Add more spell effects
This commit is contained in:
@@ -33,5 +33,7 @@ public enum UsableItemTag
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Clone,
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MeltAllEquipment,
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RestoreStats,
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GlueAllEquipment
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GlueAllEquipment,
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DoubleStackedItems,
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IdentifyRandomItem
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}
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@@ -1,16 +1,38 @@
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Chickensoft.Serialization;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("rescued_items")]
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public partial class RescuedItemDatabase
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public class RescuedItemDatabase
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{
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[Save("rescued_item_list")]
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public List<IBaseInventoryItem> Items { get; init; }
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private List<IBaseInventoryItem> _items { get; init; }
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private int _maxSize { get; init; } = 20;
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public RescuedItemDatabase()
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public RescuedItemDatabase(int maxSize)
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{
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Items = new List<IBaseInventoryItem>();
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_items = [];
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_maxSize = maxSize;
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}
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public RescuedItemDatabase(List<IBaseInventoryItem> items, int maxSize)
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{
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_items = items;
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_maxSize = maxSize;
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}
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public bool TryAdd(IBaseInventoryItem item)
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{
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if (_items.Count >= _maxSize)
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return false;
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if (item is IEquipableItem equipable)
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equipable.Glued = false;
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_items.Add(item);
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return true;
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}
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public void Remove(IBaseInventoryItem item) => _items.Remove(item);
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public List<IBaseInventoryItem> GetItems() => _items;
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public void Clear() => _items.Clear();
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}
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@@ -180,7 +180,11 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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{
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_morphSFX.Play();
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SetPhysicsProcess(false);
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Die();
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_player.ExperiencePointsComponent.Gain(ExpGiven);
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EnemyModelView.PlayDeathAnimation();
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var tweener = CreateTween();
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tweener.TweenInterval(1.0f);
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tweener.TweenCallback(Callable.From(QueueFree));
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}
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public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> roomList)
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@@ -15,13 +15,14 @@ height = 5.0
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radius = 1.0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0h5s2"]
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radius = 0.34933
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height = 2.66932
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_eek1b"]
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radius = 1.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_wrps7"]
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radius = 1.0
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radius = 0.552847
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[node name="Michael" type="CharacterBody3D" groups=["enemy"]]
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process_mode = 1
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@@ -10,7 +10,7 @@
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[ext_resource type="AudioStream" uid="uid://bf7adfdd857hw" path="res://src/audio/sfx/enemy_morph.ogg" id="8_jvw36"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_cwfph"]
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radius = 1.6
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radius = 0.90501
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height = 3.2
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_jbgmx"]
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@@ -91,7 +91,7 @@ public partial class Game : Node3D, IGame
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GameState = _container.GetInstance<IGameState>();
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QuestData = new QuestData();
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RescuedItems = new RescuedItemDatabase();
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RescuedItems = new RescuedItemDatabase(20);
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ItemDatabase = ItemDatabase.Instance;
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GameChunk = new SaveChunk<GameData>(
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@@ -99,10 +99,7 @@ public partial class Game : Node3D, IGame
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{
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var gameData = new GameData()
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{
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RescuedItems = new RescuedItemDatabase()
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{
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Items = RescuedItems.Items
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},
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RescuedItems = new RescuedItemDatabase(RescuedItems.GetItems(), 20),
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QuestData = new QuestData()
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{
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DeathCount = QuestData.DeathCount,
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@@ -462,6 +459,9 @@ public partial class Game : Node3D, IGame
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case ItemTag.ContainsBox:
