Major Player refactor
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@@ -8,14 +8,12 @@ state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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}
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : Moved
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Dead : Killed
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GameJamDungeon_PlayerLogic_State_Attacking --> GameJamDungeon_PlayerLogic_State_Idle : AttackAnimationFinished
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GameJamDungeon_PlayerLogic_State_Disabled --> GameJamDungeon_PlayerLogic_State_Idle : Enable
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GameJamDungeon_PlayerLogic_State_Idle --> GameJamDungeon_PlayerLogic_State_Attacking : Attack
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GameJamDungeon_PlayerLogic_State_Alive : OnPhysicsTick → MovementComputed
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GameJamDungeon_PlayerLogic_State_Idle : OnAttack → Attack
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[*] --> GameJamDungeon_PlayerLogic_State_Idle
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