Fix sort bug, add to max hp on level up

This commit is contained in:
2025-03-19 01:31:19 -07:00
parent 79f57264ec
commit f6c42747ca
5 changed files with 46 additions and 33 deletions

View File

@@ -10,9 +10,9 @@ script = ExtResource("2_iy2fp")
CurrentHP = 100.0
MaximumHP = 100
CurrentAttack = 20
CurrentDefense = 12
CurrentDefense = 1
MaxAttack = 20
MaxDefense = 12
MaxDefense = 1
ExpFromDefeat = 50
Luck = 0.05
TelluricResistance = 0.0

View File

@@ -161,6 +161,33 @@ bind/32/pose = Transform3D(-0.16376, 0.9865, -2.58876e-07, 1.58082e-06, 2.84217e
[sub_resource type="BoxShape3D" id="BoxShape3D_q3bfl"]
size = Vector3(5, 20.856, 5.50244)
[sub_resource type="Animation" id="Animation_i2g67"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D/Cube_035:material_override")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [null]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Armature/Skeleton3D/Cube_035:transparency")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_bsekl"]
resource_name = "idle"
length = 0.833333
@@ -867,33 +894,6 @@ tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/keys = PackedFloat32Array(0, 1, -0.514417, -0.701671, 0.342235, 0.354835, 0.0333333, 1, -0.516575, -0.696077, 0.34818, 0.356928, 0.0666667, 1, -0.521046, -0.683648, 0.361099, 0.361585, 0.1, 1, -0.526802, -0.665825, 0.378966, 0.368161, 0.133333, 1, -0.532831, -0.644142, 0.399731, 0.376016, 0.166667, 1, -0.538235, -0.620345, 0.421387, 0.384587, 0.2, 1, -0.541623, -0.598138, 0.440584, 0.393398, 0.233333, 1, -0.543484, -0.578544, 0.457025, 0.401298, 0.266667, 1, -0.544416, -0.56113, 0.47147, 0.407996, 0.3, 1, -0.544778, -0.545632, 0.484336, 0.413427, 0.333333, 1, -0.544721, -0.531989, 0.495718, 0.417767, 0.366667, 1, -0.544377, -0.520646, 0.505311, 0.421002, 0.4, 1, -0.543924, -0.510791, 0.513622, 0.423594, 0.433333, 1, -0.543459, -0.502293, 0.520716, 0.425687, 0.466667, 1, -0.543068, -0.495006, 0.52665, 0.427418, 0.5, 1, -0.542828, -0.488779, 0.531472, 0.428917, 0.533333, 1, -0.542927, -0.483649, 0.534893, 0.430352, 0.566667, 1, -0.543361, -0.479085, 0.537304, 0.431904, 0.6, 1, -0.544186, -0.474919, 0.538729, 0.433686, 0.633333, 1, -0.545455, -0.470982, 0.539193, 0.435806, 0.666667, 1, -0.547213, -0.467098, 0.538712, 0.438368, 0.7, 1, -0.549718, -0.46294, 0.537006, 0.441725, 0.733333, 1, -0.552835, -0.458304, 0.534392, 0.445821, 0.766667, 1, -0.556593, -0.453005, 0.530871, 0.450742, 0.8, 1, -0.561009, -0.446855, 0.526438, 0.456567, 0.833333, 1, -0.566094, -0.43966, 0.521083, 0.463367, 0.866667, 1, -0.574512, -0.428383, 0.511969, 0.473617, 0.9, 1, -0.580739, -0.420013, 0.504981, 0.480963, 0.933333, 1, -0.583481, -0.416308, 0.501836, 0.484146, 1.5, 1, -0.583481, -0.416308, 0.501836, 0.484147, 1.53333, 1, -0.586926, -0.412707, 0.504724, 0.480046, 1.56667, 1, -0.593849, -0.405313, 0.510547, 0.4716, 1.6, 1, -0.602537, -0.395719, 0.517887, 0.460596, 1.63333, 1, -0.611371, -0.385577, 0.525409, 0.44889, 1.66667, 1, -0.618875, -0.376627, 0.531899, 0.43844, 1.7, 1, -0.62194, -0.372867, 0.534831, 0.433723, 1.73333, 1, -0.621975, -0.376239, 0.534019, 0.431758, 1.76667, 1, -0.620122, -0.387062, 0.529695, 0.430181, 1.8, 1, -0.616869, -0.404941, 0.52204, 0.42775, 1.83333, 1, -0.61211, -0.428794, 0.511234, 0.424379, 1.86667, 1, -0.605462, -0.458552, 0.496893, 0.419813, 1.9, 1, -0.597286, -0.490892, 0.480276, 0.414256, 1.93333, 1, -0.587653, -0.524555, 0.461789, 0.407745, 2, 1, -0.564883, -0.591093, 0.421348, 0.392406, 2.03333, 1, -0.552901, -0.620859, 0.401387, 0.384349, 2.06667, 1, -0.54137, -0.646947, 0.382828, 0.376592, 2.1, 1, -0.530904, -0.668795, 0.366451, 0.36955, 2.13333, 1, -0.522132, -0.685942, 0.353021, 0.363646, 2.16667, 1, -0.515661, -0.697975, 0.34327, 0.359292, 2.2, 1, -0.513299, -0.702245, 0.339742, 0.357704, 2.20833, 1, -0.512705, -0.703308, 0.338857, 0.357304)
[sub_resource type="Animation" id="Animation_i2g67"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D/Cube_035:material_override")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [null]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Armature/Skeleton3D/Cube_035:transparency")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_h244y"]
_data = {
&"RESET": SubResource("Animation_i2g67"),

