Enemy loot table, start revamping floor node code structure

This commit is contained in:
2026-06-10 17:07:49 -07:00
parent e889709a91
commit fc598ab48f
18 changed files with 103 additions and 20 deletions
@@ -16,9 +16,9 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
public virtual void InitializeDungeon()
{
FloorIsLoaded = true;
FloorIsLoaded = true;
}
public bool FloorIsLoaded { get; set; }
public virtual (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.Position.X, 0, PlayerSpawnPoint.Position.Z));
}
}
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