] private GalleryMenu GalleryMenu { get; set; }
|
[Node] private GalleryMenu GalleryMenu { get; set; }
|
||||||
|
|
||||||
|
[Node] private VideoStreamPlayer VideoStreamPlayer { get; set; }
|
||||||
|
|
||||||
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
|
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
|
||||||
|
|
||||||
public IAppRepo AppRepo { get; set; } = default!;
|
public IAppRepo AppRepo { get; set; } = default!;
|
||||||
@@ -146,7 +148,7 @@ public partial class App : Node, IApp
|
|||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
.Handle((in AppLogic.Output.SetupGameScene _) =>
|
||||||
{
|
{
|
||||||
LoadingScreen.ShowLoadingScreen();
|
LoadingScreen.Show();
|
||||||
LoadGame(GAME_SCENE_PATH);
|
LoadGame(GAME_SCENE_PATH);
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.ShowMainMenu _) =>
|
.Handle((in AppLogic.Output.ShowMainMenu _) =>
|
||||||
@@ -155,7 +157,7 @@ public partial class App : Node, IApp
|
|||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.CloseGame _) =>
|
.Handle((in AppLogic.Output.CloseGame _) =>
|
||||||
{
|
{
|
||||||
LoadingScreen.HideLoadingScreen();
|
LoadingScreen.Hide();
|
||||||
_game.GameExitRequested -= GameExitRequested;
|
_game.GameExitRequested -= GameExitRequested;
|
||||||
MainMenu.StartGameButton.GrabFocus();
|
MainMenu.StartGameButton.GrabFocus();
|
||||||
_game.CallDeferred(MethodName.QueueFree, []);
|
_game.CallDeferred(MethodName.QueueFree, []);
|
||||||
@@ -166,13 +168,13 @@ public partial class App : Node, IApp
|
|||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
|
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
|
||||||
{
|
{
|
||||||
LoadingScreen.ShowLoadingScreen();
|
LoadingScreen.Show();
|
||||||
MainMenu.Hide();
|
MainMenu.Hide();
|
||||||
LoadEnemyViewer(ENEMY_VIEWER_PATH);
|
LoadEnemyViewer(ENEMY_VIEWER_PATH);
|
||||||
})
|
})
|
||||||
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
|
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
|
||||||
{
|
{
|
||||||
LoadingScreen.HideLoadingScreen();
|
LoadingScreen.Hide();
|
||||||
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
|
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
|
||||||
enemyViewer.CallDeferred(MethodName.QueueFree);
|
enemyViewer.CallDeferred(MethodName.QueueFree);
|
||||||
MainMenu.Show();
|
MainMenu.Show();
|
||||||
@@ -203,22 +205,24 @@ public partial class App : Node, IApp
|
|||||||
_game = scene as IGame;
|
_game = scene as IGame;
|
||||||
_game.GameLoaded += OnGameLoaded;
|
_game.GameLoaded += OnGameLoaded;
|
||||||
_game.GameExitRequested += GameExitRequested;
|
_game.GameExitRequested += GameExitRequested;
|
||||||
|
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
|
||||||
CallDeferred(MethodName.AddChild, scene);
|
CallDeferred(MethodName.AddChild, scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
|
private void OnGameLoaded() => LoadingScreen.Hide();
|
||||||
|
|
||||||
private async void LoadEnemyViewer(string sceneName)
|
private async void LoadEnemyViewer(string sceneName)
|
||||||
{
|
{
|
||||||
var scene = await LoadSceneInternal(sceneName);
|
var scene = await LoadSceneInternal(sceneName);
|
||||||
_enemyViewer = scene as IDataViewer;
|
_enemyViewer = scene as IDataViewer;
|
||||||
|
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
|
||||||
CallDeferred(MethodName.AddChild, scene);
|
CallDeferred(MethodName.AddChild, scene);
|
||||||
LoadingScreen.HideLoadingScreen();
|
LoadingScreen.Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task<Node> LoadSceneInternal(string sceneName)
|
private async Task<Node> LoadSceneInternal(string sceneName)
|
||||||
{
|
{
|
||||||
LoadingScreen.ShowLoadingScreen();
|
LoadingScreen.Show();
|
||||||
LoadingScreen.ProgressBar.Value = 0;
|
LoadingScreen.ProgressBar.Value = 0;
|
||||||
var sceneLoader = new SceneLoader();
|
var sceneLoader = new SceneLoader();
|
||||||
CallDeferred(MethodName.AddChild, sceneLoader);
|