View File

@@ -52,7 +52,8 @@ public partial class Inventory : Node, IInventory
var accessories = listToSort.Where(x => x is Accessory).OrderBy(x => x as Accessory, new AccessoryComparer());
var consumables = listToSort.Where(x => x is ConsumableItem).OrderBy(x => x as ConsumableItem, new ConsumableComparer());
var throwables = listToSort.Where(x => x is ThrowableItem).OrderBy(x => x as ThrowableItem, new ThrowableComparer());
Items = [.. equippedItems, .. weapons, .. armor, .. accessories, .. consumables, .. throwables];
var effectItems = listToSort.Where(x => x is EffectItem).OrderBy(x => x as EffectItem, new EffectComparer());
Items = [.. equippedItems, .. weapons, .. armor, .. accessories, .. consumables, .. throwables, .. effectItems];
var stackableItems = Items.OfType<IStackable>();
var itemsToStack = stackableItems.GroupBy(x => ((InventoryItem)x).ItemName).Where(x => x.Count() > 1);
@@ -109,4 +110,12 @@ public partial class Inventory : Node, IInventory
return x.ItemName.CompareTo(y.ItemName);
}
}
public class EffectComparer : IComparer<EffectItem>
{
public int Compare(EffectItem x, EffectItem y)
{
return x.ItemName.CompareTo(y.ItemName);
}
}
}

View File

@@ -357,6 +357,10 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<ISaveChunk<Play
public void LevelUp()
{
var rng = new RandomNumberGenerator();
rng.Randomize();
var hpIncrease = rng.RandiRange(3, 6);
Stats.SetMaximumHP(Stats.MaximumHP.Value + hpIncrease);
var nextLevel = Stats.CurrentLevel.Value + 1;
var expToNextLevel = _expToNextLevel[nextLevel];
var newCurrentExp = Mathf.Max(Stats.CurrentExp.Value - Stats.ExpToNextLevel.Value, 0);

View File

@@ -27,9 +27,9 @@ CurrentLevel = 1
CurrentAttack = 8
BonusAttack = 0
MaxAttack = 8
CurrentDefense = 12
CurrentDefense = 1
BonusDefense = 0
MaxDefense = 12
MaxDefense = 1
Luck = 0.05
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
@@ -489,7 +489,7 @@ _defaultWeapon = ExtResource("3_es4xk")
_defaultArmor = ExtResource("4_bj1ma")
[node name="PlayerGeometryCollision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.06447, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.06447, 0.536376)
shape = SubResource("CapsuleShape3D_dw45s")
[node name="HealthTimer" type="Timer" parent="."]