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_player.Inventory.TryAdd(_effectService.GetRandomItemOfType<BoxItem>());
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break;
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case ItemTag.RandomSpell:
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_player.Inventory.TryAdd(_effectService.GetRandomItemOfType<EffectItem>());
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break;
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case ItemTag.ContainsRestorative:
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_player.Inventory.TryAdd(_effectService.GetRandomItemOfType<ConsumableItem>());
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break;
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@@ -502,7 +502,6 @@ public partial class Game : Node3D, IGame
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ThrowItem(item);
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_player.Inventory.Items.Clear();
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GameRepo.CloseInventory();
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break;
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}
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}
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@@ -581,7 +580,7 @@ public partial class Game : Node3D, IGame
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_effectService.LowerCurrentArmorDefense();
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break;
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case UsableItemTag.RandomEffect:
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_effectService.RandomEffect(effectItem);
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_effectService.RandomEffect();
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break;
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case UsableItemTag.DoubleExp:
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_effectService.DoubleExp();
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@@ -641,7 +640,23 @@ public partial class Game : Node3D, IGame
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_player.HealthComponent.SetCurrentHealth(1);
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SfxDatabase.Instance.Play(SoundEffect.DecreaseStat);
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break;
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case UsableItemTag.DoubleStackedItems:
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var stackableItems = _player.Inventory.Items.OfType<IStackable>().ToList();
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stackableItems.ForEach(x => x.Count.OnNext(x.Count.Value * 2));
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break;
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case UsableItemTag.IdentifyRandomItem:
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var unidentifiedItems = _player.Inventory.Items.Where(x => x.ItemTag == ItemTag.MysteryItem).ToList();
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if (!unidentifiedItems.Any())
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return;
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var index = rng.RandiRange(0, unidentifiedItems.Count - 1);
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_player.IdentifyItem(unidentifiedItems[index]);
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break;
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}
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_player.EquipmentComponent.UpdateEquipment(_player.EquipmentComponent.EquippedWeapon.Value);
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_player.EquipmentComponent.UpdateEquipment(_player.EquipmentComponent.EquippedArmor.Value);
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_player.EquipmentComponent.UpdateEquipment(_player.EquipmentComponent.EquippedAccessory.Value);
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}
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private void RemoveItemOrSubtractFromItemCount(IBaseInventoryItem item)
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@@ -41,7 +41,7 @@ public partial class RescuedItems : Node3D
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public void SpawnRescuedItems()
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{
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foreach (var item in Game.RescuedItems.Items)
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foreach (var item in Game.RescuedItems.GetItems().ToList())
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{
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var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
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var dropped = droppedScene.Instantiate<DroppedItem>();
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@@ -51,7 +51,7 @@ public partial class RescuedItems : Node3D
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SpawnLocations.Remove(SpawnLocations.First());
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}
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Game.RescuedItems.Items.Clear();
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Game.RescuedItems.Clear();
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}
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public override void _ExitTree() => base._ExitTree();
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@@ -95,6 +95,7 @@ public class EffectService
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currentRoom.EnemiesInRoom.ForEach(e => e.HealthComponent.SetCurrentHealth(e.HealthComponent.MaximumHP.Value));
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_player.HealthComponent.SetCurrentHealth(_player.HealthComponent.MaximumHP.Value);
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SfxDatabase.Instance.Play(SoundEffect.HealHP);
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}
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public void AbsorbHPFromAllEnemiesInRoom()
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@@ -108,7 +109,7 @@ public class EffectService
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var hpToAbsorb = 0.0;
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foreach (var enemy in currentEnemies)
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{
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var absorbAmount = enemy.HealthComponent.MaximumHP.Value * 0.05;
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var absorbAmount = enemy.HealthComponent.CurrentHP.Value * 0.25;
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enemy.HealthComponent.Damage((int)absorbAmount);
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hpToAbsorb += absorbAmount;
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enemy.OnAbsorb();
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@@ -134,22 +135,24 @@ public class EffectService
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public void SwapHPandVT()
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{
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var oldHp = _player.HealthComponent.CurrentHP.Value;
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var oldVt = _player.VTComponent.CurrentVT.Value;
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var oldHp = Mathf.Max(1, _player.HealthComponent.CurrentHP.Value);
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var oldVt = Mathf.Max(1, _player.VTComponent.CurrentVT.Value);
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_player.HealthComponent.SetCurrentHealth(oldVt);