CallDeferred(MethodName.AddChild, sceneLoader);
|
||||||
@@ -259,13 +263,6 @@ public partial class App : Node, IApp
|
|||||||
|
|
||||||
MainMenu.StartGame -= OnStartGame;
|
MainMenu.StartGame -= OnStartGame;
|
||||||
MainMenu.EnemyViewer -= OnEnemyViewer;
|
MainMenu.EnemyViewer -= OnEnemyViewer;
|
||||||
MainMenu.Gallery -= OnGallery;
|
|
||||||
MainMenu.Options -= OnOptions;
|
|
||||||
MainMenu.Quit -= OnQuit;
|
MainMenu.Quit -= OnQuit;
|
||||||
|
|
||||||
GalleryMenu.GalleryExited -= GalleryExited;
|
|
||||||
|
|
||||||
OptionsMenu.OptionsMenuExited -= OptionsMenu_OptionsMenuExited;
|
|
||||||
OptionsMenu.DeleteSaveData -= DeleteSaveData;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,16 +10,9 @@
|
|||||||
process_mode = 3
|
process_mode = 3
|
||||||
script = ExtResource("1_rt73h")
|
script = ExtResource("1_rt73h")
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="."]
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
color = Color(0, 0, 0, 1)
|
|
||||||
|
|
||||||
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
|
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
@@ -29,6 +22,12 @@ visible = false
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="VideoStreamPlayer" type="VideoStreamPlayer" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
|
||||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
|
|||||||
@@ -2,5 +2,4 @@
|
|||||||
|
|
||||||
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
|
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
|
||||||
{
|
{
|
||||||
public override void _EnterTree() => FadeIn();
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,5 +2,4 @@
|
|||||||
|
|
||||||
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
|
public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
|
||||||
{
|
{
|
||||||
public override void _EnterTree() => FadeIn();
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,7 +39,6 @@ bus = &"SFX"
|
|||||||
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
|
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
stream = ExtResource("6_r16t0")
|
stream = ExtResource("6_r16t0")
|
||||||
max_polyphony = 5
|
|
||||||
bus = &"SFX"
|
bus = &"SFX"
|
||||||
|
|
||||||
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
|
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
|
||||||
|
|||||||
@@ -106,6 +106,6 @@ public enum SoundEffect
|
|||||||
SwapHPAndVT,
|
SwapHPAndVT,
|
||||||
TurnAllEnemiesIntoHealingItems,
|
TurnAllEnemiesIntoHealingItems,
|
||||||
WeaponQuickSlash,
|
WeaponQuickSlash,
|
||||||
WeaponSlowSlash,
|
WeaponSlowSlash
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -60,16 +60,9 @@ public partial class DataViewer : Control, IDataViewer
|
|||||||
DisplayEnemy();
|
DisplayEnemy();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEnterTree()
|
public void OnEnterTree() => GetTree().Paused = false;
|
||||||
{
|
|
||||||
GetTree().Paused = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnExitTree()
|
public void OnExitTree() => GetTree().Paused = false;
|
||||||
{
|
|
||||||
GetTree().Paused = false;
|
|
||||||
BackButton.Pressed -= BackButton_Pressed;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
|
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
|
||||||
|
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
using Chickensoft.AutoInject;
|
|
||||||
using Chickensoft.Introspection;
|
|
||||||
using Godot;
|
|
||||||
using System.Linq;
|
|
||||||
using Zennysoft.Game.Ma;
|
|
||||||
using Zennysoft.Ma.Adapter;
|
|
||||||
using Zennysoft.Ma.Adapter.Entity;
|
|
||||||
|
|
||||||
[Meta(typeof(IAutoNode)), Id("debug")]
|
|
||||||
public partial class DebugInfo : Control
|
|
||||||
{
|
|
||||||
public override void _Notification(int what) => this.Notify(what);
|
|
||||||
|
|
||||||
[Dependency] private IGame _game => this.DependOn<IGame>();
|
|
||||||
[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
|
|
||||||
[Dependency] private IMap _map => this.DependOn<IMap>();
