Enemy loot table, start revamping floor node code structure
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@@ -16,9 +16,9 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
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public virtual void InitializeDungeon()
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{
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FloorIsLoaded = true;
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FloorIsLoaded = true;
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}
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public bool FloorIsLoaded { get; set; }
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public virtual (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.Position.X, 0, PlayerSpawnPoint.Position.Z));
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}
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}
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