Major Player refactor
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@@ -1,10 +1,8 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using DialogueManagerRuntime;
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using GameJamDungeon;
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using Godot;
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using System.Linq;
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namespace GameJamDungeon;
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[Meta(typeof(IAutoNode))]
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public partial class Npc : Node3D
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{
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