|
|
||||||
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
|
|
||||||
|
|
||||||
[Node] public Label MapName { get; set; }
|
|
||||||
[Node] public Label EnemyCount { get; set; }
|
|
||||||
[Node] public Label DeathCount { get; set; }
|
|
||||||
|
|
||||||
public void OnResolved()
|
|
||||||
{
|
|
||||||
_map.FloorLoaded += _map_FloorLoaded;
|
|
||||||
_gameRepo.EnemyDied += _gameRepo_EnemyDied;
|
|
||||||
_player.PlayerDied += _player_PlayerDied;
|
|
||||||
DeathCount.Text = _game.QuestData.DeathCount.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void _gameRepo_EnemyDied(IEnemy obj) => EnemyCount.Text = (EnemyCount.Text.ToInt() - 1).ToString();
|
|
||||||
|
|
||||||
private void _map_FloorLoaded()
|
|
||||||
{
|
|
||||||
MapName.Text = _map.CurrentFloor.SceneFilePath.GetFile().TrimSuffix(".tscn");
|
|
||||||
EnemyCount.Text = _map.CurrentFloor.GetChild(0).GetChildren().OfType<IDungeonRoom>().Select(x => x.GetChildren().OfType<IEnemy>()).Count().ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void _player_PlayerDied() => DeathCount.Text = _game.QuestData.DeathCount.ToString();
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://c4g3frcpt0h36
|
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://t22s2y1t8ktc"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c4g3frcpt0h36" path="res://src/debug_info/DebugInfo.cs" id="1_6tk84"]
|
|
||||||
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="1_i766g"]
|
|
||||||
[ext_resource type="Script" uid="uid://3fpuxsgdl8xe" path="res://src/utils/FpsCounter.cs" id="3_rco7p"]
|
|
||||||
|
|
||||||
[node name="DebugInfo" type="Control"]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
script = ExtResource("1_6tk84")
|
|
||||||
|
|
||||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
theme_override_constants/margin_left = 20
|
|
||||||
theme_override_constants/margin_top = 20
|
|
||||||
theme_override_constants/margin_right = 20
|
|
||||||
theme_override_constants/margin_bottom = 20
|
|
||||||
|
|
||||||
[node name="VFlowContainer" type="VFlowContainer" parent="MarginContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
alignment = 2
|
|
||||||
|
|
||||||
[node name="FPS" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="FPSLabel" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
|
|
||||||
layout_mode = 2
|
|
||||||
text = "FPS:"
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
|
|
||||||
[node name="FPSCounter" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
script = ExtResource("3_rco7p")
|
|
||||||
|
|
||||||
[node name="MapInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="Map Name Label" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
|
|
||||||
layout_mode = 2
|
|
||||||
text = "Map Name:"
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
|
|
||||||
[node name="MapName" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
|
|
||||||
[node name="EnemyInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="Enemy Count Label" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
|
|
||||||
layout_mode = 2
|
|
||||||
text = "Number of enemies:"
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
|
|
||||||
[node name="EnemyCount" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
|
|
||||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
|
|
||||||
[node name="DeathCountLabel" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
text = "Player Death Count:"
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
|
|
||||||
[node name="DeathCount" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
layout_mode = 2
|
|
||||||
label_settings = ExtResource("1_i766g")
|
|
||||||
@@ -39,10 +39,4 @@ public partial class BossAModelView : EnemyModelView3D, INode3D
|
|||||||
ExplodingModel.Show();
|
ExplodingModel.Show();
|
||||||
DeathAnimation.Play("Animation");
|
DeathAnimation.Play("Animation");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnExitTree()
