Fix up item usage

This commit is contained in:
2025-03-07 18:40:14 -08:00
parent 93c04440d4
commit fe3c539a62
15 changed files with 125 additions and 65 deletions

View File

@@ -292,14 +292,14 @@ public partial class Player : CharacterBody3D, IPlayer
{
Stats.SetMaximumHP(Stats.MaximumHP.Value + amountToRaise);
Stats.SetCurrentHP(Stats.MaximumHP.Value);
Game.AnnounceMessageOnInventoryScreen($"{amountToRaise}MAXHP Up.");
_gameRepo.AnnounceMessageInInventory($"{amountToRaise}MAXHP Up.");
}
public void HealHP(int amountToRestore)
{
Stats.SetCurrentHP(Stats.CurrentHP.Value + amountToRestore);
var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}";
Game.AnnounceMessageOnInventoryScreen($"{raiseString}HP Restored.");
_gameRepo.AnnounceMessageInInventory($"{raiseString}HP Restored.");
}
public void RaiseVT(int amountToRaise)
@@ -308,7 +308,7 @@ public partial class Player : CharacterBody3D, IPlayer
{
Stats.SetMaximumVT(Stats.MaximumVT.Value + amountToRaise);
Stats.SetCurrentVT(Stats.MaximumVT.Value);
Game.AnnounceMessageOnInventoryScreen($"{amountToRaise}MAXVT Up.");
_gameRepo.AnnounceMessageInInventory($"{amountToRaise}MAXVT Up.");
}
}
@@ -316,7 +316,7 @@ public partial class Player : CharacterBody3D, IPlayer
{
Stats.SetCurrentVT(Stats.CurrentVT.Value + amountToRestore);
var raiseString = amountToRestore == 1000 ? "MAX" : $"{amountToRestore}";
Game.AnnounceMessageOnInventoryScreen($"{raiseString}VT Restored.");
_gameRepo.AnnounceMessageInInventory($"{raiseString}VT Restored.");
}
public void ModifyBonusAttack(int amount)