Major Player refactor

This commit is contained in:
2025-02-07 02:29:50 -08:00
parent 0cdae88952
commit fe1a1e61ef
132 changed files with 2554 additions and 2478 deletions

View File

@@ -1,53 +1,52 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
namespace GameJamDungeon;
[Meta(typeof(IAutoNode))]
public partial class ThrownItem : RigidBody3D
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
public InventoryItemStats ThrownItemStats;
public IInventoryItem ItemThatIsThrown;
[Node] public Sprite3D Sprite { get; set; } = default!;
public void OnResolved()
{
BodyEntered += ThrownItem_BodyEntered;
GlobalPosition = Game.Player.GlobalPosition + new Vector3(0, 0, 0);
Sprite.Texture = ThrownItemStats.Texture;
AddCollisionExceptionWith((Node)Game.Player);
GlobalPosition = Player.CurrentPosition;
Sprite.Texture = ItemThatIsThrown.GetTexture();
AddCollisionExceptionWith((Node)Player);
}
private void ThrownItem_BodyEntered(Node body)
{
if (body is IEnemy enemy)
{
CalculateEffect(enemy);
}
QueueFree();
}
public void Throw()
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * ThrownItemStats.ThrowSpeed);
ApplyCentralImpulse(-Player.CurrentBasis.Z.Normalized() * ItemThatIsThrown.ThrowSpeed);
}
private void CalculateEffect(IEnemy enemy)
{
if (ThrownItemStats is ThrowableItemStats throwableItemStats)
if (ItemThatIsThrown is ThrowableItem throwableItem)
{
if (throwableItemStats.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
enemy.TakeDamage(enemy.CurrentHP - 1, ElementType.None, false, true, true);
if (throwableItem.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
enemy.TakeDamage(enemy.CurrentHP - 1, ignoreDefense: true, ignoreElementalResistance: true);
else
enemy.TakeDamage(throwableItemStats.ThrowDamage, throwableItemStats.ElementType);
enemy.TakeDamage(throwableItem.ThrowDamage, throwableItem.ElementType);
}
else
{
enemy.TakeDamage(ThrownItemStats.ThrowDamage, ElementType.None);
enemy.TakeDamage(ItemThatIsThrown.ThrowDamage);
}
}
}
}