Major Player refactor
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@@ -1,6 +1,8 @@
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using GameJamDungeon;
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using Godot;
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namespace GameJamDungeon;
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public partial class ItemLabel : Label
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{
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public ItemLabel()
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@@ -8,8 +10,6 @@ public partial class ItemLabel : Label
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LabelSettings = UnequippedItemFont;
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}
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public IInventoryItem InventoryItem { get; set; } = default!;
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private static LabelSettings UnequippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextRegular.tres");
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private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontEquipped.tres");
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