Fix minimap height
Rework boss code to separate boss A concerns from demon wall
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@@ -74,10 +74,12 @@ animations = [{
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}]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_wfhgc"]
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radius = 5.88818
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height = 20.9375
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radius = 18.1973
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_gb32p"]
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radius = 9.76318
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height = 15.5671
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radius = 24.6406
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kg3qv"]
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radius = 0.837722
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@@ -123,7 +125,7 @@ collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00627995, 0, -0.00723076)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00627995, 1.69336, -0.00723076)
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shape = SubResource("CylinderShape3D_wfhgc")
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[node name="DialogueExitZone" type="Area3D" parent="."]
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@@ -133,7 +135,7 @@ collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueExitZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00627995, 0, -0.00723076)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00627995, 1.62122, -0.00723076)
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shape = SubResource("CylinderShape3D_gb32p")
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[node name="Collision" type="RigidBody3D" parent="."]
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