Enemy loot table, start revamping floor node code structure
This commit is contained in:
@@ -45,6 +45,8 @@ namespace Zennysoft.Ma.Adapter.Entity
|
||||
|
||||
public void SetEnemySpeedByMultiplier(double multiplier);
|
||||
|
||||
public IEnemyLootTable LootTable { get; }
|
||||
|
||||
public int InitialHP { get; }
|
||||
|
||||
public int InitialAttack { get; }
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
|
||||
namespace Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
public interface IEnemyLootTable
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user