Major Player refactor
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@@ -1,34 +1,33 @@
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namespace GameJamDungeon
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namespace GameJamDungeon;
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public partial class InGameAudioLogic
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{
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public partial class InGameAudioLogic
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public static class Output
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{
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public static class Output
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{
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#region BGM
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public readonly record struct PlayOverworldMusic;
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#region BGM
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public readonly record struct PlayOverworldMusic;
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public readonly record struct PlayDungeonThemeAMusic;
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#endregion
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public readonly record struct PlayDungeonThemeAMusic;
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#endregion
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#region SFX
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public readonly record struct PlayPlayerAttackSound;
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#region SFX
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public readonly record struct PlayPlayerAttackSound;
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public readonly record struct PlayMenuScrollSound;
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public readonly record struct PlayMenuScrollSound;
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public readonly record struct PlayEquipSound;
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public readonly record struct PlayEquipSound;
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public readonly record struct PlayInventorySortedSound;
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public readonly record struct PlayInventorySortedSound;
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public readonly record struct PlayMenuBackSound;
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public readonly record struct PlayMenuBackSound;
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public readonly record struct PlayHealingItemSound;
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public readonly record struct PlayHealingItemSound;
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public readonly record struct PlayTeleportSound;
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#endregion
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public readonly record struct PlayTeleportSound;
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#endregion
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public readonly record struct PlayGameMusic;
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public readonly record struct PlayGameMusic;
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public readonly record struct StopGameMusic;
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}
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public readonly record struct StopGameMusic;
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}
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}
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@@ -1,6 +1,5 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using System;
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namespace GameJamDungeon;
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@@ -1,5 +1,4 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace GameJamDungeon;
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@@ -1,6 +1,4 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using System;
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namespace GameJamDungeon;
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