Enemy loot table, start revamping floor node code structure
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using Godot;
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using Godot.Collections;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Game.Ma;
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[GlobalClass]
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public partial class EnemyLootTable : Resource, IEnemyLootTable
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{
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[Export]
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public Array<InventoryItemStats> Items { get; set; } = [];
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}
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