|
|
||||||
{
|
|
||||||
Hitbox.AreaEntered -= Hitbox_AreaEntered;
|
|
||||||
DeathAnimation.AnimationFinished -= DeathAnimation_AnimationFinished;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,8 @@
|
|||||||
using Chickensoft.AutoInject;
|
using Chickensoft.AutoInject;
|
||||||
using Chickensoft.Introspection;
|
using Chickensoft.Introspection;
|
||||||
using Godot;
|
using Godot;
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System;
|
||||||
using Zennysoft.Ma.Adapter;
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
namespace Zennysoft.Game.Ma;
|
namespace Zennysoft.Game.Ma;
|
||||||
@@ -181,6 +180,5 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
|
|||||||
EngagePlayerBehavior.TakeAction -= PerformAction;
|
EngagePlayerBehavior.TakeAction -= PerformAction;
|
||||||
PlayerDetector.BodyEntered -= PlayerDetector_BodyEntered;
|
PlayerDetector.BodyEntered -= PlayerDetector_BodyEntered;
|
||||||
PlayerDetector.BodyExited -= PlayerDetector_BodyExited;
|
PlayerDetector.BodyExited -= PlayerDetector_BodyExited;
|
||||||
(EnemyModelView as BossAModelView).OnDeathAnimationCompleted -= EnemyModelView3D_OnDeathAnimationCompleted;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,8 +24,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
|||||||
|
|
||||||
#region Dependencies
|
#region Dependencies
|
||||||
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
|
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
|
||||||
|
|
||||||
[Dependency] protected IGameRepo _gameRepo => this.DependOn<IGameRepo>();
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public IHealthComponent HealthComponent { get; private set; }
|
public IHealthComponent HealthComponent { get; private set; }
|
||||||
@@ -59,9 +57,7 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
|||||||
|
|
||||||
[Export] public double HolyResistance { get; set; }
|
[Export] public double HolyResistance { get; set; }
|
||||||
|
|
||||||
[Export] public double CurseResistance { get; set; }
|
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance);
|
||||||
|
|
||||||
public ElementalResistanceSet ElementalResistanceSet => new ElementalResistanceSet(AeolicResistance, HydricResistance, IgenousResistance, FerrumResistance, TelluricResistance, HolyResistance, CurseResistance);
|
|
||||||
|
|
||||||
[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
|
[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
|
||||||
[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
|
[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
|
||||||
@@ -165,7 +161,6 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
|
|||||||
EnemyModelView.PlayDeathAnimation();
|
EnemyModelView.PlayDeathAnimation();
|
||||||
_hitSFX.Play();
|
_hitSFX.Play();
|
||||||
_dieSFX.Play();
|
_dieSFX.Play();
|
||||||
_gameRepo.OnEnemyDied(this);
|
|
||||||
var tweener = CreateTween();
|
var tweener = CreateTween();
|
||||||
tweener.TweenInterval(1.0f);
|
tweener.TweenInterval(1.0f);
|
||||||
tweener.TweenCallback(Callable.From(QueueFree));
|
tweener.TweenCallback(Callable.From(QueueFree));
|
||||||
|
|||||||
@@ -69,10 +69,4 @@ public abstract partial class Enemy2D : Enemy
|
|||||||
if (body is IPlayer)
|
if (body is IPlayer)
|
||||||
_enemyLogic.Input(new EnemyLogic.Input.Alert());
|
_enemyLogic.Input(new EnemyLogic.Input.Alert());
|
||||||
}
|
}
|
||||||
|
|
||||||
public new void OnExitTree()
|
|
||||||
{
|
|
||||||
base.OnExitTree();
|
|
||||||
LineOfSight.BodyEntered -= LineOfSight_BodyEntered;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -129,6 +129,5 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
|
|||||||
{
|
{
|
||||||
if (AnimationTree != null)
|
if (AnimationTree != null)
|
||||||
AnimationTree.Get(_parametersPlayback).As<AnimationNodeStateMachinePlayback>().Stop();
|
AnimationTree.Get(_parametersPlayback).As<AnimationNodeStateMachinePlayback>().Stop();
|
||||||
