Major Player refactor
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@@ -1,9 +1,10 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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namespace GameJamDungeon;
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[Meta(typeof(IAutoNode))]
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public partial class ConsumableItem : Node3D, IUsableItem
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{
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@@ -13,42 +14,57 @@ public partial class ConsumableItem : Node3D, IUsableItem
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public delegate void RaiseStatRequestEventHandler(ConsumableItemStats consumableItemStats);
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[Dependency] public IGame Game => this.DependOn<IGame>();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
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public InventoryItemStats Info => ConsumableItemInfo;
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[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
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[Export]
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public ConsumableItemStats ConsumableItemInfo { get; set; }
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private ConsumableItemStats _consumableItemStats { get; set; }
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[Node] public Sprite3D Sprite { get; set; } = default!;
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[Node] private Sprite3D Sprite { get; set; } = new Sprite3D();
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[Node] public Area3D Pickup { get; set; } = default!;
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[Node] private Area3D Pickup { get; set; } = default!;
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public Guid ID => Guid.NewGuid();
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public string ItemName => _consumableItemStats.Name;
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public string Description => _consumableItemStats.Description;
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public float SpawnRate => _consumableItemStats.SpawnRate;
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public Texture2D GetTexture() => _consumableItemStats.Texture;
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public double ThrowDamage => _consumableItemStats.ThrowDamage;
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public float ThrowSpeed => _consumableItemStats.ThrowSpeed;
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public void Use()
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{
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if (ConsumableItemInfo.RaiseHPAmount > 0)
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Game.RaiseHP(ConsumableItemInfo.RaiseHPAmount);
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if (ConsumableItemInfo.RaiseVTAmount > 0)
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Game.RaiseVT(ConsumableItemInfo.RaiseVTAmount);
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if (_consumableItemStats.RaiseHPAmount > 0)
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Game.RaiseHP(_consumableItemStats.RaiseHPAmount);
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if (_consumableItemStats.RaiseVTAmount > 0)
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Game.RaiseVT(_consumableItemStats.RaiseVTAmount);
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if (ConsumableItemInfo.HealHPAmount > 0 && GameRepo.PlayerData.CurrentHP.Value != GameRepo.PlayerData.MaximumHP.Value)
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Game.HealHP(ConsumableItemInfo.HealHPAmount);
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if (ConsumableItemInfo.HealVTAmount > 0 && GameRepo.PlayerData.CurrentVT.Value != GameRepo.PlayerData.MaximumVT.Value)
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Game.HealVT(ConsumableItemInfo.HealVTAmount);
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if (_consumableItemStats.HealHPAmount > 0 && Player.Stats.CurrentHP.Value != Player.Stats.MaximumHP.Value)
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Game.HealHP(_consumableItemStats.HealHPAmount);
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if (_consumableItemStats.HealVTAmount > 0 && Player.Stats.CurrentVT.Value != Player.Stats.MaximumVT.Value)
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Game.HealVT(_consumableItemStats.HealVTAmount);
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}
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public void SetItemStats(InventoryItemStats inventoryItemStats)
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{
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_consumableItemStats = (ConsumableItemStats)inventoryItemStats;
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}
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public void OnReady()
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{
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Sprite.Texture = ConsumableItemInfo.Texture;
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Pickup.BodyEntered += OnEntered;
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Sprite.Texture = _consumableItemStats.Texture;
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}
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public void OnEntered(Node3D body)
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{
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var isAdded = GameRepo.PlayerData.Inventory.TryAdd(this);
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var isAdded = Player.Inventory.TryAdd(this);
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if (isAdded)
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QueueFree();
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}
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