Teleport works, item pickup is broken
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14
src/map/dungeon/floors/Overworld.cs
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14
src/map/dungeon/floors/Overworld.cs
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@@ -0,0 +1,14 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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[Meta(typeof(IAutoNode))]
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public partial class Overworld : Node3D, IDungeonFloor
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{
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public override void _Notification(int what) => this.Notify(what);
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public void InitializeDungeon()
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{
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}
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}
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