Enemy loot table, start revamping floor node code structure

This commit is contained in:
2026-06-10 17:07:49 -07:00
parent e889709a91
commit fc598ab48f
18 changed files with 103 additions and 20 deletions
+4
View File
@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.Introspection;
using Godot;
using Godot.Collections;
using System;
using System.Linq;
using System.Threading.Tasks;
@@ -35,6 +36,9 @@ public partial class Map : Node3D, IMap
public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
[Export]
public Array<FloorResourceType> FloorOrder { get; set; } = [];
public event Action FloorLoaded;
private string _sceneName;