Sync minimap floor data
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@@ -1,4 +1,5 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Collections;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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@@ -24,5 +25,5 @@ public interface IMap : INode3D, IProvide<ISaveChunk<MapData>>
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void InitializeMapData();
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public int CurrentFloorNumber { get; }
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public AutoProp<int> CurrentFloorNumber { get; }
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}
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