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_player.VTComponent.SetVT(oldHp);
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SfxDatabase.Instance.Play(SoundEffect.SwapHPAndVT);
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}
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public void RandomEffect(EffectItem item)
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public void RandomEffect()
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{
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var itemEffects = Enum.GetValues<UsableItemTag>().ToList();
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itemEffects.Remove(UsableItemTag.RandomEffect);
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itemEffects.Remove(UsableItemTag.None);
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var randomEffect = new Godot.Collections.Array<UsableItemTag>(itemEffects).PickRandom();
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item.SetEffectTag(randomEffect);
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_game.UseItem(item);
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var spells = _player.Inventory.Items.OfType<EffectItem>().Where(x => x.UsableItemTag != UsableItemTag.RandomEffect).ToList();
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if (spells.Count > 0)
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var index = rng.RandiRange(0, spells.Count - 1);
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_game.UseItem(spells[index]);
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}
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}
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public void DoubleExp()
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@@ -308,7 +311,7 @@ public class EffectService
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var roomsGodotCollection = new Godot.Collections.Array<MonsterRoom>(validRooms);
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var randomRoom = roomsGodotCollection.PickRandom();
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var spawnPoint = randomRoom.PlayerSpawn;
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player.TeleportPlayer((spawnPoint.Rotation, new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z)));
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player.TeleportPlayer((spawnPoint.Rotation, new Vector3(spawnPoint.GlobalPosition.X, _player.GlobalPosition.Y, spawnPoint.GlobalPosition.Z)));
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SfxDatabase.Instance.Play(SoundEffect.TeleportToRandomRoom);
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}
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@@ -318,7 +321,8 @@ public class EffectService
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if (exitRoom.PlayerDiscoveredRoom)
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{
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SfxDatabase.Instance.Play(SoundEffect.TeleportToExit);
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_player.TeleportPlayer((exitRoom.PlayerSpawn.Rotation, exitRoom.PlayerSpawn.Position));
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var exitPoint = exitRoom.PlayerSpawn.GlobalPosition;
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_player.TeleportPlayer((exitRoom.PlayerSpawn.Rotation, new Vector3(exitPoint.X, _player.GlobalPosition.Y, exitPoint.Z)));
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}
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}
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@@ -336,9 +340,14 @@ public class EffectService
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public T GetRandomItemOfType<T>(params T[] itemsToExclude)
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where T : IBaseInventoryItem => ItemDatabase.Instance.PickItem(itemsToExclude);
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public void RandomSpell()
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public void RandomSpell(EffectItem item)
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{
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throw new NotImplementedException("Spells not implemented yet.");
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var itemEffects = Enum.GetValues<UsableItemTag>().ToList();
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itemEffects.Remove(UsableItemTag.RandomEffect);
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itemEffects.Remove(UsableItemTag.None);
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var randomEffect = new Godot.Collections.Array<UsableItemTag>(itemEffects).PickRandom();
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item.SetEffectTag(randomEffect);
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_game.UseItem(item);
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}
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public void DropTo1HPAndGainRareItem<T>()
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@@ -44,7 +44,9 @@ public class ItemDatabase
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rng.Randomize();
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if (itemsToExclude.Any())
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itemsToSelectFrom.Except(itemsToExclude);
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itemsToSelectFrom = itemsToSelectFrom.Except(itemsToExclude);
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itemsToSelectFrom = itemsToSelectFrom.Where(x => x.ItemTag != ItemTag.MysteryItem);
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var weights = itemsToSelectFrom.Select(x => x.SpawnRate).ToArray();
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var selectedItem = itemsToSelectFrom.ToArray()[rng.RandWeighted(weights)];
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@@ -48,12 +48,13 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
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public void RescueItem()
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{
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if (!Game.RescuedItems.TryAdd(Item))
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return;
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ContactMonitor = false;
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Pickup.SetDeferred(Area3D.PropertyName.Monitorable, false);
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Pickup.SetDeferred(Area3D.PropertyName.Monitoring, false);
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SfxDatabase.Instance.Play(SoundEffect.Transfer);
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PlayRescueAnimation();
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Game.RescuedItems.Items.Add(Item);
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}
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private void PlayRescueAnimation()
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@@ -8,8 +8,8 @@ script = ExtResource("2_pixk1")
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UsableItemTag = 15
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ElementalDamageType = 0
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Name = "Spell Sign: Entropic Seal"
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StatDescription = "Uses a random item in the inventory.
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No effect if no usable items exist."
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StatDescription = "Uses a random spell in the inventory.
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No effect if no usable spells exist."
