Update to latest Godot, fix Sproingy animation issues

This commit is contained in:
2025-02-19 01:39:37 -08:00
parent 44333e52c2
commit f71412d946
21 changed files with 91 additions and 78 deletions

View File

@@ -174,7 +174,7 @@ public partial class Enemy : RigidBody3D, IEnemy, IProvide<IEnemyLogic>
private void OnAttackTimeout()
{
if (GlobalPosition.DistanceTo(Player.CurrentPosition) > 2.5f)
if (GlobalPosition.DistanceTo(Player.CurrentPosition) > 5f)
{
_enemyLogic.Input(new EnemyLogic.Input.Alerted());
return;