Update to latest Godot, fix Sproingy animation issues
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@@ -174,7 +174,7 @@ public partial class Enemy : RigidBody3D, IEnemy, IProvide<IEnemyLogic>
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private void OnAttackTimeout()
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{
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if (GlobalPosition.DistanceTo(Player.CurrentPosition) > 2.5f)
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if (GlobalPosition.DistanceTo(Player.CurrentPosition) > 5f)
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{
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_enemyLogic.Input(new EnemyLogic.Input.Alerted());
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return;
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