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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@@ -0,0 +1,30 @@
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[gd_resource type="Resource" script_class="EffectItemStats" load_steps=3 format=3 uid="uid://cofh755qjlkn0"]
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[ext_resource type="Texture2D" uid="uid://prsafwfaxnda" path="res://src/items/effect/textures/Entropic Seal.png" id="1_y1nwh"]
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[ext_resource type="Script" uid="uid://b5w4iw4iqmxtn" path="res://src/items/effect/EffectItemStats.cs" id="2_cov8h"]
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[resource]
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script = ExtResource("2_cov8h")
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UsableItemTag = 32
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ElementalDamageType = 0
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Name = "Spell Sign: Fortune"
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StatDescription = "Doubles the amount of stack items."
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FlavorText = ""
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 22
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Texture = ExtResource("1_y1nwh")
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_4qksk")
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UsableItemTag = 0
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UsableItemTag = 33
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ElementalDamageType = 0
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Name = "Spell Sign: Recall"
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StatDescription = "Identifies a random unknown item in inventory."
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@@ -29,6 +29,6 @@ HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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ItemTag = 2
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Texture = ExtResource("1_r4wv3")
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metadata/_custom_type_script = "uid://d3wlunkcuv2w2"
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@@ -68,10 +68,12 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
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public void RescueItem()
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{
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if (!Game.RescuedItems.TryAdd(ItemThatIsThrown))
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return;
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ContactMonitor = false;
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Freeze = true;
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PlayRescueAnimation();
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Game.RescuedItems.Items.Add(ItemThatIsThrown);
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SfxDatabase.Instance.Play(SoundEffect.Transfer);
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}
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private void PlayRescueAnimation()
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@@ -7,7 +7,6 @@ using System;
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using System.Linq;
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter.Entity;
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using static Zennysoft.Ma.Adapter.AppLogic;
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namespace Zennysoft.Game.Ma;
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@@ -19,6 +18,8 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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IPlayer IProvide<IPlayer>.Value() => this;
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[Dependency] public IGame _game => this.DependOn<IGame>();
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private PlayerLogic.IBinding PlayerBinding { get; set; } = default!;
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#endregion
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@@ -391,7 +392,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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ApplyNewAugment((dynamic)augmentableItem, jewel as Jewel);
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if (augmentableItem is IEquipableItem equipable && EquipmentComponent.IsItemEquipped(equipable))
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if (augmentableItem.Augment != null && augmentableItem is IEquipableItem equipable && EquipmentComponent.IsItemEquipped(equipable))
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augmentableItem.Augment.AugmentType.Apply();
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}
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@@ -423,7 +424,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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weapon.Augment = new Augment(JewelTags.LowerEXPGain, new LowerEXPRateAugment(this), jewel.ItemName, jewel.StatDescription, jewel.GetTexture());
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break;
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case JewelTags.ItemRescue:
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if (!_game.RescuedItems.TryAdd(weapon))
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break;
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if (EquipmentComponent.IsItemEquipped(weapon))
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Unequip(weapon);
