Enemy loot table, start revamping floor node code structure

This commit is contained in:
2026-06-10 17:07:49 -07:00
parent e889709a91
commit fc598ab48f
18 changed files with 103 additions and 20 deletions
@@ -0,0 +1,13 @@
using Godot;
using Godot.Collections;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma;
[GlobalClass]
public partial class EnemyLootTable : Resource, IEnemyLootTable
{
[Export]
public Array<InventoryItemStats> Items { get; set; } = [];
}