Major Player refactor
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@@ -1,50 +1,49 @@
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using Godot;
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namespace GameJamDungeon
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namespace GameJamDungeon;
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[GlobalClass]
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public partial class EnemyStatResource : Resource
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{
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[GlobalClass]
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public partial class EnemyStatResource : Resource
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{
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[Export]
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public double CurrentHP { get; set; }
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[Export]
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public double CurrentHP { get; set; }
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[Export]
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public double MaximumHP { get; set; }
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[Export]
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public double MaximumHP { get; set; }
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[Export]
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public int CurrentAttack { get; set; }
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[Export]
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public int CurrentAttack { get; set; }
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[Export]
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public int CurrentDefense { get; set; }
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[Export]
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public int CurrentDefense { get; set; }
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[Export]
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public int MaxAttack { get; set; }
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[Export]
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public int MaxAttack { get; set; }
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[Export]
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public int MaxDefense { get; set; }
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[Export]
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public int MaxDefense { get; set; }
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[Export]
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public int ExpFromDefeat { get; set; }
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[Export]
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public int ExpFromDefeat { get; set; }
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[Export]
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public double Luck { get; set; } = 0.05f;
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[Export]
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public double Luck { get; set; } = 0.05f;
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[Export]
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public double TelluricResistance { get; set; }
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[Export]
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public double TelluricResistance { get; set; }
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[Export]
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public double AeolicResistance { get; set; }
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[Export]
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public double AeolicResistance { get; set; }
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[Export]
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public double HydricResistance { get; set; }
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[Export]
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public double HydricResistance { get; set; }
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[Export]
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public double IgneousResistance { get; set; }
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[Export]
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public double IgneousResistance { get; set; }
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[Export]
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public double FerrumResistance { get; set; }
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[Export]
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public double FerrumResistance { get; set; }
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[Export]
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public float DropsSoulGemChance { get; set; } = 0.75f;
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}
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[Export]
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public float DropsSoulGemChance { get; set; } = 0.75f;
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}
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