Major Player refactor
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@@ -3,6 +3,8 @@ using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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namespace GameJamDungeon;
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[Meta(typeof(IAutoNode))]
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public partial class ItemRescue : Area3D
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{
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@@ -1,14 +1,13 @@
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using System.Collections.Generic;
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namespace GameJamDungeon.src.item_rescue
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{
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public class RescuedItemDatabase
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{
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public List<IInventoryItem> Items;
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namespace GameJamDungeon;
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public RescuedItemDatabase()
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{
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Items = new List<IInventoryItem>();
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}
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public class RescuedItemDatabase
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{
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public List<IInventoryItem> Items;
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public RescuedItemDatabase()
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{
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Items = new List<IInventoryItem>();
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}
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}
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@@ -5,6 +5,8 @@ using Godot;
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using System.Collections.Generic;
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using System.Linq;
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namespace GameJamDungeon;
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[Meta(typeof(IAutoNode))]
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public partial class RescuedItems : Node3D
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{
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