Fix minimap height
Rework boss code to separate boss A concerns from demon wall
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@@ -100,11 +100,13 @@ shader_parameter/cloud_opacity = 0.36
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script = ExtResource("1_bxvob")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -25.2903, 0)
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[node name="34_A2_BOSS FLOOR B_VER_1" parent="Model" instance=ExtResource("8_7okc1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.01132, 0, 0)
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -25.2903, 0)
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[node name="StaticBody3D2" type="StaticBody3D" parent="Collision"]
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@@ -146,13 +148,14 @@ shape = SubResource("ConcavePolygonShape3D_s7h55")
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.953176, 25.4308, 149.677)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.953, 0, 149.677)
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[node name="ItemSpawnPoint" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -115.98, -2.05432, 16.535)
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -25.2903, 0)
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[node name="ActivateTrap" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -165,9 +168,10 @@ shape = SubResource("BoxShape3D_bxvob")
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[node name="DemonWall" parent="." instance=ExtResource("25_k2q0o")]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.747, 29.191, 55.334)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.747, 3.84071, 55.334)
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[node name="Lights" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -25.2903, 0)
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[node name="EXIT LIGHT" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.57804, 31.8639, -46.7457)
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@@ -229,6 +233,7 @@ shadow_bias = 0.072
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shadow_blur = 2.295
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[node name="VFX" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -25.2903, 0)
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[node name="FogVolume" type="FogVolume" parent="VFX"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.815573, 25.5305, 106.124)
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@@ -9975,7 +9975,7 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_2djfl")
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[sub_resource type="BoxShape3D" id="BoxShape3D_b53dq"]
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size = Vector3(32.7888, 2.34912, 7.88136)
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size = Vector3(6.81866, 5.73663, 7.88136)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_yksd7"]
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radius = 6.19775
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@@ -10482,6 +10482,7 @@ visible = false
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[node name="Utility Meshes" type="Node3D" parent="Node3D"]
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transform = Transform3D(27.9, 0, 0, 0, 27.9, 0, 0, 0, 27.9, -248.608, 139.71, 58.538)
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visible = false
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[node name="BLOCKER1" type="MeshInstance3D" parent="Node3D/Utility Meshes"]
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transform = Transform3D(1.325, 0, 0, 0, 1.325, 0, 0, 0, 1.325, 0.466, -3.173, -0.192)
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@@ -10525,7 +10526,7 @@ skeleton = NodePath("../..")
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[node name="Actors" type="Node3D" parent="Node3D"]
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transform = Transform3D(-0.405705, 0, 0.533201, 0, 0.67, 0, -0.533201, 0, -0.405705, -482.222, 5.49128, 48.3922)
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[node name="NPC" parent="Node3D/Actors" instance=ExtResource("75_322om")]
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[node name="Rat" parent="Node3D/Actors" instance=ExtResource("75_322om")]
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transform = Transform3D(1, 0, 1.19209e-07, 0, 1, 0, -1.19209e-07, 0, 1, -36.051, 3.78707, 44.3599)
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[node name="Clalo" parent="Node3D/Actors" instance=ExtResource("76_nfcfh")]
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@@ -10906,7 +10907,7 @@ collision_layer = 256
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collision_mask = 256
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Spawn Points/Exit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.28978, -2.1779, 7.74164)
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transform = Transform3D(0.999997, 0, 0, 0, 0.999997, 0, 0, 0, 0.999997, 49.3704, 0.654074, -3.16857)
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shape = SubResource("BoxShape3D_b53dq")
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[node name="RestoreArea" type="Area3D" parent="."]
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@@ -10946,5 +10947,6 @@ skeleton = NodePath("")
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transform = Transform3D(0.943674, 0, -0.330877, 0, 1, 0, 0.330877, 0, 0.943674, -0.0489807, -0.637752, -0.318357)
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shape = SubResource("BoxShape3D_q7hpd")
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[editable path="Node3D/Actors/Rat"]
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[editable path="Node3D/Actors/Clalo"]
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[editable path="Node3D/Actors/Caretaker of Saints"]
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