Add more spell effects
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@@ -41,7 +41,7 @@ public partial class RescuedItems : Node3D
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public void SpawnRescuedItems()
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{
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foreach (var item in Game.RescuedItems.Items)
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foreach (var item in Game.RescuedItems.GetItems().ToList())
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{
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var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
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var dropped = droppedScene.Instantiate<DroppedItem>();
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@@ -51,7 +51,7 @@ public partial class RescuedItems : Node3D
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SpawnLocations.Remove(SpawnLocations.First());
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}
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Game.RescuedItems.Items.Clear();
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Game.RescuedItems.Clear();
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}
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public override void _ExitTree() => base._ExitTree();
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