Pal
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9ed5f8600c
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Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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2025-10-07 21:38:27 -07:00 |
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Pal
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8e030aabcd
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OW tweaks
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2025-10-07 01:18:17 -07:00 |
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0bf87c0dc2
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Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
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2025-10-06 14:20:08 -07:00 |
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Pal
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57b61e86a4
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Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
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2025-10-06 04:25:21 -07:00 |
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Pal
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ad29e57fc9
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Initial pass of lighting and particle systems for all area 1 rooms complete.
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2025-10-04 03:52:04 -07:00 |
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Pal
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122d0e7794
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made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
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2025-10-03 04:43:45 -07:00 |
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Pal
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5bb4aca510
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cleanup of map/dungeon folder + water room fix
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2025-09-26 16:00:17 -07:00 |
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Pal
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3aa1d66040
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Dungeon Room Re-import and Old Models Deleted
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2025-09-26 04:06:41 -07:00 |
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4808b1dd63
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Remove SimpleDungeons plugin
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2025-09-15 20:50:19 -07:00 |
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5725e7a6fb
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Add shading back
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2025-08-06 22:31:30 -07:00 |
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338e303fbb
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Fix all doors
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2025-05-17 14:37:58 -07:00 |
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f6a2d28dde
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Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
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2025-04-01 20:54:30 -07:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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