Add ability to hit NPCs and see different dialogue, add interrupt feature for dialogue controller singleton
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@@ -89,7 +89,8 @@ namespace DialogueManagerRuntime
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public static async Task<GodotObject> GetSingleton()
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{
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if (instance != null) return instance;
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if (instance != null)
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return instance;
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var tree = Engine.GetMainLoop();
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int x = 0;
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@@ -116,7 +117,8 @@ namespace DialogueManagerRuntime
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Instance.Call("_bridge_get_next_dialogue_line", dialogueResource, key, extraGameStates ?? new Array<Variant>());
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var result = await Instance.ToSignal(Instance, "bridge_get_next_dialogue_line_completed");
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if ((RefCounted)result[0] == null) return null;
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if ((RefCounted)result[0] == null)
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return null;
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return new DialogueLine((RefCounted)result[0]);
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}
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@@ -168,7 +170,8 @@ namespace DialogueManagerRuntime
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{
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MethodInfo? info = thing.GetType().GetMethod(method, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public);
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if (info == null) return;
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if (info == null)
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return;
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#nullable disable
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// Convert the method args to something reflection can handle
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@@ -140,7 +140,7 @@ Throw={
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[internationalization]
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locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/ui/dialogue/FloorExit.dialogue", "res://src/npc/rat/ratdialogue.dialogue")
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locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/ui/dialogue/FloorExit.dialogue", "res://src/npc/rat/ratdialogue.dialogue", "res://src/ui/dialogue/DialogueControl.dialogue")
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[layer_names]
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@@ -5,8 +5,24 @@ public partial class DialogueController : Node
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{
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public static PackedScene DialogueBalloon { get; set; }
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public DialogueController()
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private static Node _currentlyActiveDialogue { get; set; } = new Node();
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private static Resource _currentDialogue { get; set; }
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public override void _Ready()
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{
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DialogueBalloon = GD.Load<PackedScene>("res://src/ui/dialogue/DialogueBalloon.tscn");
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}
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public static void ShowDialogue(Resource dialogueResource, string dialogueTitle)
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{
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Interrupt();
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_currentlyActiveDialogue = DialogueManager.ShowDialogueBalloonScene(DialogueBalloon, dialogueResource, dialogueTitle);
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}
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public static void Interrupt()
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{
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if (IsInstanceValid(_currentlyActiveDialogue))
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_currentlyActiveDialogue.QueueFree();
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}
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}
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@@ -68,7 +68,7 @@ public partial class Game : Node3D, IGame
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GameRepo.Pause();
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DialogueManager.GetCurrentScene = (() => this);
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var dialogueResource = GD.Load<Resource>("res://src/ui/dialogue/FloorExit.dialogue");
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DialogueManager.ShowDialogueBalloonScene(DialogueController.DialogueBalloon, dialogueResource, "floor_exit");
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DialogueController.ShowDialogue(dialogueResource, "floor_exit");
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DialogueManager.DialogueEnded += (Resource resource) => { GameRepo.Resume(); };
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}
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://1fl6s352e2ej"]
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[gd_scene load_steps=9 format=3 uid="uid://1fl6s352e2ej"]
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[ext_resource type="Script" path="res://src/items/throwable/ThrowableItem.cs" id="1_nac2l"]
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[ext_resource type="Resource" uid="uid://bph8c6by4s047" path="res://src/items/throwable/resources/GeomanticDice.tres" id="2_pefeg"]
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[ext_resource type="Script" path="res://src/hitbox/Hitbox.cs" id="3_qpunu"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_qihtb"]
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@@ -48,6 +49,7 @@ _data = {
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[node name="ThrowableItem" type="Node3D"]
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script = ExtResource("1_nac2l")
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ThrowableItemInfo = ExtResource("2_pefeg")
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[node name="Hitbox" type="Area3D" parent="."]
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unique_name_in_owner = true
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File diff suppressed because one or more lines are too long
@@ -12,26 +12,10 @@ public partial class Overworld : Node3D, IDungeonFloor
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[Dependency]
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public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Node] public Area3D NPCBox { get; set; } = default!;
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[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
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[Export] public Resource Dialogue { get; set; }
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public void InitializeDungeon()
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{
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NPCBox.AreaEntered += NPCBox_AreaEntered;
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NPCBox.AreaExited += NPCBox_AreaExited;
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GameRepo.SetPlayerGlobalPosition(PlayerSpawnPoint.GlobalPosition);
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}
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private void NPCBox_AreaExited(Area3D area)
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{
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GameRepo.IsWithinDialogueSpace = false;
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}
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private void NPCBox_AreaEntered(Area3D area)
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{
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GameRepo.IsWithinDialogueSpace = true;
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}
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}
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@@ -12,24 +12,37 @@ public partial class Npc : Node3D
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[Node] public Area3D DialogueZone { get; set; } = default!;
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[Node] public Area3D Hitbox { get; set; } = default!;
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[Export]
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public Godot.Collections.Array<Resource> DialogueOptions { get; set; } = default!;
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public Resource Dialogue { get; set; } = default!;
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private bool _isInDialogueZone = false;
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private Node _dialogueBalloon;
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private bool _isIntroductionComplete = false;
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public void OnReady()
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{
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SetPhysicsProcess(true);
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DialogueZone.BodyEntered += DialogueZone_BodyEntered;
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DialogueZone.BodyExited += DialogueZone_BodyExited;
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Hitbox.AreaEntered += Hitbox_AreaEntered;
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}
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private void Hitbox_AreaEntered(Area3D area)
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{
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DialogueController.ShowDialogue(Dialogue, "hit");
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}
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private void Hitbox_BodyEntered(Node body)
