Add ability to hit NPCs and see different dialogue, add interrupt feature for dialogue controller singleton
This commit is contained in:
@@ -68,7 +68,7 @@ public partial class Game : Node3D, IGame
|
||||
GameRepo.Pause();
|
||||
DialogueManager.GetCurrentScene = (() => this);
|
||||
var dialogueResource = GD.Load<Resource>("res://src/ui/dialogue/FloorExit.dialogue");
|
||||
DialogueManager.ShowDialogueBalloonScene(DialogueController.DialogueBalloon, dialogueResource, "floor_exit");
|
||||
DialogueController.ShowDialogue(dialogueResource, "floor_exit");
|
||||
DialogueManager.DialogueEnded += (Resource resource) => { GameRepo.Resume(); };
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user