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Inventory.Remove(weapon);
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SfxDatabase.Instance.Play(SoundEffect.Transfer);
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break;
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case JewelTags.Glue:
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if (!EquipmentComponent.IsItemEquipped(weapon))
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@@ -480,7 +486,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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armor.Augment = new Augment(JewelTags.LowerEXPGain, new LowerEXPRateAugment(this), jewel.ItemName, jewel.StatDescription, jewel.GetTexture());
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break;
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case JewelTags.ItemRescue:
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if (!_game.RescuedItems.TryAdd(armor))
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break;
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if (EquipmentComponent.IsItemEquipped(armor))
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Unequip(armor);
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Inventory.Remove(armor);
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SfxDatabase.Instance.Play(SoundEffect.Transfer);
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break;
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case JewelTags.Glue:
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if (!EquipmentComponent.IsItemEquipped(armor))
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@@ -537,7 +548,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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accessory.Augment = new Augment(JewelTags.LowerEXPGain, new LowerEXPRateAugment(this), jewel.ItemName, jewel.StatDescription, jewel.GetTexture());
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break;
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case JewelTags.ItemRescue:
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if (!_game.RescuedItems.TryAdd(accessory))
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||||
break;
|
||||
if (EquipmentComponent.IsItemEquipped(accessory))
|
||||
Unequip(accessory);
|
||||
Inventory.Remove(accessory);
|
||||
SfxDatabase.Instance.Play(SoundEffect.Transfer);
|
||||
break;
|
||||
case JewelTags.Glue:
|
||||
if (!EquipmentComponent.IsItemEquipped(accessory))
|
||||
|
||||
@@ -73,7 +73,10 @@ public partial class AugmentableItemsMenu : Control
|
||||
foreach (var item in inventory)
|
||||
{
|
||||
if (item is IAugmentableItem augmentable && augmentable.Augment == null)
|
||||
ItemSlots[slotIndex++].SetItemToSlot(item);
|
||||
{
|
||||
ItemSlots[slotIndex].SetItemToSlot(item);
|
||||
ItemSlots[slotIndex++].EnableItem();
|
||||
}
|
||||
}
|
||||
|
||||
Show();
|
||||
|
||||
@@ -14,6 +14,8 @@ public interface IItemSlot : IControl
|
||||
|
||||
public void FocusItem();
|
||||
|
||||
public void EnableItem();
|
||||
|
||||
public event Action<IItemSlot> ItemPressed;
|
||||
|
||||
public event Action<IItemSlot> ItemSelected;
|
||||
|
||||
@@ -66,7 +66,7 @@ public partial class ItemRescueMenu : Control, IInventoryMenu
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
GetViewport().SetInputAsHandled();
|
||||
|
||||
var validSelectableItems = _game.RescuedItems.Items;
|
||||
var validSelectableItems = _game.RescuedItems.GetItems().ToList();
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.MoveUp) && _currentlySelected != null && _currentlySelected.Item.Value != validSelectableItems.First())
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
@@ -110,7 +110,7 @@ public partial class ItemRescueMenu : Control, IInventoryMenu
|
||||
|
||||
private void ResetInventoryState()
|
||||
{
|
||||
var inventory = _game.RescuedItems.Items;
|
||||
var inventory = _game.RescuedItems.GetItems().ToList();
|
||||
ItemSlots.ForEach(x => x.SetEmpty());
|
||||
ClearDescriptionBox();
|
||||
|
||||
@@ -141,7 +141,7 @@ public partial class ItemRescueMenu : Control, IInventoryMenu
|
||||
private void ActionPanel_ActionPanelClosing()
|
||||
{
|
||||
ActionPanel.Hide();
|
||||
if (_currentlySelected != null && !_game.RescuedItems.Items.Contains(_currentlySelected.Item.Value))
|
||||
if (_currentlySelected != null && !_game.RescuedItems.GetItems().ToList().Contains(_currentlySelected.Item.Value))
|
||||
_currentlySelected = null;
|
||||
ResetInventoryState();
|
||||
}
|
||||
@@ -151,7 +151,7 @@ public partial class ItemRescueMenu : Control, IInventoryMenu
|
||||
if (_currentlySelected != null)
|
||||
{
|
||||
_player.Inventory.PickUpItem(_currentlySelected.Item.Value);
|
||||
_game.RescuedItems.Items.Remove(_currentlySelected.Item.Value);
|
||||
_game.RescuedItems.Remove(_currentlySelected.Item.Value);
|
||||
ResetInventoryState();
|
||||
ActionPanel_ActionPanelClosing();
|
||||
}
|
||||
@@ -159,7 +159,7 @@ public partial class ItemRescueMenu : Control, IInventoryMenu
|
||||
|
||||
private void DropButton_Pressed()
|
||||
{
|
||||
_game.RescuedItems.Items.Remove(_currentlySelected.Item.Value);
|
||||
_game.RescuedItems.Remove(_currentlySelected.Item.Value);
|
||||
ResetInventoryState();
|
||||
ActionPanel_ActionPanelClosing();
|
||||
}
|
||||
|
||||
@@ -65,6 +65,11 @@ public partial class ItemSlot : Control, IItemSlot
|
||||
Show();
|
||||
}
|
||||
|
||||
public void EnableItem()
|
||||
{
|
||||
ItemName.Disabled = false;
|
||||
}
|
||||
|
||||
public void SetEmpty()
|
||||
{
|
||||
Hide();
|
||||
|
||||
Reference in New Issue
Block a user