Enemy loot table, start revamping floor node code structure
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@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
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using Chickensoft.Collections;
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using Chickensoft.Introspection;
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using Godot;
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using Godot.Collections;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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@@ -35,6 +36,9 @@ public partial class Map : Node3D, IMap
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public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
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[Export]
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public Array<FloorResourceType> FloorOrder { get; set; } = [];
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public event Action FloorLoaded;
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private string _sceneName;
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