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{
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DialogueController.ShowDialogue(Dialogue, "hit");
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}
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private void DialogueZone_BodyExited(Node3D body)
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{
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_isInDialogueZone = false;
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if (_dialogueBalloon != null)
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_dialogueBalloon.QueueFree();
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DialogueController.Interrupt();
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}
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private void DialogueZone_BodyEntered(Node3D body)
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@@ -40,6 +53,14 @@ public partial class Npc : Node3D
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public override void _UnhandledInput(InputEvent @event)
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{
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if (Input.IsActionJustPressed(GameInputs.Throw) && _isInDialogueZone)
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_dialogueBalloon = DialogueManager.ShowDialogueBalloonScene(DialogueController.DialogueBalloon, DialogueOptions.First(), "introduction");
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{
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if (_isIntroductionComplete)
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DialogueController.ShowDialogue(Dialogue, "general");
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else
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{
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DialogueController.ShowDialogue(Dialogue, "introduction");
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_isIntroductionComplete = true;
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}
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}
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}
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}
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@@ -1,15 +1,23 @@
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[gd_scene load_steps=5 format=3 uid="uid://d4l4qutp8x40c"]
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[gd_scene load_steps=7 format=3 uid="uid://d4l4qutp8x40c"]
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[ext_resource type="Texture2D" uid="uid://t7fbfplu2js7" path="res://src/npc/rat/ROYAL_RAT_PRINCEP.png" id="1_0r0wh"]
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[ext_resource type="Script" path="res://src/npc/Npc.cs" id="1_cpdf2"]
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[ext_resource type="Resource" uid="uid://cf7ycgdiihyh" path="res://src/npc/rat/ratdialogue.dialogue" id="2_uo38w"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_wfhgc"]
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radius = 2.5
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radius = 3.0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kg3qv"]
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radius = 0.837722
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height = 2.8375
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_nwuwj"]
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height = 2.24425
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radius = 1.00578
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[node name="NPC" type="Node3D"]
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script = ExtResource("1_cpdf2")
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DialogueOptions = Array[Resource]([ExtResource("2_uo38w")])
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Dialogue = ExtResource("2_uo38w")
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[node name="Sprite" type="Sprite3D" parent="."]
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unique_name_in_owner = true
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@@ -28,3 +36,19 @@ collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00131226, 0, -0.00723076)
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shape = SubResource("CylinderShape3D_wfhgc")
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[node name="Collision" type="RigidBody3D" parent="."]
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collision_mask = 0
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gravity_scale = 0.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.169075, 0, 0)
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shape = SubResource("CapsuleShape3D_kg3qv")
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[node name="Hitbox" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 16
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
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shape = SubResource("CylinderShape3D_nwuwj")
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@@ -8,3 +8,41 @@ Royal Rat Princep, Tekohcyo: Alas, the tower has rejected me, so here I reside.
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Unable to return home, but unable to climb it.
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=> END
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~ general
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% => B1
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% => B2
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% => B3
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% => B4
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% => B5
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=> END
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~ B1
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Royal Rat Princep, Tekohcyo: It became too much to bear, imagining what secrets they spoke within the walls.
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The Goddess could change their hearts…
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At least, it is what I dreamed of.
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=> END
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~ B2
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Royal Rat Princep, Tekohcyo: I knew the Tower would save me. When it showed itself to me, I felt a hope I hadn’t felt since I was a child.
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Though it must have been a false hope in those days. What despairs did I possibly have to define that hope by?
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I was surrounded by love and play. The ideal environment for all living creatures.
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=> END
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~ B3
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Royal Rat Princep, Tekohcyo: Though I am fearful of what my resolve could lead me to, I have yet to step foot in the audience chamber at the top.
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The thousand hands of the tower have always placed me gently where I fell, where I wished, and where I appear before you...
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=> END
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~ B4
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Royal Rat Princep, Tekohcyo: Is it my own heart that needs to change, or the subjects around me?
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=> END
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~ B5
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Royal Rat Princep, Tekohcyo: The walls of the Tower may deceive you.
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=> END
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~ hit
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Royal Rat Princep, Tekohcyo: I suppose in the end, any end is, relievingly, an end.
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=> END
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@@ -124,7 +124,6 @@ namespace GameJamDungeon
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})
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.Handle((in PlayerLogic.Output.ThrowItem output) =>
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{
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ThrowItem();
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});
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this.Provide();
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@@ -107,15 +107,14 @@ theme = SubResource("Theme_qq3yp")
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[node name="Dialogue" type="MarginContainer" parent="Balloon"]
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layout_mode = 1
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anchors_preset = 15
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anchors_preset = 12
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 21.0
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offset_top = 897.0
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offset_right = 21.0
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offset_bottom = 897.0
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offset_top = -124.0
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offset_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 0
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[node name="VBoxContainer" type="VBoxContainer" parent="Balloon/Dialogue"]
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layout_mode = 2
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@@ -147,7 +146,6 @@ theme_override_styles/fill = SubResource("StyleBoxEmpty_vtj1a")
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theme_override_styles/background = SubResource("StyleBoxEmpty_c2c5i")
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theme_override_styles/focus = SubResource("StyleBoxEmpty_wv0ko")
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theme_override_styles/normal = SubResource("StyleBoxEmpty_dboi3")
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text = "Dialogue..."
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[node name="CenterContainer" type="CenterContainer" parent="Balloon"]
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layout_mode = 1
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