Major Player refactor
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@@ -1,5 +1,4 @@
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using Godot;
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using System;
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namespace GameJamDungeon;
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@@ -13,7 +12,7 @@ public partial class AccessoryStats : InventoryItemStats
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public int DEFUp { get; set; } = 0;
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[Export]
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public double LUCKUp { get; set; } = 0;
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public double LuckUp { get; set; } = 0;
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[Export]
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public int MaxHPUp { get; set; } = 0;
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