AnimationTree.AnimationFinished -= AnimationTree_AnimationFinished;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
|
|||||||
using Chickensoft.Introspection;
|
using Chickensoft.Introspection;
|
||||||
using Godot;
|
using Godot;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Zennysoft.Ma.Adapter;
|
||||||
|
|
||||||
namespace Zennysoft.Game.Ma;
|
namespace Zennysoft.Game.Ma;
|
||||||
[Meta(typeof(IAutoNode))]
|
[Meta(typeof(IAutoNode))]
|
||||||
@@ -50,7 +51,6 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
|
|||||||
|
|
||||||
public override void PlayDeathAnimation()
|
public override void PlayDeathAnimation()
|
||||||
{
|
{
|
||||||
AnimationPlayer.Stop();
|
|
||||||
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
|
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
|
||||||
var tweener = GetTree().CreateTween();
|
var tweener = GetTree().CreateTween();
|
||||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f);
|
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 0.1f, 0.8f);
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using Chickensoft.AutoInject;
|
using Chickensoft.AutoInject;
|
||||||
using Chickensoft.Introspection;
|
using Chickensoft.Introspection;
|
||||||
using Godot;
|
using Godot;
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace Zennysoft.Game.Ma;
|
namespace Zennysoft.Game.Ma;
|
||||||
|
|
||||||
|
|||||||
@@ -101,14 +101,15 @@ _followSpeed = 150.0
|
|||||||
|
|
||||||
[node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("5_drfkj")]
|
[node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("5_drfkj")]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
_minimumAttackTime = 1.0
|
_minimumAttackTime = 3.0
|
||||||
_maximumAttackTime = 3.0
|
_maximumAttackTime = 7.0
|
||||||
_acquireTargetTime = 2.0
|
_acquireTargetTime = 2.0
|
||||||
|
|
||||||
[node name="NavigationAgent" type="NavigationAgent3D" parent="Components"]
|
[node name="NavigationAgent" type="NavigationAgent3D" parent="Components"]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
avoidance_enabled = true
|
avoidance_enabled = true
|
||||||
radius = 1.0
|
radius = 1.0
|
||||||
|
debug_enabled = true
|
||||||
|
|
||||||
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source_file="res://src/enemy/enemy_types/01. sproingy/animations/IDLE_WALK_FRONT/Layer 3.png"
|
||||||
dest_files=["res://.godot/imported/Layer 3.png-2a70da4a5edb45d22671dcbc70b844fd.s3tc.ctex"]
|
dest_files=["res://.godot/imported/Layer 3.png-2a70da4a5edb45d22671dcbc70b844fd.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
compress/mode=2
|
compress/mode=0
|
||||||
compress/high_quality=false
|
compress/high_quality=false
|
||||||
compress/lossy_quality=0.7
|
compress/lossy_quality=0.7
|
||||||
compress/hdr_compression=1
|
compress/hdr_compression=1
|
||||||
|
|||||||
@@ -3,20 +3,19 @@
|
|||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://ba846rlx4phr2"
|
uid="uid://ba846rlx4phr2"
|
||||||
path.s3tc="res://.godot/imported/Layer 4.png-b056eb2e1553caa85cdf5fda5d0acad6.s3tc.ctex"
|
path="res://.godot/imported/Layer 4.png-b056eb2e1553caa85cdf5fda5d0acad6.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"vram_texture": false
|
||||||
"vram_texture": true
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://src/enemy/enemy_types/01. sproingy/animations/IDLE_WALK_FRONT/Layer 4.png"
|
source_file="res://src/enemy/enemy_types/01. sproingy/animations/IDLE_WALK_FRONT/Layer 4.png"
|
||||||
dest_files=["res://.godot/imported/Layer 4.png-b056eb2e1553caa85cdf5fda5d0acad6.s3tc.ctex"]
|
dest_files=["res://.godot/imported/Layer 4.png-b056eb2e1553caa85cdf5fda5d0acad6.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
compress/mode=2
|
compress/mode=0
|
||||||
compress/high_quality=false
|
compress/high_quality=false
|
||||||
compress/lossy_quality=0.7
|
compress/lossy_quality=0.7
|
||||||
compress/hdr_compression=1
|
compress/hdr_compression=1
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user