Add more spell effects
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@@ -48,12 +48,13 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
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public void RescueItem()
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{
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if (!Game.RescuedItems.TryAdd(Item))
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return;
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ContactMonitor = false;
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Pickup.SetDeferred(Area3D.PropertyName.Monitorable, false);
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Pickup.SetDeferred(Area3D.PropertyName.Monitoring, false);
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SfxDatabase.Instance.Play(SoundEffect.Transfer);
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PlayRescueAnimation();
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Game.RescuedItems.Items.Add(Item);
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}
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private void PlayRescueAnimation()
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